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(10 ediciones intermedias no se muestran.)
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{{Fecha}}
 
{{Fecha}}
<onlyinclude>{{AbilityU10.3
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<onlyinclude>
  +
{{AbilityU10.3
 
| name = Mudar
 
| name = Mudar
 
| gameimage = Mudar(S).png
 
| gameimage = Mudar(S).png
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|info =
 
|info =
*Saryn sheds her skin, removing all existing [[Status Effect|status effects]] and leaving behind a decoy that draws enemy fire. With '''400''' [[shield]]s and '''150 / 300 / 400 / 500''' [[Flesh|health]], the decoy will last for a maximum of '''14 / 24 / 32 / 40''' seconds. The decoy will explode if it loses all of its hitpoints or if its duration expires, inflicting '''240 / 300 / 350 / 400''' {{Icono/Proc|Toxina|texto|negro}} damage with a '''100%''' status chance within a radius of '''5 / 6 / 7 / 10''' meters.
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*Saryn sheds her skin, removing all existing [[efecto de estado]]s and leaving behind a decoy that draws enemy fire. With '''400''' [[escudo]]s and '''150 / 300 / 400 / 500''' [[Carne|health]], the decoy will last for a maximum of '''14 / 24 / 32 / 40''' seconds. The decoy will explode if it loses all of its hitpoints or if its duration expires, inflicting '''240 / 300 / 350 / 400''' {{Icono/Proc|Toxina|texto|negro}} damage with a '''100%''' status chance within a radius of '''5 / 6 / 7 / 10''' meters.
**Health and explosion damage are affected by [[Power Strength]].
+
**Health and explosion damage are affected by [[Fuerza de habilidades]].
 
**Explosion damage does '''not''' bypass obstacles in the environment and diminishes with distance.
 
**Explosion damage does '''not''' bypass obstacles in the environment and diminishes with distance.
**{{Icono/Proc|Toxina|texto|negro}} status effect deals '''50%''' of the explosion damage per tick over 11 ticks in '''10''' seconds. Duration-based status effects are prolonged due to Saryn's passive.
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**{{Icono/Proc|Toxina|texto|negro}} [[efecto de estado]] deals '''50%''' of the explosion damage per tick over 11 ticks in '''10''' seconds. Duration-based [[efecto de estado]]s are prolonged due to Saryn's passive.
 
**Duration is affected by [[Duración de habilidades]].
 
**Duration is affected by [[Duración de habilidades]].
 
**Deploying Molt while one is already active will cause the previous Molt to explode.
 
**Deploying Molt while one is already active will cause the previous Molt to explode.
**Explosion radius is affected by [[Power Range]].
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**Explosion radius is affected by [[Rango de habilidades]].
 
*Molt is placed at Saryn's current position, mirroring her pose and elevation; however for clients, Molt will sometimes be in a default standing position.
 
*Molt is placed at Saryn's current position, mirroring her pose and elevation; however for clients, Molt will sometimes be in a default standing position.
*Molt's shields regenerate over time and can be buffed with the use of allied [[Shield Osprey]]s, whether in [[Specter]] or [[Control Mental]] led forms.
+
*Molt's [[escudo]]s regenerate over time and can be buffed with the use of allied [[Halieto protector]], whether in [[Espectro]] or [[Control mental]] led forms.
 
*Saryn's abilities mutate for bonus effects when used in tandem:
 
*Saryn's abilities mutate for bonus effects when used in tandem:
 
<div class="tabbertab-borderless" ><tabber>
 
<div class="tabbertab-borderless" ><tabber>
|-|Spores=
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|-|Esporas=
*Multiple instances of [[Spores]] can be cast on Molt. Spores' damage will '''not''' damage Molt.
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*Multiple instances of [[Esporas]] can be cast on Molt. [[Esporas]]' damage will '''not''' damage Molt.
*When cast on Molt, Spores energy cost is reduced by '''50%'''.
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*When cast on Molt, [[Esporas]] energy cost is reduced by '''50%'''.
*When Molt explodes, all spores will burst simultaneously and infect enemies within the spread radius. Molt's explosion can also detonate spores on nearby infected enemies.
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*When Molt explodes, all [[Esporas]] will burst simultaneously and infect enemies within the spread radius. Molt's explosion can also detonate [[Esporas]] on nearby infected enemies.
 
