Última edición, 22-09-2019 por JARVIII
The Sancti Magistar is the Sindicato variant of the Magistar, available from Nuevo Loka. It has the unique ability to heal allies when connecting with a melee charged attack, and also reduces damage from efectos de estado for its wielder.
This weapon deals primarily Impacto damage.
- High Impacto damage – effective against escudos y Grineer maquinaria.
- Innate 10% Explosión effect proc.
- Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
- Staggers all enemies on normal attacks.
- Has an innate polarity slot.
- Guardia slot has polarity, matches Tormenta despedazadora Guardia.
- High blocking percentage – parrying reduces frontal damage by 85%.
- Buena probabilidad crítica.
- Magistar Sancti, compared to Magistar:
Configuraciones para el arma
- Revisa una configuración del arma para ver como los jugadores modifican esta arma.
- Revisa guías para la configuración del arma para guías sobre cómo usar esta arma de forma efectiva.
- Para más ayuda general con armas, navega por guía para armas.
- The Sancti Magistar can be acquired by reaching the Rank of Flawless with Nuevo Loka and purchasing from its offerings with 125,000. As with all Sindicato weapon offerings, the Sancti Magistar is not included as a free offering option for reaching its respective access rank.
- Sindicato weapons can also be acquired by Comercio with other players. Note that in order to be tradable, a weapon must be unranked with no Forma or Catalizador Orokin installed.
- Players must reach Rango de maestría 8 or higher to acquire Sancti Magistar from any source, either by trading or through the Sindicatos themselves.
- When striking enemies with a charged attack, the Sancti Magistar emits a pulse that heals the wielder and all allies within a 15 meter radius. The amount of health restored is dependent upon the weapon's modded damage, affected by damage-enhancing mods like Punto de presión.
- The specific relationship between elemental damage mods and this healing, as well as the healing pulse's ability to critically strike, is currently unpublished, and testing is required.
- Testing the healing i have found the following: Increasing channeling damage, Adding Punto de presión, Increasing critical damage. All increase healing while physical damage mods and Golpe podrido do not. There is also a bug where sometimes critical damage and combo counter damage do not count towards the healing.
- The healing pulse range is affected by Alcance and Alcance Prime.
- The healing pulse can heal cryopod Defensa objectives, one of the few methods in the game of doing so.
- The Sancti Magistar reduces the damage dealt by efectos de estado while it is held. While officially listed at 75%, the damage dealt by efectos de estado is actually reduced by 50% (49.47% to be exact).
- The efectos de estado damage reduction is applied as long the weapon is in your loadout regardless if it's held or not
- Magistar, the base variant.