Última edición, 31-05-2019 por FOV-01

Los ataques de control mental y psíquico hacen de Nyx una enemiga muy peligrosa. Aunque no estan grande o fuerte como otros warframes su habilidad para llegar a la conciencia del enemigo y manipular su comportamiento puede cambiar el curso de la batalla.

Nyx es un Warframe de habilidades Psiquicas añadido en la Actualización 6. Sus hablilidades le permiten interrumpir los movimientos y coordinación dentro de las filas enemigas, haciendola a ella una formidable aliada en el campo de batalla.


Requisitos de fabricación
Créditos.png
25,000
Neurópticas
1
Chasis
1
Sistemas
1
Célula Orokin.png
1
Tiempo: 72 hrs
Acelerar: 50 Platinum.png
Precio del MarketIcon.png: 225 Platinum.png Precio del Blueprint2.svg: 25,000 Créditos.png
Neurópticas
Créditos.png
15,000
Placa de aleación.png
150
Sensores Neuronales.png
1
Paquete de polímero.png
150
Rubedo.png
500
Tiempo: 12 hrs
Acelerar: 25 Platinum.png
Chasis
Créditos.png
15,000
Mórficos.png
1
Ferrita.png
1000
Rubedo.png
300

Tiempo: 12 hrs
Acelerar: 25 Platinum.png
Sistemas
Créditos.png
15,000
Módulo de control.png
1
Mórficos.png
1
Restos.png
500
Plástidos.png
220
Tiempo: 12 hrs
Acelerar: 25 Platinum.png

Adquisición

Los planos de los componentes de Nyx se pueden conseguir del Phorid en misiones de asesinato de infestación en invasión.
Parte Probabilidad Esperado Casi garantizado
Plano del chasis 38.72% 6 - 7 27 ± 9
Plano de neurópticas 38.72%
Plano de sistemas 22.56%

Esperado se refiere al número total de repeticiones que un jugador puede esperar tener que realizar para recibir al menos una unidad del artículo asociado a dichos valores.

Casi garantizado se refiere al número total de repeticiones que un jugador debe realizar para obtener una probabilidad del 99%, 99,9% y 99,99% de recibir al menos una unidad del artículo asociado a dichos valores.

Curiosidades[editar | editar código]

  • Jade fue inicialmente el nombre, pero después se cambió a Nyx.
  • Nyx también es el nombre de el Dios griego de la noche.

Última edición, 31-05-2019 por FOV-01

Infíltrate en la mente de tus enemigos con Nyx Prime. Cuenta con polaridades de mod alteradas para una mayor personalización.

Nyx Prime es la versión prime de Nyx y cuenta con una mayor capacidad de escudos, velocidad de correr, así como una polaridad D.png. Nyx Prime fue lanzada junto a Hikou Prime y Scindo Prime.


Requisitos de fabricación
Créditos.png
25,000
Neurópticas Chasis Sistemas Célula Orokin.png
1
Tiempo: 72 hrs
Acelerar: 50 Platinum.png
Precio del MarketIcon.png: N/A Platinum.png Precio del Blueprint2.svg: N/A Créditos.png
Neurópticas
Créditos.png
15,000
Placa de aleación.png
150
Sensores Neuronales.png
2
Restos.png
1000
Rubedo.png
750
Tiempo: 12 hrs
Acelerar: 25 Platinum.png
Chasis
Créditos.png
15,000
Galio.png
3
Nano esporas.png
1000
Rubedo.png
400

Tiempo: 12 hrs
Acelerar: 25 Platinum.png
Sistemas
Créditos.png
15,000
Módulo de control.png
3
Célula Orokin.png
1
Restos.png
1000
Circuitos.png
500
Tiempo: 12 hrs
Acelerar: 25 Platinum.png
Obtención de componentes

Blueprint Lith B4 Común (R)
Lith S2 Común (R)
Neo V1 Común (R)
Neurópticas Meso N1 Raro (R)
Meso N6 Raro (R)
Chasis Neo N1 Raro (R)
Neo R1 Poco común (R)
Sistemas Neo S2 Poco común (R)
Axi S3 Poco común (R)

Plano Lith B4 Común (R)
Lith S2 Común (R)
Neo V1 Común (R)
Neurópticas Meso N1 Raro (R)
Meso N6 Raro (R)
Chasis Neo N1 Raro (R)
Neo R1 Poco común (R)
Sistemas Neo S2 Poco común (R)
Axi S3 Poco común (R)

Plano Lith B4 Común (R)
Lith S2 Común (R)
Neo V1 Común (R)
Neurópticas Meso N1 Raro (R)
Meso N6 Raro (R)
Chasis Neo N1 Raro (R)
Neo R1 Poco común (R)
Sistemas Neo S2 Poco común (R)
Axi S3 Poco común (R)

Lith/Meso/Neo/Axi indica el nivel de reliquia del Vacío.
(R) indica la condición de retirada para dicha reliquia.
(B) indica la exclusividad por parte de Baro Ki'Teer.

