Sin resumen de edición |
Sin resumen de edición |
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(No se muestran 6 ediciones intermedias del mismo usuario) | |||
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|info = |
|info = |
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− | *Saryn sheds her skin, removing all existing [[ |
+ | *Saryn sheds her skin, removing all existing [[efecto de estado]]s and leaving behind a decoy that draws enemy fire. With '''400''' [[escudo]]s and '''150 / 300 / 400 / 500''' [[Carne|health]], the decoy will last for a maximum of '''14 / 24 / 32 / 40''' seconds. The decoy will explode if it loses all of its hitpoints or if its duration expires, inflicting '''240 / 300 / 350 / 400''' {{Icono/Proc|Toxina|texto|negro}} damage with a '''100%''' status chance within a radius of '''5 / 6 / 7 / 10''' meters. |
**Health and explosion damage are affected by [[Fuerza de habilidades]]. |
**Health and explosion damage are affected by [[Fuerza de habilidades]]. |
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**Explosion damage does '''not''' bypass obstacles in the environment and diminishes with distance. |
**Explosion damage does '''not''' bypass obstacles in the environment and diminishes with distance. |
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− | **{{Icono/Proc|Toxina|texto|negro}} |
+ | **{{Icono/Proc|Toxina|texto|negro}} [[efecto de estado]] deals '''50%''' of the explosion damage per tick over 11 ticks in '''10''' seconds. Duration-based [[efecto de estado]]s are prolonged due to Saryn's passive. |
**Duration is affected by [[Duración de habilidades]]. |
**Duration is affected by [[Duración de habilidades]]. |
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**Deploying Molt while one is already active will cause the previous Molt to explode. |
**Deploying Molt while one is already active will cause the previous Molt to explode. |
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**Explosion radius is affected by [[Rango de habilidades]]. |
**Explosion radius is affected by [[Rango de habilidades]]. |
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*Molt is placed at Saryn's current position, mirroring her pose and elevation; however for clients, Molt will sometimes be in a default standing position. |
*Molt is placed at Saryn's current position, mirroring her pose and elevation; however for clients, Molt will sometimes be in a default standing position. |
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− | *Molt's |
+ | *Molt's [[escudo]]s regenerate over time and can be buffed with the use of allied [[Halieto protector]], whether in [[Espectro]] or [[Control mental]] led forms. |
*Saryn's abilities mutate for bonus effects when used in tandem: |
*Saryn's abilities mutate for bonus effects when used in tandem: |
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<div class="tabbertab-borderless" ><tabber> |
<div class="tabbertab-borderless" ><tabber> |
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− | |-| |
+ | |-|Esporas= |
− | *Multiple instances of [[ |
+ | *Multiple instances of [[Esporas]] can be cast on Molt. [[Esporas]]' damage will '''not''' damage Molt. |
− | *When cast on Molt, |
+ | *When cast on Molt, [[Esporas]] energy cost is reduced by '''50%'''. |
− | *When Molt explodes, all |
+ | *When Molt explodes, all [[Esporas]] will burst simultaneously and infect enemies within the spread radius. Molt's explosion can also detonate [[Esporas]] on nearby infected enemies. |
|-|Miasma= |
|-|Miasma= |
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*[[Miasma]] will detonate Molt if its within range, and Molt's explosion will occur before Miasma's first instance of damage. Miasma's damage will be increased depending on the percentage of Molt's lost hitpoints when detonated and depending on [[Fuerza de habilidades]]. |
*[[Miasma]] will detonate Molt if its within range, and Molt's explosion will occur before Miasma's first instance of damage. Miasma's damage will be increased depending on the percentage of Molt's lost hitpoints when detonated and depending on [[Fuerza de habilidades]]. |
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− | *Miasma deals an additional '''100%''' damage to enemies affected by {{Icono/Proc|Toxina|texto|negro}} |
+ | *Miasma deals an additional '''100%''' damage to enemies affected by {{Icono/Proc|Toxina|texto|negro}} [[efecto de estado]]s including those produced by Molt. |
− | **Embolist or Acrid may be also used to inflict the toxin |
+ | **Embolist or Acrid may be also used to inflict the toxin [[efecto de estado]], due to their innate 100% chance to proc a {{Icono/Proc|Toxina|texto|negro}} [[efecto de estado]]. |
</tabber></div> |
