Las Naves de tripulación Gokstad son naves Grineer blindadas para el transporte de tropas, que se encuentran en misiones Empíreo, que sólo pueden ser destruidas por la artillería delantera del Railjack o el sabotaje interno del reactor. Tienen misiles autoguiados comandados desde tres puestos, y se pueden abordar para tomar el mando de esos puestos, pilotar la nave o destruir el reactor central. Además, pueden disparar hasta cuatro cápsulas de abordaje en un intento de abordar Railjack del jugador.
Tácticas[]
Las tripulaciones de Gokstad están fuertemente blindadas, ignorando todos los ataques del jugador excepto los más poderosos. Es probable que los armamentos y Archcañón normales del Railjack se reduzcan al daño por roturas. Las municiones pueden penetrar las defensas de la tripulación, aunque es probable que se requieran varios disparos para destruir la nave. Destruir una tripulación rápida y eficientemente requerirá que el Tenno use la artillería delantera en el Railjack (requiere Intrínsecos del artillero nivel 5), o que se infiltre en la nave usando un Archwing y se destruya el reactor de la tripulación desde su interior.
Las tripulaciones están armadas con lanzadores de misiles autoguiados y pueden lanzar hasta cuatro cápsulas de abordaje para enviar personal a bordo del Railjack. Los tenno que se infiltran en la tripulación pueden silenciar a los lanzadores de misiles y las cápsulas de abordaje matando al piloto de la nave de tripulación, los artilleros y cañoneros; después, el Tenno también puede secuestrar la nave de tripulación, piloteándola como su propio Railjack, al mismo tiempo que se convierte en un objetivo válido contra otros cazas Grineer.
Variantes
Nave de tripulación Gokstad Kosma | General | Misceláneo | ||
---|---|---|---|---|
Añadido : | Actualización 27 | |||
Escenario | Próxima Tierra | Escaneos de Códice | 3 | |
Arma | Homing missile launchers | Otras Recompensas | Lavan Apoc MK I 1.0% Lavan Carcinnox MK I 1.0% Lavan Cryophon MK I 1.0% Lavan Photor MK I 1.0% Lavan Pulsar MK I 1.0% Vidar Apoc MK I 1.0% Vidar Carcinnox MK I 1.0% Vidar Cryophon MK I 1.0% Vidar Photor MK I 1.0% Vidar Pulsar MK I 1.0% | |
Estadísticas | Botín de Mods | None | ||
Maquinaria | 3000 | |||
+ ++ +++ - - | ||||
Armadura de aleación | 600 | |||
+ + +++ ‐‐ ‐‐ ‐‐ |
Nave de tripulación Gokstad Gyro | General | Misceláneo | ||
---|---|---|---|---|
Archivo:Nave de tripulación Gokstad Gyro.png |
Añadido : | Actualización 27 | ||
Escenario | Próxima Saturno | Escaneos de Códice | 3 | |
Arma | Homing missile launchers | Otras Recompensas | Lavan Apoc MK II 1.0% Lavan Carcinnox MK II 1.0% Lavan Cryophon MK II 1.0% Lavan Photor MK II 1.0% Lavan Pulsar MK II 1.0% Vidar Apoc MK II 1.0% Vidar Carcinnox MK II 1.0% Vidar Cryophon MK II 1.0% Vidar Photor MK II 1.0% Vidar Pulsar MK II 1.0% | |
Estadísticas | Botín de Mods | None | ||
Maquinaria | 3000 | |||
+ ++ +++ - - | ||||
Armadura de aleación | 600 | |||
+ + +++ ‐‐ ‐‐ ‐‐ |
Nave de tripulación Gokstad Exo | General | Misceláneo | ||
---|---|---|---|---|
Archivo:Nave de tripulación Gokstad Exo.png |
Añadido : | Actualización 27 | ||
Escenario | Próxima Velo | Escaneos de Códice | 3 | |
Arma | Homing missile launchers | Otras Recompensas | Lavan Apoc MK III 1.0% Lavan Carcinnox MK III 1.0% Lavan Cryophon MK III 1.0% Lavan Photor MK III 1.0% Lavan Pulsar MK III 1.0% Vidar Apoc MK III 1.0% Vidar Carcinnox MK III 1.0% Vidar Cryophon MK III 1.0% Vidar Photor MK III 1.0% Vidar Pulsar MK III 1.0% | |
Estadísticas | Botín de Mods | None | ||
Maquinaria | 3000 | |||
+ ++ +++ - - | ||||
Armadura de aleación | 600 | |||
+ + +++ ‐‐ ‐‐ ‐‐ |
- Exo Crewships are capable of deploying a healing bubble that quickly regenerates the health of nearby fighters, even if players are commandeering it.
