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Wiki Warframe Español


Última edición, 10-02-2019 por JARVIII

Diseñadas para realizar rápidos ataques furtivos, el archwing Itzal destaca golpeando desde la oscuridad del espacio.

El Itzal es un soporte sigílo y tecnologías Archialas que utilizan que pueden esconderse de la atención enemigo mientras ataca con capacidades disruptivas potentes, sacrificar la durabilidad por una gran cantidad de capacidad de energía.

Requisitos de fabricación
Créditos
25,000
Arnés
1
Alas
1
Sistemas
1
Módulo de control
2
Tiempo: 36 hrs
Acelerar: 50 Platinum
Precio del MarketIcon: 325 Platinum Precio del Blueprint2: 15,000 Créditos
Arnés
Créditos
15,000
Oxium
180
Ferrita
700
Rubedo
300
Telurio
2
Tiempo: 6 hrs
Acelerar: 25 Platinum
Alas
Créditos
15,000
Placa de aleación
150
Oxium
400
Ferrita
900
Telurio
2
Tiempo: 6 hrs
Acelerar: 25 Platinum
Sistemas
Créditos
15,000
Módulo de control
1
Oxium
320
Restos
800
Neurodos
2
Tiempo: 6 hrs
Acelerar: 25 Platinum
Laboratorio Tenno Requisitos de investigación
Blueprint • ClanAffinity643,000
Créditos
10,000
Fieldron
1
Masa Mutágena
1
Inyector de Detonite
1
Telurio
2
Time: 72 hrs
Prereq: N/A
Harness • ClanAffinity641,500
Créditos
4,000
Inyector de Detonite
1
Oxium
250
Ferrita
5,500
Telurio
1
Time: 36 hrs
Prereq: Itzal
Wings • ClanAffinity641,500
Créditos
4,500
Fieldron
1
Oxium
3,750
Ferrita
6,400
Telurio
1
Time: 36 hrs
Prereq: Itzal
Systems • ClanAffinity641,500
Créditos
5,500
Masa Mutágena
1
Oxium
3,750
Restos
72,500
Telurio
1
Time: 36 hrs
Prereq: Itzal
Ghost x1   Shadow x3   Storm x10   Mountain x30   Moon x100

Adquisición[]

Blink BlinkIcon
ENERGÍA
OrbeEnergía25
TECLA
1
Destello
El Archwing Itzal te teletransporta a una corta distancia, anulando todos los bloqueos de objetivo enemigos.
AbilityStrengthBuffFuerza:N/A
AbilityDurationBuffDuración:7 / 10 / 12 / 15 s
AbilityRangeBuffRango:160 / 240 / 320 / 400 m (rango)
80 / 120 / 160 / 200 m (radio de aturdimiento)

  • The Itzal instantly teleports 160 / 240 / 320 / 400 meters in the direction of the HUD's target reticle, breaking all enemy missile locks in the process. Enemies within 80 / 120 / 160 / 200 meters of the destination point will be stunned for 7 / 10 / 12 / 15 seconds.
    • Stun duration is affected por la duración de habilidad.
    • Teleportation range and stun radius are affected por el rango de habilidad.
    • Range values indicated in the UI (40 / 60 / 80 / 100 meters for the teleportation range and 20 / 30 / 40 / 50 meters for the stun radius) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Blink is limited by line of sight and cannot teleport the Itzal through or into solid objects.
    • If aimed at objects or enemies, Blink will stop a short distance from the target.
  • When Blink is cast, the Itzal's momentum is retained as it instantaneously travels from one point to another.
  • Casting this ability nullifies a Dreg Temporal tractor beam's hold on the Itzal.

  • Use Blink to cross long distances quickly. When activated whilst moving or sprinting, Blink can very easily teleport you up to 2 or 3 times the listed range, making it very easy to quickly cover the long distances between points in Archwing Interception missions.
  • Whilst judging the distances can be tricky, this ability can be useful for closing in to make melee attacks.

  • Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



    Penumbra PenumbraIcon
    ENERGÍA
    OrbeEnergía15
    TECLA
    2
    Penumbra
    Activa un campo de camuflaje que oculta al warframe y a cualquier aliado cercano que permanezca quieto.
    Consumo de energía: 5 s-1
    AbilityStrengthBuffFuerza:N/A
    AbilityDurationBuffDuración:N/A
    AbilityRangeBuffRango:40 / 52 / 64 / 76 m

    • The Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters invisible for as long as they are stationary, making enemies unable to find and attack them. Allies that move within the field will have their invisibility removed; similarly if the caster moves, all nearby allies will be revealed.
      • Cloaking field radius is affected por el rango de habilidad.
      • Range values indicated in the UI (10 / 13 / 16 / 19 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
      • While Penumbra is active, enemies will be susceptible to Stealth Damage Multipliers from melee attacks as long as the Itzal remains stationary. Lunging with melee attacks will deactivate the cloaking field.
    • Penumbra drains 5 energy per second and will consume energy for as long as the ability is active. Penumbra will end if the Itzal runs out of energy, the caster moves, or the ability is deactivated by pressing the ability key again (default 2 ).
    • When Penumbra is activated, enemies locked onto the user will immediately switch to a different target. If they have no other targets, they will return to passive status until fired upon again. Unlike aggressive ground enemies who may fire upon or melee attack the position the user is at, enemies will simply move to the position of the cloaked player.
    • Activating Penumbra will also break homing locks for seeking projectiles, such as the missiles fired by Instigador Dargyns, causing them to veer wildly off-course.
    • Penumbra will reset enemy alert status once activated and all allies are cloaked, allowing for completion of the Stealth Recompensas por desafío even after being spotted.
    • Casting Destello, Aplastamiento cósmico o Escolta luchador does not break Penumbra's cloaking field.
    • The drones spawned by Escolta luchador will not attack enemies if cloaked by Penumbra (this may be a bug).
    • Casting this ability nullifies a Dreg Temporal tractor beam's hold on the Itzal.

