Última edición, 02-10-2024 por Sekram
ENERGÍA 25 TECLA 1 |
Látigo quebrado Azota con una fuente de vidrio fragmentado o mantén para un ataque arqueado. |
Fuerza:500 / 600 / 700 / 800 (daño de Perforación y Cortante) | |
Duración:N/A | |||
Rango:5 / 6 / 8 / 10 m (alcance) | |||
Misc:225° (arco de barrido) 0.75 m (radio de la hoja) |
- Gara clava su espada larga de vidrio con 5/6/8/10 metros de alcance hacia la retícula de enfoque, que inflige de 500/600/700/800 de daño de Perforación y derriba a todos los enemigos en un radio de 0,75 metros desde la hoja. Manteniendo pulsada la tecla de habilidad (por defecto 1 ) a la vez la espada larga de vidrio barre de izquierda a derecha en un 225° de arco frente a Gara, que inflige de 500/600/700/800 de daño Cortante a todos los enemigos a su alcance y los destruye en un estado de muñeca de trapo en la dirección del barrido.
- Thrust and sweep damage are affected por la fuerza de habilidad.
- Shattered Lash is also affected by equipped melee mods including:
- Base damage (e.g., Carga de acero), elemental damage, and physical damage mods, as well as melee Mod agrietado containing the aforementioned damage types.
- Mods affecting Perforación damage and Cortante damage will only affect their corresponding physical damage type for Shattered Lash's thrust or sweep.
- As Shattered Lash damage is not comprised of Impacto damage, physical damage mods that affect Impacto have no effect on Shattered Lash.
- Shattered Lash's damage uses the following expression when accounting por la fuerza de habilidad: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + fuerza de habilidad). As an example, with a maxed Carga de acero, Punto de presión, y Intensificación, a rank-3 Shattered Lash will have 800 × 2.8 × 1.3 = 2,912 Perforación damage on thrust or Cortante damage on sweep.
- Shattered Lash is not affected by the equipped melee weapon's stats or other melee mods including probabilidad crítica and damage mods (e.g., Destructor de órganos, Acero verdadero), probabilidad de estado mods (e.g., Contacto a la deriva), melee range mods (e.g., Alcance), faction-specific mods (e.g., Castiga Grineer), Aumento de arma (e.g., Hojas de justicia), class-specific mods (e.g., Letalidad encubierta), or stat-modifying skins (e.g., diseño Manticore de Scindo).
- Shattered Lash is not affected by the Melee Combo Counter from the equipped melee weapon.
- Base damage (e.g., Carga de acero), elemental damage, and physical damage mods, as well as melee Mod agrietado containing the aforementioned damage types.
- Range and sweep arc are affected por el rango de habilidad, while blade radius is not.
- The relationship between sweep arc y rango de habilidad is nonlinear.
- Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°.
- Sweep arc is determined by the glass longsword's sweeping animation. The right side of the arc extends clockwise or shrinks counterclockwise when modified por el rango de habilidad mods, enabling Shattered Lash to hit enemies behind Gara the more rango de habilidad is added.
- Thrust and sweep casting speeds are not affected por Talento natural y Derivación rápida.
- Glass longsword has innate Atravesar, bypassing entities, walls, and obstacles in the environment.
- Thrust direction is determined when quick cast is initiated. Glass longsword will generate from the initial position regardless of Gara's orientation and position during the cast.
- Sweep occurs around Gara's character model once the hold cast is initiated. On cast, Gara is reoriented toward the aiming reticle, but the glass longsword's path is predetermined by the sweep animation and cannot be redirected upward or downward.
- Enemies crystallized by Vitrificación masiva are not affected by Shattered Lash's ragdoll and knockback effects.
- Casting Shattered Lash on the player's own Vitrificación masiva glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier. Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier.
- Shattered Lash's quick cast is a Acción con una mano that allows Gara to fire and reload weapons, as well as move and perform Maniobras during cast.
- Hold cast is a two-handed animation that stops Gara's movement and other actions during cast.
- Can be cast while in midair.
- While ability is silent, it does not activate Sigilo multiplier.
- The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep.
- The longsword and its particle effects are affected by Gara's chosen Warframe energy color.
- Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function.
- Mod for more rango de habilidad to extend the sweep arc, allowing you to hit enemies behind Gara.
- If enemies are standing on a higher elevation, use Aim Glide (default hold RMB while in midair) and time your sweep to hit them with your blade.
- Base damage, elemental damage, and physical damage from melee Mod agrietado do affect Shattered Lash, further amplifying its damage potential.
- Damage multipliers from Vitrificación masiva and Tormenta de astillas can stack to produce even higher damage output for Shattered Lash.
- Since the glass longsword has innate Atravesar, Shattered Lash can hit enemies standing outside the Vitrificación masiva barrier, dealing damage from both the sword and the explosion to enemies in your reach.
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