- The bubble homes in on a selected ally, and expands once it reaches its target. Much like a Anulador bubble the healing bubble can be shot, shrinking it down and even destroying it once it receives enough damage.
Notas[]
- Any Tenno inside a Crewship when it explodes are merely ejected into space in Archwing mode.
- If the Crewship's health reaches 0 from Arch-guns or Railjack turrets, it will not be immediately defeated. The ship will be temporarily disabled for several seconds, then begin regenerating its health.
- However, if the Crewship's reactor is destroyed and then the ship reaches 0 health, it will immediately explode.
- At Fighter level 30-33 onwards, the Crewship's reactor will be protected by a shield, making it impervious to damage until players disable it by Pirateo the nearby console.
- If the Crewship reaches 0 health while commandeered by a Tenno, the reactor meltdown sequence will occur.
- The Crewship has three turrets: one monitored by the Piloto Gokstad, y two manned by Lancero de élite's on the ship's right and below deck.
Tips[]
- Because of their high durability and inability to be destroyed by archguns and turrets (especially the pilot's), their highly damaging missile launchers that can down Archwings with ease, and their ability to deploy Cápsulas de abordaje y (in the case of the Exo variant) healing bubbles, eliminating Gokstad Crewships should be an immediate priority for Tenno crew.
- The reactors of lower tier Crewships lack protection and can be destroyed from the hold using weapons with sufficient Atravesar.
- While they are incapable of destroying Crewships, Archguns and/or Turrets can inflict Plasma and/or Particle procs which increases the damage they receive from other sources, including the Tunguska Cannon which might otherwise use several shots to destroy Crewships at higher levels.
- Missiles do considerable damage, but can be shot down before they impact the Railjack. The Photor is particularly good at this due to continuous hitscan properties.
- The Crewship's individual engines can also be targeted by Archguns, slowing it down if not completely immobilizing it until its crew restarts at least one engine.
- Destroying all three engines will disable the Crewship's weaponry and also kills half of its crew.
- Shooting at Crewship's engine with the Railjack's front artillery deals heavy damage to the Crewship, resulting in destroying it with one shot. However, the cannon will deal no damage if targeted engine is already destroyed.
- Killing the Pilot and Lancero de élite gunners will completely disable the ship's armaments, preventing them from further harming the Railjack and allowing Tenno to safely fly away as they disembark the Crewship.
- Crewships deal Incendiary damage, which can be resisted by the Heat Sink avionic.
Trivia[]
- The Gokstad Crewship is named for the Gokstad ship, a 9th-century Viking ship found in a burial mound at Gokstad, Norway.
Historial de actualizaciones[]
- Fixed killing Crewship Engines not affecting crew count before the ship has been boarded.
- Fixed a crash associated with Crewships.
- Destroying all engines on a Crewship now disables weapons.
- Destroying all engines on a Crewship kills half the crew on board.
- Fixes towards an inescapable black screen if you were inside a Crewship as the Operator when it exploded.
- Fixed Client's inability to destroy a Grineer Crewship with the Forward Artillery if the Crewship was near disabled.
- More fixes towards players finding themselves in all kinds of brokenness when using Archwing Slingshot on a Crewship that had just been destroyed.
- Fixed fighter/Crewship objective markers reappearing after migration when they had already been completed.
- Fixed meltdown projector showing for players that are still inside the Crewship.
- Performance improvements towards Grineer Crewships when their engines explode.
- (Undocumented) Health type changed from Alloy Armor to Machinery.
- Fixed ability to spawn Crewships almost indefinitely, resulting in exploitive Intrinsic farming.
- Hijacked Crewships now start the reactor meltdown sequence when they reach zero health.
- Fixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
- Fixed Crewships not recovering after becoming disabled by your Railjack guns.
- Crewship projectiles no longer seek after Archwings. They’ll still attempt to fire at you but they will no longer seek.
- Changed spawning balance near end of Skirmish missions so there are fewer Crewships and Fighters as objectives near completion.
- Reduced damage multiplier on Crewship engines.
- Made Crewships more resilient to Archwing fire.
- Introducido.