Wiki Warframe Español
Wiki Warframe Español
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Sin resumen de edición
 
(No se muestran 14 ediciones intermedias de 2 usuarios)
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{{Fecha}}
 
{{ModBox
 
{{ModBox
|image = Presagio definitivo.png
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| image = Presagio definitivo.png
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| transmutable =
|polarity = {{Icono/Pol|V}}
 
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| introduced = {{ver|17}}
|rarity = Poco común
 
 
| polarity = {{Icono/Pol|V}}
|droppedby = Grineer [[Maníaco|Drekar Maníaco]]<br>Pack [[Equinox]]<br>Rotación 2 [[Arena]]<br>Espectro [[Feyarch]]
 
 
| rarity = Poco común
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| autoDrops = [[Equinox Mega Pack]]
 
}}
 
}}
'''Presagio Definitivo''' es un mod de [[Mods de Guardia|guardia]] para espada y escudo.
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'''Presagio Definitivo''' es un ''[[mod de guardia]]'' para espada y escudo.
   
  +
{{StanceWeapons}}
Puede ser equipado en:
 
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* [[Ack & Brunt]] 
 
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== Combos ==
* [[Silva & Aegis]] 
 
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<div class="tabbertab-borderless" style="width:calc(100% - 285px);"><tabber>
* [[Silva & Aegis Prime]]
 
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|-|Legacy Look =
''Ambas coinciden la polaridad del mod con el de la guardia.*''
 
 
{{StanceCombos
 
{{StanceCombos
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|no-header = y
 
|move1 = Null Warning
 
|move1 = Null Warning
 
|move1combo = {{Key/Blue|E}}{{Key|E}}{{Key|E}}{{Key|E}}{{Key|E}}
 
|move1combo = {{Key/Blue|E}}{{Key|E}}{{Key|E}}{{Key|E}}{{Key|E}}
Línea 25: Línea 29:
 
|slamattack = Fist of Iron
 
|slamattack = Fist of Iron
 
|wallattack = Dying Angel
 
|wallattack = Dying Angel
|finisher = Last Stand}}
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|finisher = Last Stand
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}}
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|-|Modern look=
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{{StanceCombosV2
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|no-header = y
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|type = Sword&Shield
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|move1 = Null Warning
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|move1combo = {{CI||360}}{{CI}}{{CI}}{{CI}}{{CI}}
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|move2 = Impending Battery
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|move2combo = {{CI||360}}{{CI}}{{CI|Pause}}{{CI}}{{CI}}{{CI}}{{CI}}{{CI||Proc|||Fire}}
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|move2em = 1
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|move3 = Systemic Shred
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|move3combo = {{CI||360}}{{CI}}{{CI|Block}}+{{CI}}{{CI}}{{CI}}{{CI}}{{CI}}
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|move4 = Dark Light
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|move4combo = {{CI}}{{CI|Charge}}{{CI}}{{CI||360||3|Knockdown}}{{CI||||3|Pelele}}
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|move4em = 1
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|charge = Hallowed Name
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|chargeem = 1
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|slide = Destructive Symphony
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|slam = Fist of Iron
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|wall = Dying Angel
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|finisher = Last Stand
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}}
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</tabber></div>
  +
  +
==Notas ==
  +
*Alters the default quick attacks of its melee class, similar to [[Ritmo regio]].
  +
*The first hit of Final Harbinger (both quick melee and equipped mode) is a wide horizontal slash, capable of hitting multiple targets around the Warframe.
  +
*'''Null Warning''' is good for spamming, allowing you to cover more ground fairly quickly while also giving you fairly good chances at hitting low-flying targets such as Ospreys.
  +
*'''Impending Battery''' is good for wide-area attacks, letting you hit enemies around you while still focusing on the main target. The last hit of the combo (which involves throwing the sword ahead like a boomerang) will always force a {{Icono/Proc|Calor|texto|negro}} proc, regardless of the weapon's elemental build.
  +
*'''Systematic Shred''' is extremely easy to pull off, and has the least travel distance of any of the other combos. It's also capable of hitting multiple enemies around the Warframe that are close enough.
  +
**The fourth hit of this combo allows you to ride your shield like a top, performing spinning slashes that move you a fair distance forward.
  +
*'''Dark Light''' has the farthest travel distance of any of the combos this stance has, and can be both a benefit or a drawback depending on the situation.
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**This combo begins by throwing the shield, followed by a leaping spin that moves you far forward. The fact that this combo begins by holding melee means that, when drawn, you can only do charge attacks mid-combo with Final Harbinger.
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**With ''Melee Auto Targeting'' option active, this combo will sometimes end abruptly with a ground finisher instead if the 4th hit connects, as well as not going as far as it should be because of the Warframe sticking to the target. It's best used with the ''Melee Auto Targeting'' disabled to fully utilize the travel distance.
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* Moving while using '''Null Warning''', '''Systematic Shred''', and '''Impending Battery''' will glitch the movement of the second attack in each of the combos.
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==See also==
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*[[Undécima tormenta]], another Sword & Shield stance, for PvE.
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*[[Último heraldo]], a PvP-only Sword & Shield stance devised for Conclave.
  +
  +
==Patch History==
  +
{{Scrollbox/Article|
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{{ver|17}}
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*Añadido.
  +
}}
   
