Fecha de lanzamiento: 21 de junio de 2023.
Condenado a sufrir eternamente por rebelarse contra el reinado Orokin, su salvación se espira a medida que regresa el reino legendario. Prisionero en lo alto de cielos peligrosos, exiliado desde entonces en una mazmorra infinita, escapa de su laberinto y exige justa venganza como el Renegado Carmesí, Kullervo. Revestido con acero hueco de memoria maleable, lleno de cicatrices de batalla con profundos cortes, donde aún habitan las tortuosas cuchillas. Castiga al insensato, vierte su agonía y alardea las despreciadas dagas en traición agridulce.
Kullervo es un Warframe masculino con temática de traición y estética Duviri. Fue eximido en la Actualización 33.5 (2023-06-21): Los siete crímenes de Kullervo.
Adquisición[]
El plano principal y los planos de los componentes de Kullervo se compran a Acrithis por Perdición de Kullervo. El plano principal requiere 15 perdiciones de Kullervo, mientras que los componentes requieren 9 perdiciones de Kullervo, sumando un total de 42 perdiciones de Kullervo.
Las perdiciones de Kullervo se obtienen derrotando al Jefe Kullervo y completando la espiral (derrotando al Orowyrm) en Duviri. Él aparecerá en la isla "Prisión de Kullervo", que solo aparece durante las espirales de ira, tristeza y miedo, de los modos de juego La Experiencia Duviri y Solo Historia. Puede aparecer en la cuarta, quinta o sexta fase de la espiral o como objetivo secundario; habla con el guardián para participar en un combate de gladiadores contra el prisionero Kullervo en la arena anegada. Una vez superadas ambas tareas, el jugador obtendrá 4, 5 o 6 perdiciones de Kullervo (6, 7 u 8 en El camino de acero).
Fabricación[]
“Me está llevando más tiempo de lo planeado.” Esta página está siendo activamente trabajada y puede no ser del todo correcta. Por favor, ayuda a hacer esta página más precisa.
|
Requisitos de fabricación | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
10 |
Tiempo: 72 hrs |
Acelerar: 50 | |||||
Precio del : 325 | Precio del : N/A | ||||
Neurópticas | |||||
15,000 |
Lamento 50 |
Extracto de tasoma 50 |
Perla de Saggen 100 |
Brote de connla 100 |
Tiempo: 12 hrs |
Acelerar: 25 | |||||
Chasis | |||||
15,000 |
Guijarro nacarado 125 |
Kovnik 100 |
Médula rúnica 75 |
Ueymag 100 |
Tiempo: 12 hrs |
Acelerar: 25 | |||||
Sistemas | |||||
15,000 |
Aggripiedra 100 |
Eevani 100 |
Escama de Ariette 360 |
Ueymag 100 |
Tiempo: 12 hrs |
Acelerar: 25 |
Historia[]
“¡Se supone que no deberías estar aquí, vas a arruinar la sorpresa!” Este artículo contiene información que puede revelar la historia del juego.
|
Kullervo mató a un Orokin con el fin de ganarse la aceptación y admiración de un Ejecutor. Sin embargo, esto le valió su primer crimen: asesinato. Durante la antigua guerra, los Orokin empezaron a destruir los proto-Warframes. Sin embargo, Kullervo no hizo nada para ayudarlos, y así se ganó su segundo crimen: cobardía. Luego, los Ejecutores enviaron un escuadrón de Dax para detener a Kullervo, pero durante la pelea, éste mató accidentalmente a la arquimediana Ainikki, su "madre". Al huir y matar a los Dax, Kullervo se ganó su tercer crimen: fuga de custodia.
Luego los Tenno regresarían de la Zariman. Inmediatamente después, Kullervo comenzaría a atacar varios lugares sensibles de los Orokin, como sus laboratorios, hogares y lugares de gobierno. El propósito: distraer y ganar tiempo para algún complot desconocido. Como consecuencia, Kullervo recibió el crimen de traición. Entonces se creó la siguiente generación de Warframes. Kullervo no perdió el tiempo y comenzó a susurrar pensamientos oscuros en su mente, ganándose su quinto crimen: espionaje.
