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{{ItemVault}}<!--{{ItemVault|2 = Orokin Void}}-->
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{{Top|Orokin|Orokin|Orokin|Arma|Armas|Armas|Prime|Prime|Prime|}}
{{Top|Orokin|Orokin|Orokin|Arma|Armas|Armas|Prime|Prime|Prime|}}{{Fecha}}
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{{ItemVault}}{{Fecha}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
 
|name =
 
|name =
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
 
|image =
 
|image =
 
|mastery level =
 
|mastery level =
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|type =
 
|type =
 
|trigger =
 
|trigger =
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical chance =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical chance =
 
|charge status chance =
 
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|charge radius =
 
|charge duration =
 
|charge falloff =
 
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<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical chance =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical chance =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical chance =
 
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|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
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|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
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<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical chance =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical chance =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
 
}}
 
}}
 
{{Codex|El ornamental Latron Prime usa la antigua tecnología orokin para obtener un ligero incremento de daño en comparación con el Latron estándar.}}
 
{{Codex|El ornamental Latron Prime usa la antigua tecnología orokin para obtener un ligero incremento de daño en comparación con el Latron estándar.}}
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The '''Latron Prime''' is an ancient Orokin semi-automatic rifle that serves as an upgrade to the [[Latron]], that features higher base damage in the form of more {{Icono/Proc|Perforación|texto|negro}} damage and critical chance.
The '''Latron Prime''' is an ancient Orokin semi-automatic rifle that serves as an upgrade to the [[Latron]], that features higher base damage in the form of more {{Icon|Proc|Perforación|Text}} damage and critical chance.
 
   
 
The Latron Prime was added into the game in {{ver|8}}, becoming one of the first prime weapons to be available to non-founders.
 
The Latron Prime was added into the game in {{ver|8}}, becoming one of the first prime weapons to be available to non-founders.
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{{BuildRequire
 
{{BuildRequire
 
 
|buildcredits=15,000
 
|buildcredits=15,000
 
|build1= [[File:GenericGunPrimeBarrel.png|50px|Cañón]]
 
|build1= [[File:GenericGunPrimeBarrel.png|50px|Cañón]]
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==Characteristics==
 
==Characteristics==
This weapon deals primarily {{Icon|Proc|Perforación|text}} damage.
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This weapon deals primarily {{Icono/Proc|Perforación|texto|negro}} damage.
   
 
'''Advantages:'''
 
'''Advantages:'''
*High {{Icon|Proc|Perforación|text}} damage - effective against [[Grineer]].
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*High {{Icono/Proc|Perforación|texto|negro}} damage - effective against [[Grineer]].
 
*Highest base damage out of all the Latron variants.
 
*Highest base damage out of all the Latron variants.
 
*Good critical multiplier.
 
*Good critical multiplier.
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*Like all semi-automatic weapons, a lower frame rate leads to a lower fire rate.
 
*Like all semi-automatic weapons, a lower frame rate leads to a lower fire rate.
 
*Moderate recoil can prevent consistent strikes to weak points, forcing slower fire for better accuracy.
 
*Moderate recoil can prevent consistent strikes to weak points, forcing slower fire for better accuracy.
*Has low {{Icon|Proc|Cortante|text}} and {{Icon|Proc|Impacto|text}} damage, making this less effective against lightly-armored targets and shields.
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*Has low {{Icono/Proc|Cortante|texto|negro}} and {{Icono/Proc|Impacto|texto|negro}} damage, making this less effective against lightly-armored targets and shields.
 
*Has higher than average zoom
 
*Has higher than average zoom
   
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==Media==
 
==Media==
 
 
{{SkinGallery}}
 
{{SkinGallery}}
   
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{{WeaponNav}}
 
{{WeaponNav}}
[[de:Latron Prime]]
 
[[fr:Latron Prime]]
 
 
[[en:Latron Prime]]
 
[[en:Latron Prime]]
 
[[Categoría:Armas]]
 
[[Categoría:Armas]]

Revisión de 00:24 12 oct 2017

Última edición, 12-10-2017 por JARVIII

Plantilla:Codex The Latron Prime is an ancient Orokin semi-automatic rifle that serves as an upgrade to the Latron, that features higher base damage in the form of more damage and critical chance.

The Latron Prime was added into the game in Actualización 8.0, becoming one of the first prime weapons to be available to non-founders.

On March 17, 2015 it was announced that the Latron Prime would enter the Prime Vault and be retired from the reward tables on March 24, 2015. Any pre-existing components or fully-built weapons will remain as is.

