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Última edición, 05-09-2019 por JARVIII

Presagio Definitivo es un mod de guardia para espada y escudo.

Puede equiparse en:

✓ Marca las armas que tienen la misma polaridad que la guardia


Combos Editar

Combo Name Tecla Combination
Null Warning EEEEE
Impending Battery* EE  Pause EEEEEHeat
Systemic Shred* EERMB +EEEEE
Dark Light* E Hold EEE3xE3x
Hallowed Name Hold E , Release
Destructive Symphony Slide + E
Fist of Iron In Air + E
Dying Angel Wall Dash + E
Last Stand Enemigo derribado + E1600%
Normal    All Targets   Slam/Ragdoll   Proc
  • PS4:     E  = Combops4circle   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Combo Name Tecla Combination
Null Warning BlueBasex64BlackBasex64BlackBasex64BlackBasex64BlackBasex64
Impending Battery* BlueBasex64BlackBasex64BlackPausex64BlackBasex64BlackBasex64BlackBasex64BlackBasex64PurpleBasex64
 
Systemic Shred* BlueBasex64BlackBasex64BlackBlockx64+BlackBasex64BlackBasex64BlackBasex64BlackBasex64BlackBasex64
Dark Light* BlackBasex64BlackChargex64BlackBasex64BlueBasex64
 
3x
BlackBasex64
 
3x
Hallowed Name BlackChargex64
Ragdoll b 
280%

Destructive Symphony Deslizarse + BlueBasex64

Fist of Iron Saltando + RedBasex64

Dying Angel Parkour + BlackBasex64

Last Stand Enemigo Derribado + BlackBasex64440%
BlueBasex64 360° Attack  RedBasex64 Slam Attack  PurpleBasex64 Proc

 Ataques cuerpo a cuerpo

BlackBasex64   Cuerpo a cuerpo  
BlackBlockx64   Bloquear  
BlackUpx64   Dirección (Up)  
BlackChargex64 Hold  
BlackPausex64   Pausa  

 Multipliers and Hits

BlackBasex64200%   Attack does double damage  
BlackBasex642x   Attack hits twice  

 Exclusive Procs

Knockdown b 
  Derribo  
 
  Muñeco  
Finisher b 
  Remate en suelo  

Notas Editar

  • Alters the default quick attacks of its melee class, similar to Ritmo regio.
  • The first hit of Final Harbinger (both quick melee and equipped mode) is a wide horizontal slash, capable of hitting multiple targets around the Warframe.
  • Null Warning is good for spamming, allowing you to cover more ground fairly quickly while also giving you fairly good chances at hitting low-flying targets such as Ospreys.
  • Impending Battery is good for wide-area attacks, letting you hit enemies around you while still focusing on the main target. The last hit of the combo (which involves throwing the sword ahead like a boomerang) will always force a proc, regardless of the weapon's elemental build.
  • Systematic Shred is extremely easy to pull off, and has the least travel distance of any of the other combos. It's also capable of hitting multiple enemies around the Warframe that are close enough.
    • The fourth hit of this combo allows you to ride your shield like a top, performing spinning slashes that move you a fair distance forward.
  • Dark Light has the farthest travel distance of any of the combos this stance has, and can be both a benefit or a drawback depending on the situation.
    • This combo begins by throwing the shield, followed by a leaping spin that moves you far forward. The fact that this combo begins by holding melee means that, when drawn, you can only do charge attacks mid-combo with Final Harbinger.
    • With Melee Auto Targeting option active, this combo will sometimes end abruptly with a ground finisher instead if the 4th hit connects, as well as not going as far as it should be because of the Warframe sticking to the target. It's best used with the Melee Auto Targeting disabled to fully utilize the travel distance.
  • Moving while using Null Warning, Systematic Shred, and Impending Battery will glitch the movement of the second attack in each of the combos.

See alsoEditar

Patch HistoryEditar

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