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Última edición, 20-09-2019 por JARVIII

Portal al sol Portal al sol simbolo
ENERGÍA
25
TECLA
4
Portal al sol
Abre un portal al sol para irradiar a los enemigos con un rayo devastador de puro plasma solar. Mantén para duplicar el daño a costa del consumo de energía incrementado. Mientras dura el ataque, los enemigos dañados por Portal al sol se vuelven cada vez más vulnerables a este.

Energy Drain: 12 s-1
Boosted Energy Drain 24 s-1

Fuerza:1,000 / 1,100 / 1,250 / 1,500 (base beam damage per half second)
2,000 / 2,200 / 2,500 / 3,000 (boosted beam damage per half second)
Duración:N/A
Rango:40 m (beam length)
Misc:500 % (base beam max damage ramp-up)
1,000 % (boosted beam max damage ramp-up)
-50 % (boosted beam move speed penalty)
25 % (Vitality Mote damage bonus)
100 % (Haste Mote probabilidad de estado)
25 % (Shock Mote damage bonus)
100 % (Breach Surge spark chance on hit)

  • Wisp tears open and sustains a portal to the sun to harness its destructive power. While sustaining the portal, Wisp focuses the solar plasma into a single beam with curving flares over a length of 40 meters; the beam possesses infinite Atravesar against enemy bodies, and inflicts 1,000 / 1,100 / 1,250 / 1,500 and damage per 0.5 seconds with a ?% probabilidad de estado to all enemies it contacts. Each enemy that receives damage from the beam becomes more vulnerable to it, with beam damage increasing by 50% per half second up to a maximum of 500% damage bonus per damage instance. Press the ability key (default 4 ) while active to deactivate this ability.
    • Damage per half second is affected by fuerza de habilidades.
    • Beam length is affected by rango de habilidades.
    • Beam damage ramp-up is not affected by mods.
    • Wisp is able to move and cast Fuego fauto while Sol Gate is active.
    • While Sol Gate is active, Reservas Motes orbiting Wisp will instead orbit around the portal. When Sol Gate is deactivated, Motes will return to Wisp again.
    • Wisp recoils backward when the ability deactivates.
  • Holding the fire button (default LMB ) increases the beam's damage to 2,000 / 2,200 / 2,500 / 3,000, probabilidad de estado to ?%, damage ramp-up per half second to 100% up to a maximum of 1,000% damage bonus, while also increasing energy drain to 24 energy per second. Wisp's movement speed is slowed by 50% while boosting Sol Gate.
  • Sol Gate consumes 12 energy per second while active and will remain active until Wisp's energy is depleted, or the ability is deactivated by pressing the ability key again.
  • Ability Synergy:
    • Currently obtained Motes from Reservas provide additional properties to Sol Gate.
      • Vitality: Provides a 25% damage increase.
      • Haste: Allows Sol Gate to deal procs on every damage instance.
      • Shock: Provides a 25% damage increase.
    • Has a 100% chance to trigger Brecha repentina's surge spark.
  • Wisp cannot cast Reservas o Brecha repentina, perform parkour Maniobra except sprinting and dodge rolls, or other general interactions while channeling this ability.
  • Wisp is immune to Derribo while channeling this ability.
  • Energy beams, energy particles, and energy surge color tinting are affected by Wisp's chosen Warframe energy color.

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