</tabber></div> |
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*Elemental augment mods, such as [[Ember]]'s [[Frenesí de bola de fuego]], can be applied to Molt. The damage augment will '''not''' affect the explosion damage or damage type upon Molt's expiration. |
*Elemental augment mods, such as [[Ember]]'s [[Frenesí de bola de fuego]], can be applied to Molt. The damage augment will '''not''' affect the explosion damage or damage type upon Molt's expiration. |
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Línea 63: | Línea 63: | ||
**Reduces duration to '''29''' seconds. |
**Reduces duration to '''29''' seconds. |
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|bugs = |
|bugs = |
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− | *When knocked back by an [[ |
+ | *When knocked back by an [[Sanador Antiguo]], the physical target of the decoy will move, but the model remains in place. ''This can be seen while having [[Sensor enemigo]] and [[Radar enemigo]] equipped while seeing the decoy (as a friendly blip) against a group of infested.'' |
}} |
}} |
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</onlyinclude> |
</onlyinclude> |
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__NOTOC__ |
__NOTOC__ |
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[[Category:Saryn]] |
[[Category:Saryn]] |
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− | [[Categoría:Habilidades de Warframe]] |
Revisión del 23:24 17 sep 2019
Última edición, 17-09-2019 por JARVIII
ENERGÍA 50 TECLA 2 |
Mudar Mudando de piel como una serpiente, Saryn deja un señuelo atrás para atraer el fuego enemigo. |
Fuerza:150 / 300 / 400 / 500 (health) 240 / 300 / 350 / 400 (explosion damage) | |
Duración:14 / 24 / 32 / 40 s | |||
Rango:5 / 6 / 7 / 10 m |
- Saryn sheds her skin, removing all existing efecto de estados and leaving behind a decoy that draws enemy fire. With 400 escudos and 150 / 300 / 400 / 500 health, the decoy will last for a maximum of 14 / 24 / 32 / 40 seconds. The decoy will explode if it loses all of its hitpoints or if its duration expires, inflicting 240 / 300 / 350 / 400 Toxina damage with a 100% status chance within a radius of 5 / 6 / 7 / 10 meters.
- Health and explosion damage are affected by Fuerza de habilidades.
- Explosion damage does not bypass obstacles in the environment and diminishes with distance.
- Toxina efecto de estado deals 50% of the explosion damage per tick over 11 ticks in 10 seconds. Duration-based efecto de estados are prolonged due to Saryn's passive.
- Duration is affected by Duración de habilidades.
- Deploying Molt while one is already active will cause the previous Molt to explode.
- Explosion radius is affected by Rango de habilidades.
- Molt is placed at Saryn's current position, mirroring her pose and elevation; however for clients, Molt will sometimes be in a default standing position.
- Molt's escudos regenerate over time and can be buffed with the use of allied Halieto protector, whether in Espectro or Control mental led forms.
- Saryn's abilities mutate for bonus effects when used in tandem:
- Multiple instances of Esporas can be cast on Molt. Esporas' damage will not damage Molt.
- When cast on Molt, Esporas energy cost is reduced by 50%.
- When Molt explodes, all Esporas will burst simultaneously and infect enemies within the spread radius. Molt's explosion can also detonate Esporas on nearby infected enemies.
- Embolist or Acrid may be also used to inflict the toxin efecto de estado, due to their innate 100% chance to proc a Toxina efecto de estado.
- Artículo principal: Muda regenerativa
Muda regenerativa es un mod de aumento de warframe para Saryn que le permite recuperar aumentar su regeneración de vida durante unos segundos luego de lanzar Mudar.
- Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
- Place Molt in locations which can protect it from enemy attacks to maximize its survival.
- If Molt is closer to the enemy than you are, enemies will (normally) focus on Molt rather than yourself. applies to the caster as well as other players(except Nyx in Absorb or Rhino in Iron Skin).
- It can be used as protection from enemy fire, when you revive an downed teammate.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidades increases duration to 112.8 seconds.
- Reduces explosion radius to 3.4 meters.
- Maximizar la eficiencia de habilidades reduces cost to 12.5 energy.
- Reduces duration to 16 seconds.
- Maximizar el rango de habilidades increases explosion radius to 25 meters.
- Decreases health to 200 and explosion damage to 160.
- Maximizar la fuerza de habilidades increases health to 1495 and explosion damage to 1196.
- Increases cost to 77.5 energy.
- Reduces duration to 29 seconds.