Wiki Warframe Español
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Wiki Warframe Español
Última edición, 02-10-2024 por Sekram
Látigo quebrado Látigo quebrado simbolo
ENERGÍA
OrbeEnergía25
TECLA
1
Látigo quebrado
Azota con una fuente de vidrio fragmentado o mantén para un ataque arqueado.
AbilityStrengthBuffFuerza:500 / 600 / 700 / 800 (daño de Perforación n Perforación y Cortante n Cortante)
AbilityDurationBuffDuración:N/A
AbilityRangeBuffRango:5 / 6 / 8 / 10 m (alcance)
Misc:225° (arco de barrido)
0.75 m (radio de la hoja)

  • Gara clava su espada larga de vidrio con 5/6/8/10 metros de alcance hacia la retícula de enfoque, que inflige de 500/600/700/800 de daño de Perforación n Perforación y derriba a todos los enemigos en un radio de 0,75 metros desde la hoja. Manteniendo pulsada la tecla de habilidad (por defecto 1 ) a la vez la espada larga de vidrio barre de izquierda a derecha en un 225° de arco frente a Gara icono Gara, que inflige de 500/600/700/800 de daño Cortante n Cortante a todos los enemigos a su alcance y los destruye en un estado de muñeca de trapo en la dirección del barrido.
    • Thrust and sweep damage are affected por la fuerza de habilidad.
    • Shattered Lash is also affected by equipped melee mods including:
    • Range and sweep arc are affected por el rango de habilidad, while blade radius is not.
      • The relationship between sweep arc y rango de habilidad is nonlinear.
      • Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°.
      • Sweep arc is determined by the glass longsword's sweeping animation. The right side of the arc extends clockwise or shrinks counterclockwise when modified por el rango de habilidad mods, enabling Shattered Lash to hit enemies behind Gara the more rango de habilidad is added.
    • Thrust and sweep casting speeds are not affected por Talento natural y Derivación rápida.
    • Glass longsword has innate Atravesar, bypassing entities, walls, and obstacles in the environment.
    • Thrust direction is determined when quick cast is initiated. Glass longsword will generate from the initial position regardless of Gara's orientation and position during the cast.
    • Sweep occurs around Gara's character model once the hold cast is initiated. On cast, Gara is reoriented toward the aiming reticle, but the glass longsword's path is predetermined by the sweep animation and cannot be redirected upward or downward.
    • Enemies crystallized by Vitrificación masiva are not affected by Shattered Lash's ragdoll and knockback effects.
  • Casting Shattered Lash on the player's own Vitrificación masiva glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier. Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier.
  • Shattered Lash's quick cast is a Acción con una mano that allows Gara to fire and reload weapons, as well as move and perform Maniobras during cast.
    • Hold cast is a two-handed animation that stops Gara's movement and other actions during cast.
  • Can be cast while in midair.
  • While ability is silent, it does not activate Sigilo multiplier.
  • The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep.
    • The longsword and its particle effects are affected by Gara's chosen Warframe energy color.

  • Tap 1  for quick cast to thrust the glass sword where you aim, puncturing through all enemies in a line to inflict Perforación n Perforación damage, knockdown and knockback. Thrust allows Gara to keep on the move, use Maniobras, as well as fire and reload weapons.
  • Hold the button for hold cast to sweep the sword, slashing all enemies in an arc to inflict Cortante n Cortante damage, body ragdoll and knockback. However, sweep locks Gara in place during cast.
    • Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function.
    • Mod for more rango de habilidad to extend the sweep arc, allowing you to hit enemies behind Gara.
    • If enemies are standing on a higher elevation, use Aim Glide (default hold RMB  while in midair) and time your sweep to hit them with your blade.
  • Modify your melee weapon with base damage, elemental damage, and Perforación n Perforación and Cortante n Cortante damage to maximize potential damage for Shattered Lash. Depending on your preferred attack method (thrust or sweep) and enemies you will face, you can specialize in Perforación n Perforación or Cortante n Cortante damage mods to take advantage of damage type bonuses against different factions.
    • Base damage, elemental damage, and physical damage from melee Mod agrietado do affect Shattered Lash, further amplifying its damage potential.
  • Use Tormenta de astillas on an enemy target to amplify Shattered Lash's damage on it.
  • Cast Furia espectral on a cluster of enemies or in the enemy's path to cause them to gather inside the carousel, then use Shattered Lash to thrust at specific targets in a line or sweep the entire group away.
  • Crystallize enemies using Vitrificación masiva then attack them with Shattered Lash for increased damage.
  • Create a Vitrificación masiva barrier and strike it down with Shattered Lash, destroying it in an explosion of glass fragments that damage enemies on the outside of the barrier. Thrust or sweep determines the physical damage type the explosion damage will adopt, allowing you to adjust its damage potential against different factions.
    • Since the glass longsword has innate Atravesar, Shattered Lash can hit enemies standing outside the Vitrificación masiva barrier, dealing damage from both the sword and the explosion to enemies in your reach.

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    Véase también[]

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