|-|Miasma=
 
|-|Miasma=
*[[Miasma]] will detonate Molt if its within range, and Molt's explosion will occur before Miasma's first instance of damage. Miasma's damage will be increased depending on the percentage of Molt's lost hitpoints when detonated and depending on [[Power Strength]].
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*[[Miasma]] will detonate Molt if its within range, and Molt's explosion will occur before Miasma's first instance of damage. Miasma's damage will be increased depending on the percentage of Molt's lost hitpoints when detonated and depending on [[Fuerza de habilidades]].
*Miasma deals an additional '''100%''' damage to enemies affected by {{Icono/Proc|Toxina|texto|negro}} status effects including those produced by Molt.
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*Miasma deals an additional '''100%''' damage to enemies affected by {{Icono/Proc|Toxina|texto|negro}} [[efecto de estado]]s including those produced by Molt.
**Embolist or Acrid may be also used to inflict the toxin status effect, due to their innate 100% chance to proc a {{Icono/Proc|Toxina|texto|negro}} status effect.
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**Embolist or Acrid may be also used to inflict the toxin [[efecto de estado]], due to their innate 100% chance to proc a {{Icono/Proc|Toxina|texto|negro}} [[efecto de estado]].
 
</tabber></div>
 
</tabber></div>
 
*Elemental augment mods, such as [[Ember]]'s [[Frenesí de bola de fuego]], can be applied to Molt. The damage augment will '''not''' affect the explosion damage or damage type upon Molt's expiration.
 
*Elemental augment mods, such as [[Ember]]'s [[Frenesí de bola de fuego]], can be applied to Molt. The damage augment will '''not''' affect the explosion damage or damage type upon Molt's expiration.
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*Does '''not''' have a cast time or animation.
 
*Does '''not''' have a cast time or animation.
 
|augment =
 
|augment =
[[File:Muda regenerativa.png|200px|left]]
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[[Archivo:Muda regenerativa.png|200px|left]]
 
{{main|Muda regenerativa}}
 
{{main|Muda regenerativa}}
 
{{#lst:Muda regenerativa|intro}}
 
{{#lst:Muda regenerativa|intro}}
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*It can be used as protection from enemy fire, when you revive an downed teammate.
 
*It can be used as protection from enemy fire, when you revive an downed teammate.
 
|max =
 
|max =
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
+
[[Maximización]] es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
*[[Duración de habilidades Maximized]] increases duration to '''112.8''' seconds.
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*[[Maximizar la duración de habilidades]] increases duration to '''112.8''' seconds.
 
**Reduces explosion radius to '''3.4''' meters.
 
**Reduces explosion radius to '''3.4''' meters.
*[[Maximized Power Efficiency]] reduces cost to '''12.5''' energy.
+
*[[Maximizar la eficiencia de habilidades]] reduces cost to '''12.5''' energy.
 
**Reduces duration to '''16''' seconds.
 
**Reduces duration to '''16''' seconds.
*[[Maximized Power Range]] increases explosion radius to '''25''' meters.
+
*[[Maximizar el rango de habilidades]] increases explosion radius to '''25''' meters.
 
**Decreases health to '''200''' and explosion damage to '''160'''.
 
**Decreases health to '''200''' and explosion damage to '''160'''.
*[[Maximized Power Strength]] increases health to '''1495''' and explosion damage to '''1196'''.
+
*[[Maximizar la fuerza de habilidades]] increases health to '''1495''' and explosion damage to '''1196'''.
 
