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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons}}
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{{Top|Arma|Armas|Armas|}}{{Fecha}}
{{WeaponInfoboxAutomatic
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{{WeaponInfoboxAutomatic}}
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{{Códice|Estalla objetivos con proyectiles de plasma {{Icono/Proc|Corrosivo|texto|negro}} o lanza el cetro para inflingir a enemigos cercanos con un campo de energía que amplifica sus ondas cerebrales para atraer balas.}}
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El '''Scourge''' es el arma de fuego característica de [[Harrow]].
<!--Statistics-->
 
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Cuando se lanza, el Scourge inflige un campo [[Magnetizar]] en la cabeza de todos los enemigos cerca del punto de impacto.
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{{BuildAutomatic|type=Weapon}}
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==Características==
<!--Normal Attacks-->
 
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Este arma inflige principalmente daño {{Icono/Proc|Corrosivo|texto|negro}}.
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}}
 
{{Codex|Blast targets with corrosive plasma projectiles, or toss the scepter to inflict nearby enemies with an energy field that amplifies their brain waves to attract bullets.}}
 
 
The '''Scourge''' is [[Harrow]]'s signature Speargun. When thrown, the Scourge inflicts a [[Bullet Attractor]] field on the heads of all enemies near the impact point.
 
 
{{BuildRequire
 
|buildcredits = 15,000
 
|build1 = Nitain Extract
 
|build1amount = 2
 
|build2 = Circuits
 
|build2amount = 2,500
 
|build3 = Oxium
 
|build3amount = 350
 
|build4 = Polymer Bundle
 
|build4amount = 2,500
 
|buildtime = 12
 
|buildrush = 35
 
 
|blueprint = 15,000
 
|market = 240
 
 
|lab = Tenno
 
|researchcredits = 10,000
 
|research1 = Morphics
 
|research1amount = 3
 
|research2 = Oxium
 
|research2amount = 4,500
 
|research3 = Ferrite
 
|research3amount = 7,250
 
|research4 = Salvage
 
|research4amount = 9,750
 
|researchtime = 72
 
|affinityamount = 3,000
 
|prereq = [[Tonbo]]
 
}}
 
 
==Characteristics==
 
This weapon primarily deals {{Icon|Proc|Corrosive|Text}} damage.
 
   
'''Advantages:'''
+
'''Ventajas:'''
  +
* El daño corrosivo es efectivo contra las armaduras de [[Ferrita]] y la salud [[Fosilizada]].
* Corrosive damage is effective against [[Ferrite]] armor and [[Fossilized]] health.
 
 
* Projectiles explode upon contact.
 
* Projectiles explode upon contact.
 
** Does not deal self damage to the user.
 
** Does not deal self damage to the user.
* Projectile explosion damage is able to bypass [[Eximus|Arctic Eximus]] and [[Nullifier Crewman]] bubbles, damaging enemies keeping refuge within.
+
* Projectile explosion damage is able to bypass [[Eximus|Arctic Eximus]] y [[Tripulante Anulador]] bubbles, damaging enemies keeping refuge within.
 
* The weapon does not need to charge up before firing, unlike the [[Javlok]] and [[Ferrox]].
 
* The weapon does not need to charge up before firing, unlike the [[Javlok]] and [[Ferrox]].
* Secondary fire throws the Scourge to deal damage and cause [[Bullet Attractor]]-like fields on the ''heads'' of enemies near the impact point, allowing easier headshots with secondary weapons.
+
* Secondary fire throws the Scourge to deal damage and cause [[Magnetizar]]-like fields on the ''heads'' of enemies near the impact point, allowing easier headshots with secondary weapons.
 
* High ammunition capacity.
 
* High ammunition capacity.
 
* Very ammo efficient &ndash; uses rifle ammunition.
 
* Very ammo efficient &ndash; uses rifle ammunition.
 
* High status chance.
 
* High status chance.
   