Notas[editar | editar código]

  • Nyx Prime, comparada con Nyx
    • Más escudos (125/375 vs. 100/300)
    • Más armadura (50 vs. 15)
    • Mayor velocidad al correr (1.12 vs. 1.1)
    • Diferentes polaridades (V.pngBar.pngD.png vs. V.pngBar.png)
  • Como Warframe Prime, Nyx Prime tiene la habilidad pasiva especial que cuando entra en contacto con un orbe de la muerte del Vacío Orokin, causará que libere un pulso de energía que recuperará 250 de energía a todos los aliados cercanos. Este efecto solo puede ocurrir una vez por Orbe de la Muerte, y puede ocurrir incluso si el Orbe de la Muerte ya ha sido destruido.

Curiosidades[editar | editar código]

  • Los enemigos afectados por Caos ahora muestran a Nyx Prime agarrando una Braton Prime en vez de la regular Nyx agarrando la Braton regular.

Multimedia[editar | editar código]

Warframe_Avance_del_Acceso_Prime

Warframe Avance del Acceso Prime

Bóveda Prime[editar | editar código]


Los enemigos afectados por las habilidades de Nyx pueden súbitamente decidir deponer sus armas.


Control mental.png Control mental simbolo.png
ENERGÍA
25
TECLA
1
Control mental
Nyx invade la psique de un objetivo, confundiendo a los enemigos y haciéndolos luchar por la causa tenno.
Fuerza:N/A
Duración:15 / 20 / 25 / 30 s
Rango:20 / 40 / 50 / 60 m

  • Nyx fully inhabits the mind of an enemy within a range of 20 / 40 / 50 / 60 meters, forcing them to fight for her team over a duration of 15 / 20 / 25 / 30 seconds.
    • La duración se ve afectada por la duración de habilidad.
    • Cast range is affected por el rango de habilidad.
    • Target is initially stunned for a brief duration.
    • Mind-controlled targets are immune to friendly fire damage (you and your allies). As of Actualización 15.2. damage you and your team deal to them while the ability is active will be accumulated and then dealt to the enemy once the ability ends. Unalerted enemies that are mind-controlled will be susceptible to Sigilo Damage Multipliers from melee attacks over the ability's duration.
      • Critical hits are not taken in consideration to this damage that can be dealt to them and stored, and there also seems to be either limit of how much can be stored or a limit on the multiplicative damage that is dealt to them. For example, firing a decent amount of bullets into an enemy that you know should die from that much damage may only be dealt a fraction of the damage you thought you induced to the target, which is more apparent at higher levels.
    • Only one target may be controlled at a time.
    • Mind controlled enemies will not count toward Interceptación nodes, but instead they will be classed as neutral, offering no help nor hindrance to the capture of the node.
  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by Halietos Mina (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Cámaras de seguridad will ignore everything and never go into the alerted state. Torretas can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • Halieto protector will project shields on allies and defense objectives, although it is usually destroyed rather quickly. 200 shields are added to an ally's or objective's maximum shield capacity, and shields will be instantly recharged on contact.
    • Madre de la progenies, maestros Drahk, and Buscadores will spawn units that fight for the Tenno's side until the ability ends.
      • These spawned allies will be marked on the map and will stay in the mission until their death, unlike ones spawned by Sombras de los muertos which die when the shadows die.
      • However, Drones spawned by the MOA Fusión will not spawn on the Tenno's side if triggered whilst under the effect of Mind Control.
    • Mind-controlled Infested Ancients (Excluding Sanguine Ancients which have no passive buffs) will grant their Auras to nearby Tenno:
      • Massive damage resistance, Immunity to knockdown and stagger effects when next to Healers.
      • Resistencia al daño cuando está al lado de los Disruptores antiguos y posible resistencia a la habilidad (tal vez daño Eximus o reducciones de efectos).
      • Resistencia a cuando está junto a antiguos tóxicos.
    • Los Maníacos can be affected, although the duration will be severely reduced and offer almost no benefit other than to more easily target the Maníaco.
  • Mind Control will not work on bosses. However, the ability still applies a short duration stun.
  • Falling off a ledge when a target is Mind-controlled will prematurely end the ability.
  • Mind Control overrides the effect of Caos on the selected target but will not be overridden by Caos. If cast during mind control, Caos will not be applied to the target.
  • Mind-controlled enemies with armadura will appear as though they have no armor (yellow health bar is replaced by red health bar). The effect is purely visual, incoming damage is still reduced by armor, as all allied health bars do not reflect whether the unit is armored or not.
  • Eximus enemies under Mind Control will focus their attacks on enemies instead. They will still project their damaging special auras (such as a large fire wave) but these will not damage allies over the ability's duration. In particular useful terms, Arctic Eximus will slightly slow down all other enemies in range while also providing protection for itself with it's snow-globe like shield.
  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with the symbol of the Lotus for the ability's duration along with waves of energy flowing over them, colored by your energy color.
  • Toggleable since Revisión 15.5.5. Recasting Mind Control without a target prematurely ends the effect, while recasting on a new target releases the old target.
  • Enemies under mind control can be healed by friendly sources, to the benefit or detriment to the team:
  • will prematurely end the ability when it procs on Mind Controlled enemies.
  • Rarely, Mind Control will reverse an enemies ability to set off alarms, and if by a rare chance the enemy decides to "activate" already activated alarms, the enemy will actually turn them off (including lifting a complete lockdown into a system wide alert instead). (not sure if this happens anymore as it was already rare before)