 
{{GuardiaNav}}
 
{{GuardiaNav}}
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__NOTOC__
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[[en:Final Harbinger]]
 
[[Categoría:Mods de espada y escudo]]
 
[[Categoría:Mods de espada y escudo]]
[[Categoría:Mods de guardia]]
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[[Categoría:Mods cuerpo a cuerpo]]
[[Categoría:Mods de melé]]
 

Revisión actual - 17:32 5 sep 2019

Última edición, 05-09-2019 por JARVIII

Presagio Definitivo es un mod de guardia para espada y escudo.

Puede equiparse en:

✓ Marca las armas que tienen la misma polaridad que la guardia


Combos[]

Nombre del combo Combinación de teclas
Null Warning EEEEE
Impending Battery* EE  Pause EEEEEHeat
Systemic Shred* EERMB +EEEEE
Dark Light* E Hold EEE3xE3x
Hallowed Name Mantener E , soltar
Destructive Symphony Slide + E
Fist of Iron In Air + E
Dying Angel Wall Dash + E
Last Stand Enemigo derribado + E1600%
Normal    All Targets   Slam/Ragdoll   Proc
  • PS4:     E  = Combops4circle   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Combo Name Tecla Combination&#xD;
Null Warning 360° AttackDefault Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee Attack&#xD;
Impending Battery* 360° AttackDefault Melee AttackPauseDefault Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee AttackProc &#xD;
Systemic Shred* 360° AttackDefault Melee AttackBlock+Default Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee Attack&#xD;
Dark Light* Default Melee AttackChargeDefault Melee Attack360° Attack 3xDefault Melee AttackRagdoll b 3x&#xD;
Hallowed Name Charge 280%

&#xD;

Destructive Symphony Deslizarse + 360° Attack

&#xD;

Fist of Iron Saltando + Slam

&#xD;

Dying Angel Parkour + Default Melee Attack

&#xD;

Last Stand Enemigo Derribado + Default Melee Attack440%
360° Attack 360° Attack  Slam Slam Attack  Proc Proc

 Ataques cuerpo a cuerpo

Default Melee Attack   Cuerpo a cuerpo  
Block   Bloquear  
Up   Dirección (Up)  
Charge Hold  
Pause   Pausa  

 Multipliers and Hits

Default Melee Attack200%   Attack does double damage  
Default Melee Attack2x   Attack hits twice  

 Exclusive Procs

Knockdown b    Derribo  
    Muñeco  
Finisher b    Remate en suelo  

Notas[]

  • Alters the default quick attacks of its melee class, similar to Ritmo regio.
  • The first hit of Final Harbinger (both quick melee and equipped mode) is a wide horizontal slash, capable of hitting multiple targets around the Warframe.
  • Null Warning is good for spamming, allowing you to cover more ground fairly quickly while also giving you fairly good chances at hitting low-flying targets such as Ospreys.
  • Impending Battery is good for wide-area attacks, letting you hit enemies around you while still focusing on the main target. The last hit of the combo (which involves throwing the sword ahead like a boomerang) will always force a Calor n Calor proc, regardless of the weapon's elemental build.
  • Systematic Shred is extremely easy to pull off, and has the least travel distance of any of the other combos. It's also capable of hitting multiple enemies around the Warframe that are close enough.
    • The fourth hit of this combo allows you to ride your shield like a top, performing spinning slashes that move you a fair distance forward.
  • Dark Light has the farthest travel distance of any of the combos this stance has, and can be both a benefit or a drawback depending on the situation.
    • This combo begins by throwing the shield, followed by a leaping spin that moves you far forward. The fact that this combo begins by holding melee means that, when drawn, you can only do charge attacks mid-combo with Final Harbinger.
    • With Melee Auto Targeting option active, this combo will sometimes end abruptly with a ground finisher instead if the 4th hit connects, as well as not going as far as it should be because of the Warframe sticking to the target. It's best used with the Melee Auto Targeting disabled to fully utilize the travel distance.
  • Moving while using Null Warning, Systematic Shred, and Impending Battery will glitch the movement of the second attack in each of the combos.

See also[]

Patch History[]