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Última edición, 18-08-2019 por JARVIII

Sabotaje Orokin es una variante especial de las misiones de Sabotaje estándar. Esta misión de Sabotaje requiere que los jugadores cierren un Portal Orokin que permita que Corpus y Grineer accedan al Vacío Orokin.

MecánicaEditar

Los jugadores tienen la tarea de encontrar una sala de portal que contenga un Portal del Vacío que conecte el Vacío Orokin o el Derrelicto Orokin con otra ubicación. Al llegar a la sala, los jugadores deben revertir la polaridad del portal activando dos generadores en secuencia, lo que se logra pirateando las consolas designadas dentro de la sala del portal. Tras la activación, cada consola debe ser defendida por un corto período de tiempo del ataque enemigo hasta que cada generador contribuya con un 50% de poder al portal. Después de defender una consola, la otra consola debe activarse y defenderse de la misma manera para completar la inversión, lo que permitirá a los jugadores cruzar al otro lado.

Cruzar el portal llevará a los jugadores a otra sala del portal que contiene un generador de rayos de torsión que conduce a un Escenario planetario, donde deberán cazar y derrotar a un mini-jefe. Una vez que el mini-jefe es derrotado, se abrirá un contenedor de llave del vacío cercano y se marcará con un indicador de objetivo de búsqueda. Una vez que se adquiere la Llave del Vacío, debe volver a introducirse en la sala del portal e insertarse en el generador de haces de torsión, que luego iniciará una cuenta regresiva de 20 segundos. Los jugadores deben cruzar el portal antes de que finalice la cuenta regresiva. Los jugadores pueden dirigirse a la extracción al completar este objetivo.

AlijosEditar

An optional secondary objective present in Orokin Sabotage missions gives the task of finding three Alijos that take the form of Lockers within the Vacío Orokin o Derrelicto Orokin portion of the mission, which contain valuable treasure. These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. The lockers emit a distinct hum that can be heard if they're within the vicinity, which can aid in determining their location.

The Alijos contain rewards of Reactor Sabotage missions. Opening a cache will provide the uncovered reward to all players present in the mission, even if only one player is physically present at the Alijo.

RecompensasEditar

Ver lista de Rewards

First Cache Second Cache Third Cache

ERROR: No mission found for those parameters

Locations: ERROR: Could not figure out that mission type

Up to date as of Actualización 21.6


First Cache Second Cache Third Cache

ERROR: No mission found for those parameters

Locations: ERROR: Could not figure out that mission type

Up to date as of Actualización 21.6


First Cache Second Cache Third Cache

ERROR: No mission found for those parameters

Locations: ERROR: Could not figure out that mission type

Up to date as of Actualización 21.6


LocalizacionesEditar

Each individual node has a different planetary tileset to which the Void Portal leads to, which also determines the type of enemy encountered on the other side.

The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Derelict missions have the sister pair Sprag and Ven'kra Tel as the miniboss, Marduk has Lynx as the miniboss.

NotasEditar

  • The Void Key picked up after defeating the mission's miniboss has similar properties to a Dragon Key, and can confer a weaker version of the Hobbled effect of reduced movement speed to the player while it is carried.
  • Unlike normal lockers, Alijos are treated as loot containers and thus appear on the mini-map when using loot radar mods such as El saber del ladrón y Loot Detector. This can make finding the caches a lot easier.

CuriosidadesEditar

  • Orokin Sabotage was introduced in the Operation Gate Crash event.
  • As of Actualización 18.0, the Torsion Beam Key's size has been increased by at least 3 times the original size.
  • The Key was originally dropped by the miniboss upon death (the latter one killed in Sprag's and Ven'kra Tel's case). This sometimes resulted in the Key becoming unobtainable due to ragdoll physics and other factors, so the Key was changed to reside in a containment capsule that unlocks upon defeating the boss.

ErroresEditar

  • Rarely, attempting to pick up the Void Key may disable the use key (default X ) for the rest of the mission, preventing the Void Key from being picked up.
  • Sometimes the Torsion Beam Generator may not accept the Void Key. Dropping the key then picking it back up might fix it.
  • On very rare occasions when the portal closes the game may believe players are still on the other side of the portal, resulting in them instantly dying.
  • Sprag and Ven'kra Tel have been known to fall through the map floor and get stuck inside the map.
  • It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.
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