Última edición, 05-09-2019 por JARVIII

Presagio Definitivo es un mod de guardia para espada y escudo.

Puede equiparse en:

✓ Marca las armas que tienen la misma polaridad que la guardia

Combos[editar | editar código]

Combo Name Tecla Combination
Null Warning EEEEE 
Impending Battery* EE  Pause EEEEEHeat
Systemic Shred* EERMB +EEEEE 
Dark Light* E Hold EEE3xE3x
Hallowed Name Hold E , Release
Destructive Symphony Slide + E
Fist of Iron In Air + E
Dying Angel Wall Dash + E 
Last Stand Enemigo derribado + E1600%
Normal    All Targets   Slam/Ragdoll   Proc
  • PS4:     E  = Combops4circle.png   RMB  = R2
  • XBOX:  E  = B    RMB  = RTrigger

Combo Name Tecla Combination
Null Warning 360° AttackDefault Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee Attack
Impending Battery* 360° AttackDefault Melee AttackPauseDefault Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee AttackProc

Systemic Shred* 360° AttackDefault Melee AttackBlock+Default Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee AttackDefault Melee Attack
Dark Light* Default Melee AttackChargeDefault Melee Attack360° Attack
Default Melee Attack
Ragdoll b.png 

Hallowed Name Charge

Destructive Symphony Deslizarse + 360° Attack

Fist of Iron Saltando + Slam

Dying Angel Parkour + Default Melee Attack

Last Stand Enemigo Derribado + Default Melee Attack440%
360° Attack 360° Attack  Slam Slam Attack  Proc Proc

 Ataques cuerpo a cuerpo

Default Melee Attack   Cuerpo a cuerpo  
Block   Bloquear  
Up   Dirección (Up)  
Charge Hold  
Pause   Pausa  

 Multipliers and Hits

Default Melee Attack200%   Attack does double damage  
Default Melee Attack2x   Attack hits twice  

 Exclusive Procs

Knockdown b.png 
Finisher b.png 
  Remate en suelo  

Notas[editar | editar código]

  • Alters the default quick attacks of its melee class, similar to Ritmo regio.
  • The first hit of Final Harbinger (both quick melee and equipped mode) is a wide horizontal slash, capable of hitting multiple targets around the Warframe.
  • Null Warning is good for spamming, allowing you to cover more ground fairly quickly while also giving you fairly good chances at hitting low-flying targets such as Ospreys.
  • Impending Battery is good for wide-area attacks, letting you hit enemies around you while still focusing on the main target. The last hit of the combo (which involves throwing the sword ahead like a boomerang) will always force a proc, regardless of the weapon's elemental build.
  • Systematic Shred is extremely easy to pull off, and has the least travel distance of any of the other combos. It's also capable of hitting multiple enemies around the Warframe that are close enough.
    • The fourth hit of this combo allows you to ride your shield like a top, performing spinning slashes that move you a fair distance forward.
  • Dark Light has the farthest travel distance of any of the combos this stance has, and can be both a benefit or a drawback depending on the situation.
    • This combo begins by throwing the shield, followed by a leaping spin that moves you far forward. The fact that this combo begins by holding melee means that, when drawn, you can only do charge attacks mid-combo with Final Harbinger.
    • With Melee Auto Targeting option active, this combo will sometimes end abruptly with a ground finisher instead if the 4th hit connects, as well as not going as far as it should be because of the Warframe sticking to the target. It's best used with the Melee Auto Targeting disabled to fully utilize the travel distance.
  • Moving while using Null Warning, Systematic Shred, and Impending Battery will glitch the movement of the second attack in each of the combos.

See also[editar | editar código]

Patch History[editar | editar código]

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