  • Take advantage of the ability to shoot out of the cloaking field to attack enemies whilst tougher Archwings draw fire, as Itzal doesn't have as much Armor, Health, or Shielding as the Odonata or Elytron.
  • You can still use the basic Destello ability to move around without breaking the Penumbra field. Combining the two abilities is great for escaping and recovering shields and health, as enemies won't pursue you.
  • Use Penumbra as a form of cover or protection whilst reviving incapacitated allies; they'll also receive the benefits of the cloak, and so won't be attacked by enemies as soon as they've recovered. This gives them more time to get their bearings and fire off any useful area-suppression abilities they might have.
  • Penumbra is very useful while protecting a point in Interception. While cloaked you cannot be targeted, allowing you to easily kill enemies, and when you run low on energy use Aplastamiento cósmico to quickly gather energy from killed enemies to repeat the process.

  • Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



    Wwa CosmicCrushIcon
    ENERGÍA
    OrbeEnergía75
    TECLA
    3
    Aplastamiento cósmico
    Forma un agujero negro en miniatura que absorbe todos los objetos cercanos antes de estallar en una onda de choque masiva.
    AbilityStrengthBuffFuerza:800 / 1000 / 1250 / 1500
    AbilityDurationBuffDuración:N/A
    AbilityRangeBuffRango:80 / 100 / 120 / 140 m (radio de explosión)
    120 / 120 / 140 / 140 m (pull radius)

    • The Itzal forms a black hole in front of itself that violently pulls in all enemies and Recoger within 120 / 120 / 140 / 140 meters before exploding to deal 800 / 1000 / 1250 / 1500 Explosión n Explosión damage within 80 / 100 / 120 / 140 meters.
      • Explosion damage is affected por la fuerza de habilidad.
      • Damage does not bypass obstacles in the environment and decreases with distance.
      • Explosion radius and pull radius are affected por el rango de habilidad.
      • Range values indicated in the UI (20 / 25 / 30 / 35 meters for the explosion radius and 30 / 30 / 35 / 35 meters for the pull radius) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
    • Pull strength seems dependent on enemy mass and speed; e.g. an Ogma won't be pulled as close as a Dargyn.

    Choque de frío
    Artículo principal: Choque de frío

    Choque de frío es un Itzal Augment Mod for Aplastamiento cósmico that inflicts a Frío n Frío proc to any enemy affected by the ability, with enemies close to the player being frozen outright.


    • Cosmic Crush can also be used to pull items (e.g. health orbs, resources) to the user. It has a much larger pull range for items than the base rango de habilidad implies.
    • Activating this ability will not break Penumbra, allowing for safer gathering of energy/health restores.
    • Care should be taken with this ability. Whilst it is powerful at lower levels, pulling enemies in close could be a bad idea; if any survive, they'll be in the perfect position to attack.

    Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.



    FighterEscort FighterEscortIcon
    ENERGÍA
    OrbeEnergía100
    TECLA
    4
    Escolta luchador
    Despliega drones que combaten junto al warframe, detonando cada uno en una destructiva explosión al morir.
    AbilityStrengthBuffFuerza:2 / 4 / 6 / 8 (drones)
    1000 / 1500 / 2000 / 2500 (daño explosión)
    AbilityDurationBuffDuración:15 / 20 / 25 / 30 s
    AbilityRangeBuffRango:60 / 100 / 120 / 160 m (radio explosión)
    80 m (haz rango)

    • The Itzal launches 2 / 4 / 6 / 8 Locust Drones that independently attack enemies within a range of 80 meters using lasers that deal continuous Eléctrico n Eléctrico damage. These drones will disappear after 15 / 20 / 25 / 30 seconds. If a drone is destroyed by enemy fire or detonates after the ability's duration expires, it will deal 1000 / 1500 / 2000 / 2500 Explosión n Explosión damage within a radius of 60 / 100 / 120 / 160 meters.
      • Number of drones, beam damage (pending confirmation), and explosion damage are affected por la fuerza de habilidad.
      • Explosion damage does not bypass obstacles in the environment and decreases with distance.
      • Drone duration is affected por la duración de habilidad.
      • Explosion radius is affected por el rango de habilidad.
      • Range values indicated in the UI (15 / 25 / 30 / 40 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
      • Drones require line of sight for targeting acquisition.
    • Drones will not be transported by Destello, will not open fire while under the effects of Penumbra, and will not attack during a sprint.
    • Cannot be recast while active.

  • The drones can distract enemies trying to attack you, drawing fire away from you (giving your shields time to regenerate) and dealing a little extra damage. Whilst they are fairly easily destroyed they are also small and agile, which means enemies without beam weapons will have a hard time hitting them.
  • Whilst ineffective against high-level enemies, the drones can easily destroy lower-level targets by focusing their fire.

  • Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


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