'''Disadvantages:'''
+
'''Desventajas:'''
 
* Projectiles have travel time.
 
* Projectiles have travel time.
 
* Once the Scourge is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands.
 
* Once the Scourge is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands.
 
* Very low critical chance.
 
* Very low critical chance.
   
==Notes==
+
==Notas==
* The Scourge's projectiles explode upon contact, and allows [[Firestorm]] to be equipped to increase the blast radius, although it will only increase by ~1 meter.
+
* The Scourge's projectiles explode upon contact, and allows [[Tormenta de fuego]] to be equipped to increase the blast radius, although it will only increase by ~1 meter.
* The Scourge's alt-fire is a hurling move that sends the weapon towards enemies, impaling enemies along its path with physical damage and inflicting a large AoE that inflicts Corrosive damage on enemies as well as causing small [[Bullet Attractor]]-like fields to appear on their ''heads''.
+
* The Scourge's alt-fire is a hurling move that sends the weapon towards enemies, impaling enemies along its path with physical damage and inflicting a large AoE that inflicts Corrosive damage on enemies as well as causing small [[Magnetizar]]-like fields to appear on their ''heads''.
 
** Bullets fired at enemies will be drawn to the head. This does not guarantee a headshot.
 
** Bullets fired at enemies will be drawn to the head. This does not guarantee a headshot.
** Bullet Attractor-like debuffs will be applied in pulses, while The Scourge stays in place, there is a bit of a pause between their expiration and the next pulse.
+
** [[Magnetizar]]-like debuffs will be applied in pulses, while The Scourge stays in place, there is a bit of a pause between their expiration and the next pulse.
 
** Naturally, [[Knell]] will benefit greatly from the Scourge's alt-fire effects as it will easily gain its "Death Knell" buff.
 
** Naturally, [[Knell]] will benefit greatly from the Scourge's alt-fire effects as it will easily gain its "Death Knell" buff.
** [[Dual Toxocyst]] will benefit from the alt-fire for the very same reason.
+
** [[Toxocyst dobles]] will benefit from the alt-fire for the very same reason.
   
== Tips ==
+
==Consejos==
* Using dual-stat elemental and status chance mods, such as [[Malignant Force]] and [[Thermite Rounds]], can make Scourge achieve 100% status chance.
+
* Using dual-stat elemental and status chance mods, such as [[Fuerza maligna]] and [[Munición termita]], can make Scourge achieve 100% status chance.
** With its innate Corrosive damage that is effective against heavily armored targets like the [[Grineer]], it is possible to add two more elemental damage types to maximize its status-based damage potential (such as adding {{Icon|Proc|Gas|Text}} damage against the [[Infestation]] &mdash; and to some extent, against other enemies because of its {{Icon|Proc|Toxin|Text}} gas procs &mdash; and {{Icon|Proc|Magnetic|Text}} damage against [[Corpus]] robotics to make Scourge a versatile weapon against most enemy types).
+
** With its innate Corrosive damage that is effective against heavily armored targets like the [[Grineer]], it is possible to add two more elemental damage types to maximize its status-based damage potential (such as adding {{Icono/Proc|Gas|texto|negro}} damage against the [[Infestación]] &mdash; and to some extent, against other enemies because of its {{Icono/Proc|Toxina|texto|negro}} gas procs &mdash; and {{Icono/Proc|Magnético|texto|negro}} damage against [[Corpus]] robotics to make Scourge a versatile weapon against most enemy types).
*** The above Corrosive-Gas-Magnetic build on the Scourge is found to be surprisingly effective at dealing with [[Nullifier Crewman|Nullifier Crewmen]], as the procs can bypass through the nullifier bubble and deal direct damage on the crewmen themselves (this was tested on a lvl100 Nullifier Crewman in the Simulacrum).
+
*** The above Corrosive-Gas-Magnetic build on the Scourge is found to be surprisingly effective at dealing with [[Tripulante Anulador]], as the procs can bypass through the nullifier bubble and deal direct damage on the crewmen themselves (this was tested on a lvl100 [[Tripulante Anulador]] in the Simulacrum).
 
