Última edición, 12-09-2019 por JARVIII

Los mods de daño a facción are mods that increase the damage done to enemies of a specific faction. These mods work on all enemy types of a given faction, including bosses. They do not, however, work against Corrupted versions of enemies though, e.g. Perdición de los infestados will not increase damage done against a Corrupted Ancient. There are a total of 16 faction damage mods: 4 mods (Infested, Grineer, Corpus, and Corrupted) for the each of the 4 main weapon mod types (Rifle, Shotgun, Pistol and Melee). All faction damage weapon mods increase damage by 5% per rank, and max out at 30%. The base equip cost for these mods is 4, and they all have a V.png polarity.

The damage increases from faction damage mods affect the base damage of a weapon, instead of adding additional 'elemental' damage. Faction damage mods stack multiplicatively with other mods, thus increasing all damage. For complete mechanics, see Daño.

List of Damage Mods[editar | editar código]

Rifle[editar | editar código]

Escopeta[editar | editar código]

Pistola[editar | editar código]

Cuerpo a cuerpo[editar | editar código]

Notas[editar | editar código]

El contenido de la comunidad está disponible bajo CC-BY-SA a menos que se indique lo contrario.