Después de concluir la antigua guerra, durante la Noche de los Tambores Naga, los planes de Kullervo habían dado sus frutos. Los Tenno atacaron, y el Imperio Orokin comenzó a decaer. Aunque Kullervo no fue totalmente responsable, se ganó su segundo cargo por traición. A medida que el Imperio decaía alrededor del Sistema Origen, Kullervo encontró al Ejecutor que más aborrecía; uno de los Siete Orokin. Él intentaría ejecutar a este Verdugo, pero finalmente fracasó. Con esto, Kullervo ganó su último crimen: intento de regicidio, y finalmente, Kullervo recibió su encarcelamiento y su castigo.
Según Acrithis, Kullervo llegó a Duviri en una bola de fuego que luego formó la isla Prisión de Kullervo. Allí lo mantiene encarcelado el guardián en siete celdas que representan cada uno de sus crímenes (con el último, intento de regicidio, notablemente derrumbado). El guardián se refiere a sí mismo como la culpa de Kullervo, y a la forma y voz de su mayor perseguidor, dando a entender que es una encarnación conceptual de Ballas, el Ejecutor Orokin que acusó a Kullervo de sus siete crímenes y el superviviente de su Intento de Regicidio, formado a partir de la conciencia culpable de Kullervo.
Cuando se explora la Prisión de Kullervo, los niños de Duviri con los que el Viajero se encuentre, cantarán las hazañas de Kullervo en rimas poéticas, empezando por "Kullervo, Kullervo...". Una niña solitaria escondida en un túnel de una cueva cercana acuna a Vaenn, la espada pesada distintiva de Kullervo, para ocultarla de el guardián.
Referencias[]
Kullervo/Habilidades
Historial de actualizaciones[]
- Fixed a script error in Kullervo’s Storm of Ukko ability.
- Fixed becoming permanently invulnerable as Kullervo after casting Recompense and Wrathful Advance while summoning Archgun.
- Fixed loss of function after casting Kullervo’s Wrathful Advance while dual wielding a Secondary Weapon with a Glaive Melee.
- Fixed extreme camera shake when using Kullervo’s Wrathful Advance ability.
- Fixed a script error caused by Kullervo’s Wrathful Advance.
- NEW WARFRAME AUGMENT MODS
11 new Warframe Augment Mods are available from Syndicate Offerings!
Stats below are shown at Max Rank.
Wrath of Ukko (Kullervo - Storm of Ukko)
Wrathful Advance moves the storm of daggers to the teleportation location and increases its duration by 6s.
Available in the New Loka and Steel Meridian offerings.
- GENERAL CHANGES
- Kullervo’s Wrathful Advance teleport visualization will now not appear if teleportation is blocked or not possible (obstacles in the path, gaps, etc.).
- TOP FIXES
- Fixed Kullervo’s Wrathful Advance missing SFX on Heavy Attacks.
- Fixed Kullervo’s Wrathful Advance path being blocked after swapping to and from Operator.
- Fixed Kullervo missing his Skin selection button in the Arsenal.
- Fixed Kullervo’s cyst being hidden in his neck. Now they should be fully visible and ready for lancing!
- Fixed Kullervo’s Wrathful Advance causing sudden camera movement when using the Syam.
- Fixed Kullervo’s Wrathful Advance ability not activating Tennokai.
- Fixed Kullervo’s Wrathful Advance missing its special sound effect when performing a Heavy Attack, as reported here: https://forums.warframe.com/topic/1381691-kullervos-wrathful-advance-no-longer-growls-on-heavy-attacks/
- Fixed loss of functionality caused by using Kullervo’s Wrathful Advance with an Archgun equipped.
- Fixed becoming invulnerable and gaining use of your Primary and Secondary weapons when rolling immediately after Kullervo’s Wrathful Advance.