* Primary fire bypasses Frost´s Globes from both sides.
 
* Primary fire bypasses Frost´s Globes from both sides.
* [[Tactical Reload]] works on this weapon while it is in a thrown state.
+
* [[Recarga táctica]] works on this weapon while it is in a thrown state.
   
==Trivia==
+
==Curiosidades==
 
* A ''[[wikipedia:Scourge|Scourge]]'' refers to a whip with multiple thongs or "tails" (a [[wikipedia:Cat o' nine tails|Cat o' nine tails]] being a good example), and was often used for corporal punishment as well as for self-flagellation by religious penitents. In contemporary terminology, the term has been applied to people, groups, or events that resulted in great calamity.
 
* A ''[[wikipedia:Scourge|Scourge]]'' refers to a whip with multiple thongs or "tails" (a [[wikipedia:Cat o' nine tails|Cat o' nine tails]] being a good example), and was often used for corporal punishment as well as for self-flagellation by religious penitents. In contemporary terminology, the term has been applied to people, groups, or events that resulted in great calamity.
   
==Bugs==
+
==Errores==
*[[Adhesive Blast]] could be used to allow the projectiles to stick then explode, but this feature was disabled, making the mod do nothing when equipped.
+
*[[Explosión adhesiva]] could be used to allow the projectiles to stick then explode, but this feature was disabled, making the mod do nothing when equipped.
   
  +
==Historial de actualizaciones==
 
{{Scrollbox/Article|
  +
{{ver|22.12}}
  +
*El daño por golpes directos aumentó de 30 a 70 (Fuego primario).
   
 
==Update History==
 
{{Scrollbox/Article|
 
 
{{ver|21.0.9|fix}}
 
{{ver|21.0.9|fix}}
  +
*Se corrigió que Scourge no se viera afectado por la reducción de precisión de [[Calibre pesado]].
* Fixed the Scourge not being affected by Heavy Caliber's accuracy reduction.
 
  +
*Se arregló que Scourge dañara o matara a los jugadores al recogerlos mientras se detenía en la grieta del Limbo antes de que tocara el suelo.
* Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.
 
* Fixed the Scourge and Cycron Status lasting longer for the Host.
+
*Se corrigió el estado de Scourge y Cycron que duraba más tiempo para el Host.
  +
*(indocumentado) Proyectil fijo que es capaz de evitar las burbujas del nulificador.
* (undocumented) Fixed projectile being able to bypass Nullifier bubbles.
 
   
 
{{ver|Chains of Harrow}}
 
{{ver|Chains of Harrow}}
  +
*Añadido al juego.
*Added to the game
 
 
}}
 
}}
   
{{WeaponNav}}
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{{ArmasNav}}
 
__NOTOC__
 
__NOTOC__
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[[en:Scourge]]

Revisión del 13:45 23 sep 2019

Última edición, 23-09-2019 por JARVIII

Estalla objetivos con proyectiles de plasma Corrosivo n Corrosivo o lanza el cetro para inflingir a enemigos cercanos con un campo de energía que amplifica sus ondas cerebrales para atraer balas.

El Scourge es el arma de fuego característica de Harrow. Cuando se lanza, el Scourge inflige un campo Magnetizar en la cabeza de todos los enemigos cerca del punto de impacto.

Requisitos de fabricación
Créditos
15,000
Extracto de Nitain
2
Circuitos
2,500
Oxium
350
Paquete de polímero
2,500
Tiempo: 12 hrs
Acelerar: 35 Platinum
Precio del MarketIcon: 240 Platinum Precio del Blueprint2: 15,000 Créditos
Laboratorio Tenno ClanAffinity64 3,000
Créditos
10,000
Mórficos
3
Oxium
4,500
Ferrita
7,250
Restos
9,750
Tiempo: 72 hrs
Prereq: Tonbo
Clan Fantasma x1   Clan Sombra x3   Clan Tormenta x10   Clan Montaña x30   Clan Luna x100

Características

Este arma inflige principalmente daño Corrosivo n Corrosivo.

