FANDOM


Última edición, 23-09-2019 por JARVIII

Al Igual que la Kohm, esta escopeta de mano duplica su disparo voleado con cada disparo sucesivo.
A handheld plasma-spitting pistol, specializing at clearing tight corridors and narrow ventilation shafts.

The Kohmak, similar to the larger Kohm, is a hand-shotgun that doubles its volley with every successive shot.

Este arma puede ser vendida por 5.000 Credits64; it is also a material requerido for Kohmak gemelas (x2).

AdquisiciónEditar

The blueprint for this weapon can be purchased for 15,000 credits from the Chem lab in the Clan Dojo, or for 150 platinum on the Mercado.

Requisitos de fabricación
Credits64
30,000
DetoniteInjector64
2
Ferrite64
5,000
Plastids64
5,000
Forma64
1
Tiempo: 24 hrs
Acelerar: 35 Platinum64
Precio del MarketIcon: 150 Platinum64 Precio del Blueprint2: 15,000 Credits64
Laboratorio químico ClanAffinity64 3,000
Credits64
5,000
DetoniteAmpule64
10
Ferrite64
400
Plastids64
500
Gallium64
2
Tiempo: 72 hrs
Prereq: Marelok
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


CaracterísticasEditar

This weapon deals primarily damage.

Ventajas:

  • Second largest magazine size of all shotgun pistols – Kohmak gemelas is the largest.
  • Innate one meter Atravesar.
  • One D polarity.

Desventajas:

  • Low initial damage.
    • Requires spooling shots to reach maximum effectiveness. 
  • Consumes multiple ammunition per shot at full spool-up.
  • Decreasing accuracy while spooling-up.
  • Has damage fall-off, causing damage to decrease with range.

Comparaciones

Configuraciones para el armaEditar

NotasEditar

  • The Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667(5/3) ammo per shot at maximum spool.
  • With its base magazine size and fired from rest to full spool, the Kohmak can effectively fire 25 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 40 shots, but at the cost of effective damage

CuriosidadesEditar

  • The Kohmak's last ten shots sound slightly different to indicate low ammunition.

ErroresEditar

  • The Kohmak's energy color will be inherited from a Primary weapon, as opposed to whatever the chosen energy color is on the Kohmak.

Historial de actualizacionesEditar

Actualización 21.0
  • Damage increased from 8 to 17
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5
  • Mastery Rank 10 required

Revisión 18.10.5

  • Fixed minor reloading animation issues on the Kohmak.

Actualización 18.10

  • Fixed the Kohmak muzzle flash always being default white.

Véase tambiénEditar

ArmasDañoComparar TodoCosméticos

El contenido de la comunidad está disponible bajo CC-BY-SA a menos que se indique lo contrario.