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Última edición, 15-08-2018 por JARVIII


EnergyShell EnergyShellIcon
ENERGÍA
25
TECLA
1
Armazón de energía
Forma una capa de energía protectora alrededor del warframe.
Fuerza:50% ( damage bonus)
2x (critical damage multiplier)
Duración:10 / 14 / 18 / 22 s
Rango:N/A

  • The Odonata generates a large shield that absorbs enemy fire and lasts for 10 / 14 / 18 / 22 seconds. Shots fired through the shield will gain 50% damage and critical damage will be multiplied by 200%.
  • Armazón de energía affects certain weapons differently:
  • Armazón de energía is generated in front of the Archwing on cast and follows the Archwing for the ability's duration. As such, Armazón de energía only provides protection from frontal attacks.
  • While most hostile gunfire is blocked by Armazón de energía, area-of-effect damage can still bypass it.
  • Cannot be recast while active.

Campo de energía
Artículo principal: Campo de energía

{{#lsth:Campo de energía|Stats}}

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



Disarray DisarrayIcon
ENERGÍA
50
TECLA
2
Desconcierto
Deja balizas de bengalas, confundiendo los misiles guiados que se aproximen.
Fuerza:N/A
Duración:3 / 5 / 6 / 8 s
Rango:120 / 140 / 160 / 180 m

  • The Odonata releases 20 / 30 / 40 / 50 flares that neutralize enemy missiles and projectiles. The flares disperse in a dynamic configuration that extends as far as 120 / 140 / 160 / 180 meters when the Warframe is in motion. Each flare lasts 3 / 5 / 6 / 8 seconds.
    • Flare duration is not affected by Duración de habilidades.
    • Dispersion distance is not affected by rango de habilidades.
    • Range values indicated in the UI (30 / 35 / 40 / 45 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Using Disarray while stationary will cause the flares to form in a static configuration above the Warframe.
    • With the exception of Dargyn variants, enemies hit by flares are briefly stunned.
  • Works against missiles released by Instigador Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
  • Cannot be recast until all flares have been released.

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



SeekingFire SeekingFireIcon
ENERGÍA
75
TECLA
3
Disparos buscadores
Dispara una gran andanada de misiles guiados.
Fuerza:5 / 6 / 7 / 8 (volleys)
300 (initial damage)
40 (area damage)
Duración:N/A
Rango:240 / 340 / 360 / 480 m

  • The Odonata launches 5 / 6 / 7 / 8 volleys of homing missiles that track enemies within 240 / 340 / 360 / 480 meters. 2 homing missiles are launched per volley, and each homing missile inflicts 300 damage on impact and 40 damage in an area of effect.
    • Number of volleys is affected by fuerza de habilidades, while the initial damage and area damage are not.
    • Area damage affects the initial target, can be increased by body-part multipliers, bypasses obstacles in the environment, and does not decrease with distance.
    • Tracking range is not affected by rango de habilidades.
    • Range values indicated in the UI (60 / 85 / 90 / 120 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Missiles home in on the nearest enemies within view of the Warframe so long as the enemies are in-range when the missiles are launched.
  • Seeking Fire can harm the Warframe if the missiles explode too closely. The affected Warframe will be dealt 30% of the ability's damage.
  • Missiles will travel a maximum of 600 meters before automatically exploding.
  • Missiles can be diverted by countermeasures such as flares released by Dargyn variants.
  • If Seeking Fire is used when Armazón de energía is active, the missiles will gain damage.
  • Cannot be recast until all missiles have been launched.

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



Repel RepelIcon
ENERGÍA
100
TECLA
4
Repeler
El warframe emite un impulso masivo de energía, aturdiendo a los enemigos cercanos y haciéndolos volar.
Fuerza:500 / 750 / 1000 / 1500
Duración:5 / 7 / 9 / 11 s
Rango:80 / 100 / 120 / 140 m

  • The Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500 damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are permanently disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
    • Damage is affected by fuerza de habilidades.
    • Damage bypasses obstacles in the environment and does not decrease with distance.
    • Disable duration is affected by Duración de habilidades.
    • Pulse radius is affected by rango de habilidades.
    • Range values indicated in the UI (20 / 25 / 30 / 35 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
  • Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
  • Can be cast multiple times while enemies are disabled.

  • Use Repel to "Repel Bomb" groups of targets
  • Repel is a very effective tool for clearing enemies away from objectives, if not outright killing them.
    • Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.

Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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