Monstruo mental.png
Artículo principal: Monstruo mental


  • Mind Control can be used to both neutralize powerful enemies like Artillero Pesados and Técnico Corpuss, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • Mind-Controlled targets will still complete Interceptación objectives, and will complete them for the enemy team.
  • If a Erupcionador is Mind Controlled, and receives fatal damage whilst the protection is active, When the ability ends it will spawn a mass of multiple infested spawn pods, possibly crashing clients.
  • The shots of Mind-Controlled MOA Mutalítico Escupebreas will still injure Nyx and her allies.



Haces psíquicos.png Haces psíquicos simbolo.png
ENERGÍA
50
TECLA
2
Haces psíquicos
Nyx lanza un montón de haces de fuerza a los enemigos usando telequinesis para ajustar las rutas de vuelo y buscar objetivos cercanos.
Fuerza:60 / 120 / 180 / 200 (initial damage)
? / ? / ? / 15 (area damage)
3 / 4 / 5 / 6 (bolts)
Duración:N/A
Rango:60 m (targeting range)

  • Nyx launches 3 / 4 / 5 / 6 bolts of telekinetic energy that seek out enemies, each dealing 60 / 120 / 180 / 200 damage with a 10% status chance on impact and ? / ? / ? / 15 damage with a 50% status chance in an area of effect.
    • All damage is affected por la fuerza de habilidad and body-part multipliers.
    • status effect causes a
      Cortante n.png 
      sangrado DoT on the target that inflicts 35% of Psychic Bolt's base damage per tick for a total of 7 ticks over 6 seconds. El daño de
      Cortante n.png 
      sangrado bypasses armor and shields.
    • status effect causes the affected enemy to attack the nearest unit and become targeted by their allies for 12 seconds.
    • Bolts bypass obstacles in the environment.
    • Psychic Bolts will not target enemies behind obstacles in the environment unless Nyx has line of sight, or unless the enemy is aware of Nyx within a short period of time (e.g., an enemy that spots Nyx and runs out of view can still be targeted by Psychic Bolts if the ability is used within a small time frame).
  • Targeted enemies will briefly radiate energy as a visual indicator, and an audio cue will be played.
  • Psychic Bolts is a Acción con una mano. As such, it can be used while performing various maneuvers and actions without interruption.

Haces pacificadores.png
Artículo principal: Haces pacificadores


Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.