**Increases cost to '''77.5''' energy.
 
**Increases cost to '''77.5''' energy.
 
**Reduces duration to '''29''' seconds.
 
**Reduces duration to '''29''' seconds.
 
|bugs =
 
|bugs =
*When knocked back by an [[Ancient Healer|Ancient]], the physical target of the decoy will move, but the model remains in place. ''This can be seen while having [[Sensor enemigo]] and [[Radar enemigo]] equipped while seeing the decoy (as a friendly blip) against a group of infested.''
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*When knocked back by an [[Sanador Antiguo]], the physical target of the decoy will move, but the model remains in place. ''This can be seen while having [[Sensor enemigo]] and [[Radar enemigo]] equipped while seeing the decoy (as a friendly blip) against a group of infested.''
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
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__NOTOC__
 
__NOTOC__
 
[[Category:Saryn]]
 
[[Category:Saryn]]
[[Categoría:Habilidades de Warframe]]
 

Revisión de 23:24 17 sep 2019

Última edición, 17-09-2019 por JARVIII

Mudar(H) Mudar(S)
ENERGÍA
50
TECLA
2
Mudar
Mudando de piel como una serpiente, Saryn deja un señuelo atrás para atraer el fuego enemigo.
Fuerza:150 / 300 / 400 / 500 (health)
240 / 300 / 350 / 400 (explosion damage)
Duración:14 / 24 / 32 / 40 s
Rango:5 / 6 / 7 / 10 m

  • Saryn sheds her skin, removing all existing efecto de estados and leaving behind a decoy that draws enemy fire. With 400 escudos and 150 / 300 / 400 / 500 health, the decoy will last for a maximum of 14 / 24 / 32 / 40 seconds. The decoy will explode if it loses all of its hitpoints or if its duration expires, inflicting 240 / 300 / 350 / 400 damage with a 100% status chance within a radius of 5 / 6 / 7 / 10 meters.
  • Molt is placed at Saryn's current position, mirroring her pose and elevation; however for clients, Molt will sometimes be in a default standing position.
  • Molt's escudos regenerate over time and can be buffed with the use of allied Halieto protector, whether in Espectro or Control mental led forms.
  • Saryn's abilities mutate for bonus effects when used in tandem:

  • Multiple instances of Esporas can be cast on Molt. Esporas' damage will not damage Molt.
  • When cast on Molt, Esporas energy cost is reduced by 50%.
  • When Molt explodes, all Esporas will burst simultaneously and infect enemies within the spread radius. Molt's explosion can also detonate Esporas on nearby infected enemies.

  • Miasma will detonate Molt if its within range, and Molt's explosion will occur before Miasma's first instance of damage. Miasma's damage will be increased depending on the percentage of Molt's lost hitpoints when detonated and depending on Fuerza de habilidades.
  • Miasma deals an additional 100% damage to enemies affected by efecto de estados including those produced by Molt.

  • Elemental augment mods, such as Ember's Frenesí de bola de fuego, can be applied to Molt. The damage augment will not affect the explosion damage or damage type upon Molt's expiration.
  • Molt cannot be knocked down or moved and acts as a physical object, unlike Loki's Señuelo.
  • Molt will slowly vaporize and dissipate for its duration, eventually exploding once it nearly vanishes.
  • Can be cast in all states (except while upside down in a flip jump or while dodging) and can be reused instantly.
  • Does not have a cast time or animation.

Muda regenerativa
Artículo principal: Muda regenerativa

{{#lsth:Muda regenerativa|Stats}}

  • Using during a well timed jump can result it being low enough for enemies to target, such as Infested or Melee units, but be more protected from most melee attacks. (Ancients will still be able to reach, as well as the knockback damage from Leapers).
  • Place Molt in locations which can protect it from enemy attacks to maximize its survival.
  • If Molt is closer to the enemy than you are, enemies will (normally) focus on Molt rather than yourself. applies to the caster as well as other players(except Nyx in Absorb or Rhino in Iron Skin).
  • It can be used as protection from enemy fire, when you revive an downed teammate.

Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.

  • When knocked back by an Sanador Antiguo, the physical target of the decoy will move, but the model remains in place. This can be seen while having Sensor enemigo and Radar enemigo equipped while seeing the decoy (as a friendly blip) against a group of infested.


  • See also

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