- Fixed Auto Melee persisting if the first melee of a mission is a Warframe ability (Kullervo’s Wrathful Advance, etc.)
- Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul
If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.
Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.
Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.
In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.
With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.
To remedy this, we approached this problem in two ways:
1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:
- Vitality: Reduced from +440% to +100% Health
- Redirection: Reduced from +440% to +100% Shield Capacity
- Steel Fiber: Reduced from +110% to +100% Armor
- Flow: Reduced from +150% to +100% Energy Max
Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.
Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.
So, our next step:
2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.
While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.
In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.
For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.
Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases. Here are a few outliers before we get into the nitty-gritty of it:
- Kullervo all have buffs to their Armor values as a result of this change.
Warframe Stat Changes:
KULLERVO
Health: Base Rank - 1005 (from 325) / Max Rank - 1205 (from 975)
Shields: Base Rank - 0 (from 0) / Max Rank - 0 (from 0)
Armor: Base Rank - 550 (from 325) / Max Rank - 650 (from 650)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)
While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!
- Top Fixes:
- Fixed Kullervo being unable to move as well as getting permanently stuck in walls after using Wrathful Advance’s teleport mode (hold cast).
- General Fixes:
- Fixed several offset issues with the TennoCon 2022 Armor Set when equipped on Kullervo.
- Fixed melee weapons with projectiles launched from heavy attacks (Glaives, Gunblades, Edun, Argo & Vel, etc.) causing Kullervo’s Wrathful Advance to potentially miss its target.
- Fixed dual wielding Glaive and Pistol causing loss of function after casting Kullervo’s Wrathful Advance.
- Fixed several offset issues with leg attachments equipped on Kullervo.
Revisión 33.6.1
Missed Notes:
- With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.
- Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.
- Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies.
- Fixed Kullervo’s Wrathful Advance ability always equipping your Primary weapon after casting, even if your Secondary weapon was equipped prior to the cast.
- Fixed Kullervo’s Wrathful Advance dealing inconsistent damage when used with Gunblades.
- More fixes towards Recompense putting Kullervo into bleed-out if Ability Strength is high enough.
- Fixed Vulpaphyla Larvae being able to block Kullervo’s Wrathful Advance.
- Fixed being able to exit the map using Kullervo’s Wrathful Advance.
- Fixed the Iridos, Ki'Teer and Maggor Chest Pieces not laying flat on Kullervo’s chest.
- Fixed offset issues for several Syandanas when equipped on Kullervo.
- Fixed a crash caused by Sister of Parvos-spawned Kullervo Specter using Wrathful Advance.
- Fixed a performance issue that could be caused by an interaction between Kullervo's Collective Curse and Sentient faction damage resistances.
Revisión 33.5.5
The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes.
- Increased Kullervo’s base Overguard cap from 5,000 to 10,000.
- Added Ability Strength scaling to Kullervo’s Overguard cap.
- Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.
- Increased Kullervo’s base Health from 225 to 325.
- Added a brief invulnerability window to Recompense’s cast.
- Fixed Kullervo’s Storm of Ukko ability triggering SFX from Nova’s Molecular Prime ability.
- Fixed Archwing not having any Shields if using Kullervo.
As mentioned on Devstream #172, the following Kullervo change requires code and will be coming in the next update. Learn more about update terminology here.
- Adding a 0.5 second Invulnerability window to Kullervo once Overguard is depleted.
- Fixed Kullervo’s Recompense being able to put him in bleed-out if Ability Strength is high.
- Other Warframes with a Health cost mechanic, such as Garuda and Inaros, prevent their self-damage from going beyond 2 Health. Kullervo’s Recompense now also has this preventative measure.
- Fixed a script error caused by Kullervo’s Recompense.
- Fixed being able to select the “+150 Shield Capacity” Azure Archon Shard upgrade for Kullervo (he does not have Shields to benefit from this).
- Fixed script errors with Kullervo’s Collective Curse and Wrathful Advance abilities.
- Fixed several offset issues with Syandanas equipped on Kullervo.
- Introducción al juego.