Última edición, 20-08-2020 por JARVIII
ENERGÍA 50 TECLA 4 |
Remendar & Mutilar En forma nocturna, los aliados son curados con cada enemigo cercano asesinado. En forma diurna, los enemigos cercanos sangran y son sometidos a una oleada de fuerza cortante. Drenaje de Energía: 3.5 s-1 |
Fuerza: | |
Duración:N/A | |||
Rango:10 / 12 / 15 / 18 m |
- Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
- Aura radius is affected por el rango de habilidad.
- Remendar & Mutilzar 3.5 energy per second while active. Remendar & Mutilar will end when Equinox's energy is depleted, Equinox is incapacitated, Remendar & Mutilar is deactivated by casting Metamorfosis, or by pressing the ability key again (default 4 ).
- Activation energy cost is affected por la eficiencia de habilidad, and the channeling energy cost is affected por la eficiencia de habilidad y duración de habilidad.
- Sifón de energía is deactivated while Remendar & Mutilar is channeled.
- While channeling, energy can still be gained from Energy Orbs, Grieta de Limbo, Trinity's Vampiro de energía, but not from Restauradores de energía.
- Equinox utilizes different versions of the ability depending on her current form:
- Night Equinox emits a medicating aura that accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
- Hitpoint conversion percentage is not affected por la fuerza de habilidad.
- The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
- Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
- When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
- Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
- Mend heals Equinox, all Warframes, Compañeros, Rehenes, and Espectros within range.
- Aura damage is affected por la fuerza de habilidad, while the damage conversion percentage is not.
- Cortante status effect causes a sangrado DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 7 ticks over 6 seconds. El daño de sangrado bypasses armor and shields.
- Enemies damaged by the aura are temporarily stunned.
- The aura damage, proc, and stun will only apply once to each individual enemy.
- Aura damage does not affect inert objects with health pool, such as Contenedores de Almacenamiento o Madriguera Kubrows, while releasing stored damage does.
- The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
- On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad reduces channeling cost to ~1.241 energy per second.
- Reduces aura radius to 6.12 meters.
- Maximizar la eficiencia de habilidad reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
- Maximizar el rango de habilidad increases aura radius to 45 meters.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad has no positive effect on this ability.
- Increases activation cost to 77.5 energy and channeling cost to 6.125 energy per second.
- Reduces aura radius to 6.12 meters.
- Reduces aura damage to 60.
- Increases activation cost to 77.5 energy and channeling cost to 6.125 energy per second.
- Note that due to how Provoke operates, if Day-Equinox casts Provoke and then subsequently casts Maim, the bonus 50% Strength from a maximized Provoke will be applied.
- If the Provocación pacífica augment is equipped, and has reached its boosted cap, then the bonus from Provoke will be higher-still, at 80%.