ENERGÍA 25 TECLA 3 |
Renovación Hace fluir ondas de energía curativas alrededor de Oberon y sus aliados, regenerando salud con el tiempo. Energy Drain: 5 s−1 |
Fuerza:50 / 75 / 100 / 125 (Curación instantánea) ? / ? / ? / 40 (curación por segundo) 200 (armadura) | |
Duración:15 / 13 / 12 / 10 s (duration) 20% / 25% / 35% / 45% (bleedout slow) | |||
Rango:? / ? / ? / 25 m |
- Oberon emits healing orbs that travel toward teammates with an unrestricted range. On contact, the orbs instantly restore 50 / 75 / 100 / 125 health and regenerate 200 / 250 / 300 / 400 health over a period of 15 / 13 / 12 / 10 seconds. Fully healed allies are additionally cleared of all negative Status Effects.
- Healing amounts are affected by Power Strength.
- Healing time is inversely affected by Power Duration (e.g., increased power duration will shorten the healing time).
- Healing time is calculated as: Final Time = Base Time ÷ Power Duration.
- Health recovery per second is Total Healing / Healing Duration. As such, without mods, the effect will heal at the rate of 13.3 / 19.2 / 25 / 40 health per second after the initial heal.
- Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
- Bleedout slow is affected by Power Duration.
- As of Update 18, Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
- Renewal drains 5 energy per second; it will terminate automatically if any of the following conditions are met:
- Oberon runs out of energy;
- the ability's duration ends, rewarding the maximum healing possible; or
- every player is fully healed or bled out.
- The player can manually deactivate Renewal by pressing the ability key again (default 3 ).
- Activation energy cost is affected by Power Efficiency, and energy cost per second is affected by Power Efficiency and Power Duration.
- Energy Siphon is deactivated while Renewal is being channeled.
- Renewal will continue to drain energy while its healing orbs travel.
- The effects of Renewal apply to companions. They do not, however, apply to map specific allied units such as defense objectives, hostages, shadows, or specters.
- Regeneration does not stack with the same ability; instead, the timer is restarted.
- Since buff duration is inversely affected by Power Duration mods, negative duration mods such as Fleeting Expertise can be used to slow bleedout timers for longer, but at a cost to the ability's heal over time rate.
- Natural Talent affects the speed of the projectiles in addition to the cast speed.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration reduces duration to ~3.5 seconds and increases bleedout slow to 126.9%.
- Has no negative effect on this ability.
- Increases health regeneration rate to ~112.8 health per second.
- Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
- Increases duration to 25 seconds and reduces bleedout slow to 18%.
- Reduces health regeneration rate to 16 health per second.
- Maximized Power Range has no positive effect on this ability.
- Reduces instant heal to 50 health and gradual heal to 160.
- Reduces health regeneration rate to 16 health per second.
- Maximized Power Strength increases instant heal to 373.75 health and gradual heal to 1196 health.
- Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.
- Increases duration to ~13.79 seconds and reduces bleedout slow to 32.625%.
- Increases health regeneration rate to ~86.71 health per second.