Ventajas:

  • El daño corrosivo es efectivo contra las armaduras de Ferrita y la salud Fosilizada.
  • Projectiles explode upon contact.
    • Does not deal self damage to the user.
  • Projectile explosion damage is able to bypass Arctic Eximus y Tripulante Anulador bubbles, damaging enemies keeping refuge within.
  • The weapon does not need to charge up before firing, unlike the Javlok and Ferrox.
  • Secondary fire throws the Scourge to deal damage and cause Magnetizar-like fields on the heads of enemies near the impact point, allowing easier headshots with secondary weapons.
  • High ammunition capacity.
  • Very ammo efficient – uses rifle ammunition.
  • High status chance.

Desventajas:

  • Projectiles have travel time.
  • Once the Scourge is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands.
  • Very low critical chance.

Notas

  • The Scourge's projectiles explode upon contact, and allows Tormenta de fuego to be equipped to increase the blast radius, although it will only increase by ~1 meter.
  • The Scourge's alt-fire is a hurling move that sends the weapon towards enemies, impaling enemies along its path with physical damage and inflicting a large AoE that inflicts Corrosive damage on enemies as well as causing small Magnetizar-like fields to appear on their heads.
    • Bullets fired at enemies will be drawn to the head. This does not guarantee a headshot.
    • Magnetizar-like debuffs will be applied in pulses, while The Scourge stays in place, there is a bit of a pause between their expiration and the next pulse.
    • Naturally, Knell will benefit greatly from the Scourge's alt-fire effects as it will easily gain its "Death Knell" buff.
    • Toxocyst dobles will benefit from the alt-fire for the very same reason.

Consejos

  • Using dual-stat elemental and status chance mods, such as Fuerza maligna and Munición termita, can make Scourge achieve 100% status chance.
    • With its innate Corrosive damage that is effective against heavily armored targets like the Grineer, it is possible to add two more elemental damage types to maximize its status-based damage potential (such as adding Gas n Gas damage against the Infestación — and to some extent, against other enemies because of its Toxina n Toxina gas procs — and Magnético n Magnético damage against Corpus robotics to make Scourge a versatile weapon against most enemy types).
      • The above Corrosive-Gas-Magnetic build on the Scourge is found to be surprisingly effective at dealing with Tripulante Anulador, as the procs can bypass through the nullifier bubble and deal direct damage on the crewmen themselves (this was tested on a lvl100 Tripulante Anulador in the Simulacrum).
  • Primary fire bypasses Frost´s Globes from both sides.
  • Recarga táctica works on this weapon while it is in a thrown state.

Curiosidades

  • A Scourge refers to a whip with multiple thongs or "tails" (a Cat o' nine tails being a good example), and was often used for corporal punishment as well as for self-flagellation by religious penitents. In contemporary terminology, the term has been applied to people, groups, or events that resulted in great calamity.

Errores

  • Explosión adhesiva could be used to allow the projectiles to stick then explode, but this feature was disabled, making the mod do nothing when equipped.

Historial de actualizaciones

Actualización 22.12
  • El daño por golpes directos aumentó de 30 a 70 (Fuego primario).

Revisión 21.0.9

  • Se corrigió que Scourge no se viera afectado por la reducción de precisión de Calibre pesado.
  • Se arregló que Scourge dañara o matara a los jugadores al recogerlos mientras se detenía en la grieta del Limbo antes de que tocara el suelo.
  • Se corrigió el estado de Scourge y Cycron que duraba más tiempo para el Host.
  • (indocumentado) Proyectil fijo que es capaz de evitar las burbujas del nulificador.

Actualización 21.0

  • Añadido al juego.