This weapon returned temporarily from December 8 2015 through January 5 2016, either as part of the purchase-able Prime Vault or through drops in the Vacío Orokin, along with Frost Prime and Reaper Prime, as well as Syandana Misa Prime, Extractor Titán Prime, and Frost Prime avatars. The latter 3 are only available if you purchase the pack, while the former were available from the Vacío.

Latron Prime was again available from December 6 2016 to January 3 2017 as part of the Fire and Ice Prime Vault.

This weapon can be sold for 7,500‍Credits64.


Requisitos de fabricación
Credits64
15.000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell64
10
Tiempo: 12 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: N/A Platinum64 Precio del Blueprint2 Plano: N/A Credits64
Obtención de componentes

PlanoLith G1 Común (R)
Axi L1 Común (R)
GenericGunPrimeBarrelMeso E1 Común (R)
Axi E1 Común (R)
GenericGunPrimeReceiverNeo S5 Común (R)
Axi S2 Común (R)
GenericGunPrimeStockLith G2 Común (R)
Meso F2 Común (R)

PlanoLith G1 Común (R)
Axi L1 Común (R)
GenericGunPrimeBarrelMeso E1 Común (R)
Axi E1 Común (R)
GenericGunPrimeReceiverNeo S5 Común (R)
Axi S2 Común (R)
GenericGunPrimeStockLith G2 Común (R)
Meso F2 Común (R)

PlanoLith G1 Común (R)
Axi L1 Común (R)
GenericGunPrimeBarrelMeso E1 Común (R)
Axi E1 Común (R)
GenericGunPrimeReceiverNeo S5 Común (R)
Axi S2 Común (R)
GenericGunPrimeStockLith G2 Común (R)
Meso F2 Común (R)

Lith/Meso/Neo/Axi indica el nivel de reliquia del Vacío.
(R) indica la condición de retirada para dicha reliquia.
(B) indica la exclusividad por parte de Baro Ki'Teer.

Characteristics

This weapon deals primarily damage.

Advantages:

  • High damage - effective against Grineer.
  • Highest base damage out of all the Latron variants.
  • Good critical multiplier.
  • Very ammo efficient.
  • Pinpoint accuracy while aiming; shots will hit exactly on the reticle dot, perfect for headshots.
  • Good status chance.

Disadvantages:

  • Features a slow base rate of fire.
  • Like all semi-automatic weapons, a lower frame rate leads to a lower fire rate.
  • Moderate recoil can prevent consistent strikes to weak points, forcing slower fire for better accuracy.
  • Has low and damage, making this less effective against lightly-armored targets and shields.
  • Has higher than average zoom

Comparisons:

Configuraciones para el arma

Notes

  • Latron Prime used to have an approximate damage of 45, prior to Actualización 12.0.
  • Has a very fractionally higher Impact damage, only apparent when building for maximum damage, showing up as 0.1 more damage.
  • All blueprints and parts removed from rewards on March 24, 2015. It's only available by player trading.

Trivia

  • The Latron Prime and Reaper Prime were available after Update 8, although DE had previously mentioned not releasing the weapons. This may be because of the many times U8 had been delayed.[1]
  • Latron Prime is the first primary weapon to be a Prime.
  • As of Actualización 8.3, the Latron Prime's body and energy color can be colored.
  • The Latron Prime has a distinctive firing sound that might suggest it uses energy or electronics in firing.
  • The Latron rifles could be classified as battle rifles.
  • As of Actualización 14.5 the Latron Prime has been given a new reload animation.
    • The animation shows the Warframe pulling a lever (golden bar forward of the trigger) to open the chamber of the rifle before it is closed again as the weapon is reloaded.
  • The Latron Prime's gold parts can be recolored as of Actualización 15.13.

Media

Galería de Diseños de Latron Prime

Referencias

Historial de Parches

Revisión 18.4.10
  • Conclave: Reduced the damage of the Latron series in Conclave.

Actualización 18.2

  • Latron Prime have returned to Prime Vault.

Revisión 18.0.4

  • Latron Prime Unvaulted.

Actualización 17.8

  • Conclave Mod: Double Tap - On hit, +30% damage for 0.5 seconds.

Revisa También

  • Latron, la contraparte original de esta arma.
  • Latron Fantasma, la contra parte Fantasma de esta arma.
  • Prime, la mejora Orokin de un Warframe o arma.

Plantilla:WeaponNav

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