Última edición, 07-10-2021 por FOV-01
ENERGÍA 50 TECLA 2 |
Minador Cambia entre cuatro minas de trampa desplegables: Rebote, Traspié láser, Trozar y Aturdir. |
Fuerza:N/A | |
Duración: | |||
Rango: |
- Equipped to manufacture an assortment of advanced technology, Vauban selectively arms himself with a specialized landmine by tapping the ability key (default 2 ) to cycle between the Tether Coil, Flechette Orb, Vector Pad, and Overdriver. Hold down the hotkey to throw the selected landmine in an arcing trajectory toward the aiming reticle. On impact with an enemy, the landmine inflicts 15 Blast b Blast damage with a ?% status chance; the landmine lasts for 25 seconds once deployed.
- Landmine damage on hit is affected por la fuerza de habilidad.
- Mine duration is affected by Ability Duration.
- Status chance is not affected by Mods.
- Mine selection and throw can be inverted in the Options menu.
- Vauban's variety of four landmines each perform different functions to hinder enemies and assist his allies:
- Unlocked by default. (Warframe Rank 3)
- Tether Coil deploys upon contact with an ally, enemy or surface, sticking onto the first entity or object it touches. Once stuck, the coil extends energy wires that inflict 100 / 150 / 200 / 250 daño Cortante, incapacitate and pull in up to 2 enemies within sight and 15 / 16 / 18 / 20 meters from the coil. Vauban can deploy up to 4 Tether Coils on the battlefield.
- Damage on latch is affected por la fuerza de habilidad.
- Grab range is affected por el rango de habilidad.
- Max targets and max coils active are not affected by Mods.
- Enemies attached to a Tether Coil wire are subject to ragdoll physics and the wire's constant pull toward the coil.
- If affected enemies are killed, Tether Coil will attach to new targets throughout its duration.
- Tether Coil does not target enemies already pulled by other Tether Coils.
- Place on fellow Warframes can pull surrounding enemies to them. The wire also serve as an indicator for hidden enemies' location.
- Unlocked at Rank 1. (Warframe Rank 12)
- Flechette Orb deploys upon contact with an enemy or surface, falling onto the ground and hovering in place. Once deployed, the orb turret rapidly fires high velocity nails randomly in all directions, inflicting ? / 200 / 250 / 300 Perforación scaling damage with a ?% critical chance, 2.0x critical multiplier and ?% Perforación status chance on enemies hit; enemies coming within 10 meters are prioritized by the turret with high accuracy. Vauban can deploy up to 4 Flechette Orbs on the battlefield.
- Damage per nail is affected por la fuerza de habilidad, enemy level, Dismantle, and Overdriver damage bonus.
- Flechette Orb's nail damage benefits from fuerza de habilidad, enemy level, Dismantle, and Overdriver damage bonus using the following expression:
- Total Puncture Damage = Puncture Base Damage × (1 + fuerza de habilidad) × (1 + Dismantle Bonus) × (1 + Overdriver Bonus) × Enemy Level Multiplier
- Enemy Level Multiplier = ceil(Enemy Level ÷ 10). The multiplier only increases after 1 level past the per-10-levels mark (e.g. levels 11, 21, 31, 41, etc).
- With a maxed Intensificación, an active Overdriver on Vauban himself, and an incapacitated enemy at level 101, Flechette Orb will deal 300 × (1 + 0.3) × (1.0 + 0.25) × (1.0 + 0.325) × (11) = 7105,3125 Perforación damage per nail.
- In the event of a critical hit, the damage is doubled to yield 7,105.313 × 2 = 14 210,626 Perforación damage.
- Critcal chance, critical multiplier, status chance, target radius, and max orbs active are not affected by mods.
- Enemies hit by nails have a high chance to stagger backward.
- Even if nails were fired from the orb without specific targets, enemies will receive damage on a direct hit.
- In the last second before expiring, Flechette Orb will release a barrage of nails in all directions.
- Enemies killed by Flechette Orb nails have their bodies pinned to walls and objects where the nail lands.
- Unlocked at Rank 2. (Warframe Rank 22)
- Vector Pad deploys upon contact with an enemy or surface, falling onto the ground and illuminating arrows toward the throw direction. Allies crossing the pad while moving in the arrow direction are propelled forward at a speed of 25 meters per second. Enemies crossing the pad are propelled away toward the arrow direction at the same speed, regardless of the direction they were moving. Vauban can deploy up to 4 Vector Pads on the battlefield.
- Speed boost is affected por la fuerza de habilidad.
- Max pads active is not affected by mods.
- Vector Pad provides an infinite number of uses with no cooldown per bounce until it expires.
- Even if allies are sliding or rolling across the pad, they need to be inputting a movement in the pad's direction to get boosted. Correspondingly, players can get boosted by the pad even if maneuvering in a different direction by inputting the appropriate movement.
- As such, players can roll or slide without holding forward during the maneuver if they want to cross the pad in it's direction without getting boosted.
- Allies can reduce Vector Pad's momentum by shifting their movement away from the launch direction during and after launch.
- Can be used in conjunction with different parkour Maniobras, such as Bullet Jump, jump, double jump, dodge roll and slide.
- Enemies repelled away by Vector Pad can often be launched in an upward arcing trajectory.
- Unlocked at Rank 3. (Warframe Rank 27)
- Overdriver deploys upon contact with an enemy or surface, attaching to the first object it touches. Once attached, the Overdriver jumps to the nearest player, Compañeros, or mission objective within a ? / ? / ? / 10 meter radius, granting it a ? / ? / ? / 25% damage bonus to weapons for the mine duration. Vauban can deploy up to 4 Overdrivers on the battlefield, including those already buffing allies.
- Attach radius is affected por el rango de habilidad.
- Damage bonus is affected por la fuerza de habilidad.
- Max drivers active is not affected by mods.
- Damage bonus also applies to damage from Flechette Orb's nails.
- Buff duration equals to the remaining time on the Overdriver mine until it expires.
- Damage bonus applies multiplicatively to total damage and Dismantle.
- Overdriver does not jump to allies already buffed by another Overdriver.
- Overdriver mines have a tendency to prioritize buffing players if placed directly on the ground, while jumping to Compañeros and other allies if placed on a vertical surface.
- If Vauban casts a new Overdriver while at max number of active drivers, the oldest mine will disappear, even when still attached to a friendly target.
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|bugs =
|max = Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad has no positive effect on this ablility.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces cost to 12.5 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad has no positive effect on this ablility.
- Reduces repulse damage to 70.
- Maximizar la fuerza de habilidad increases repulse damage to 523.25.
- Increases cost to 77.5 energy.
- Has no negative effect on this ability.
- Reduces duration to 12 seconds.
- Has no negative effect on this ability.
- Increases cost to 77.5 energy.
- Reduces duration to 21.75 seconds.
- Reduces explosion range to 2.04 meters.
- Reduces armor debuff duration to 1.6 seconds.
- Reduces damage to 160 and armor reuction to 16%.
- Increases cost to 77.5 energy.
- Reduces armor debuff duration to 2.9 seconds.
- Reduces explosion range to 2.04 meters.
- Reduces deafen duration to 3.2 seconds.
- Has no negative effect on this ability.
- Increases cost to 77.5 energy.
- Reduces deafen duration to 5.8 seconds.
}}