Wiki Warframe Español
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Wiki Warframe Español
Última edición, 20-08-2020 por JARVIII
Remendar&Mutilar(H) MendMainIcon
ENERGÍA
OrbeEnergía50
TECLA
4
Remendar & Mutilar
En forma nocturna, los aliados son curados con cada enemigo cercano asesinado. En forma diurna, los enemigos cercanos sangran y son sometidos a una oleada de fuerza cortante.
Drenaje de Energía: 3.5 s-1
AbilityStrengthBuffFuerza:

50% / 55% / 60% / 75% (hitpoint conversion)

75 / 100 / 125 / 150 (aura damage)
50% / 55% / 60% / 75% (damage conversion)

AbilityDurationBuffDuración:N/A
AbilityRangeBuffRango:10 / 12 / 15 / 18 m

  • Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
  • Remendar & Mutilzar 3.5 energy per second while active. Remendar & Mutilar will end when Equinox's energy is depleted, Equinox is incapacitated, Remendar & Mutilar is deactivated by casting Metamorfosis, or by pressing the ability key again (default 4 ).
  • Equinox utilizes different versions of the ability depending on her current form:

  • Night Equinox emits a medicating aura that accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
    • Hitpoint conversion percentage is not affected por la fuerza de habilidad.
    • The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
    • Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
    • When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
    • Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
    • Mend heals Equinox, all Warframes, Compañeros, Rehenes, and Espectros within range.

  • Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150 Cortante n Cortante damage with a 100% status chance to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura as Cortante n Cortante damage. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
    • Aura damage is affected por la fuerza de habilidad, while the damage conversion percentage is not.
    • Cortante n Cortante status effect causes a Cortante n  sangrado DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 7 ticks over 6 seconds. El daño de Cortante n  sangrado bypasses armor and shields.
    • Enemies damaged by the aura are temporarily stunned.
    • The aura damage, proc, and stun will only apply once to each individual enemy.
    • Aura damage does not affect inert objects with health pool, such as Contenedores de Almacenamiento o Madriguera Kubrows, while releasing stored damage does.
    • The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
    • On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
  • Casting Maim while Provocar is active will increase the aura damage.
  • Affected enemies are visually lashed by energy whips as they receive damage.
  • Maim can be recast to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.

  • Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
  • Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
  • Cast delay of 2 seconds and deactivation delay of 1 second are affected by Talento natural.

  • Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • Maximizar la duración de habilidad reduces channeling cost to ~1.241 energy per second.
    • Reduces aura radius to 6.12 meters.
  • Maximizar la eficiencia de habilidad reduces activation cost to 12.5 energy and channeling cost to 0.875 energy per second.
  • Maximizar el rango de habilidad increases aura radius to 45 meters.
    • Reduces aura damage to 60.
  • Maximizar la fuerza de habilidad increases aura damage to 448.5.
    • Increases activation cost to 77.5 energy and channeling cost to 6.125 energy per second.
    • Note that due to how Provoke operates, if Day-Equinox casts Provoke and then subsequently casts Maim, the bonus 50% Strength from a maximized Provoke will be applied.
      • This results in an aura-damage of 523.5, and a Cortante n  sangrado DoT of 1282.575 damage (7 ticks times 183.225 damage/tick). The total damage from both the aura and the Cortante n  sangrado combined is 1806.075.
    • If the Provocación pacífica augment is equipped, and has reached its boosted cap, then the bonus from Provoke will be higher-still, at 80%.
      • This results in an aura-damage of 568.5 and a Cortante n  sangrado DoT of 1392.825 damage (7 ticks times 198.975 damage/tick). The total damage from both the aura and the Cortante n  sangrado combined is 1961.325.


  • Véase también[]

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