ChaosModU15.jpeg Nyx Chaos.png
ENERGÍA
75
TECLA
3
Caos
Con una poderosa explosión psíquica, Nyx causa histeria masiva en el campo de batalla, confundiendo a los enemigos para atacarse entre sí.
Fuerza:N/A
Duración:10 / 15 / 20 / 25 s
Rango:15 / 20 / 22 / 25 m

  • Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
  • Affected enemies are given raised Nivel de amenaza.
  • Will stun Jefes but has no other effect on them.
  • Halieto protector will discontinue to project shields and simply close up and fly around until the effect is over, and unaffected Halieto protector will not shield affected enemies.
  • Sanadores Antiguo will still emit healing pulses but will not heal anything but themselves.
  • Makes the auras of Eximus units negatively impact everyone within range, ally or enemy (for example, the aura of the Arctic Eximus will slow down anyone in range).
  • An illusion of Nyx wielding a Braton is visible on affected units, reflecting how enemies perceive each other. Each illusion created by Nyx Prime wields a Braton Prime.
    • If Chaos is cast upon a turret or camera, the illusion is upside-down.
  • Unlike Control mental, enemies affected by Chaos will target Tenno if they are too close, and their attacks can still harm the team.
  • Chaos can be ended prematurely by killing all affected enemies.
  • Can be recast while active; however, enemies affected by Chaos cannot be stunned by additional casts.

Esfera de caos.png
Artículo principal: Esfera de caos


  • This ability will help you a LOT against large numbers of enemies, especially in the Orokin tilesets.
  • Chaos halts the damage mitigation supplied by Sanadores Antiguo y Antiguos Corruptos, allowing the Tenno to dispatch of groups protected by those units without having to deal with the Ancients first.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.



Absorber.png Nyx Absorb.png
ENERGÍA
25
TECLA
4
Absorber
Nyx absorbe todo el daño que recibe y canaliza toda esa energía recogida en una descarga explosiva radial.
Energy Drain: 7 / 6 / 5 / 4 s-1
Fuerza:160 / 170 / 180 / 200 (passive damage gain)
800 / 900 / 1000 / 1500 (minimum damage)
Duración:N/A
Rango:5 / 7 / 8 / 10 m

  • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 damage at max rank). This threshold has a minimum damage potential of 800 / 900 / 1000 / 1500. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted as damage to every enemy in a 5 / 7 / 8 / 10 meter explosion of psychic energy. Otherwise, the damage threshold is inflicted as damage over the same area.
    • Minimum damage and passive damage gain are affected por la fuerza de habilidad.
    • Only 10% of all incoming Magnetic damage can be absorbed.
    • Explosion damage bypasses obstacles in the environment and diminishes with distance. Affected enemies suffer a Derribo.
    • Explosion radius is affected por el rango de habilidad.
  • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
  • Nyx is immune to all effects by enemies. This includes the energy drain from Energy Leech Eximus.
  • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
    • Absorb will stop any movement achieved prior to casting the skill when used in the air.
    • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
    • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
  • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
  • Nyx's Nivel de amenaza is raised while Absorb is active.
  • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
  • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.

Asimilar.png
Artículo principal: Asimilar

  • Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output.
    • Explosive weapons (ex: Penta and Ogris) contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate.
  • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
  • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
  • If playing solo, this ability is a good candidate to combine Maximizar la eficiencia de habilidad y Maximizar la fuerza de habilidad. When combined, the ability will:
    • Cost 12.5 energy to activate, 7 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed.
    • Deal 4260 damage to targets within 10 meters.
    • Ragdoll all enemies, throwing them backwards. (minus exceptions listed above)
  • Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain.
  • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
    • Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage (ex: Penta).
    • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the power.
      • This enables Nyx to self-inflict absorb-able damage (ex: Ogris).
  • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
    • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
  • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maniobras.
    • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • Maximizar la duración de habilidad reduces channeling cost to ~1.418 energy per second.
    • Reduces explosion radius to 3.4 meters.
  • Maximizar la eficiencia de habilidad reduces activation cost to 6.25 energy, channeling cost to 1 energy per second, and drain cost to 2 energy per 1000 damage.
    • Reduces armor by 5%.
  • Maximizar el rango de habilidad increases explosion radius to 25 meters.
    • Decreases minimum damage to 600 and passive damage gain to 80 per second.
  • Maximizar la fuerza de habilidad increases minimum damage to 4485 and passive damage gain to 598 per second.
    • Increases activation cost to 38.75 energy, channeling cost to 7 energy per second, and drain cost to 12.4 energy per 1000 damage.



Mods de Fuerza

Intensificar.png

Mods de Duración

Continuidad.png

Mods de Rango

Estirar.png

Nyx Mind Control2.png Nyx Mind Control2.png
Nyx Psychic Bolts2.png
Nyx Chaos.png Nyx Chaos.png
Nyx Absorb.png Nyx Absorb.png Nyx Absorb.png

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