Última edición, 07-10-2021 por FOV-01
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![]() ENERGÍA ![]() TECLA 3 |
Incensario Canaliza la energía de Harrow en el incensario para generar una ventaja. Cuando haya terminado, elimina a los enemigos para otorgar a tus aliados cercanos energía. Entre más energía canalizada, más grande será la recompensa para cada eliminación. Disparos a la cabeza otorgan más energía. |
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Misc:4.0x (headshot multiplier) |
- Once activated, Harrow chants in ritual to continuously channel Energía into his thurible at a rate of 5% of 1 energy point drained per tick. Pressing the ability key again (default 3 ) stops the channeling, causing the thurible to generate an aura of incense around Harrow with a radius of 13 / 15 / 17 / 20 meters that lasts for 20 / 25 / 30 / 35 seconds. While active, each enemy killed by Harrow restores the charged amount of energy to Harrow and all allies inside his aura; if an enemy is killed by headshot, the amount of energy restored per player is multiplied by 4.
- Energy conversion percentage is affected by both fuerza de habilidad y eficiencia de habilidad, while headshot multiplier is not.
- Energy per kill uses the following expression when accounting for fuerza de habilidad y eficiencia de habilidad: Energy Per Kill = 1 Energy + [Number of Energy Drained × 5% ÷ (2 - eficiencia de habilidad)] × fuerza de habilidad
- With a maxed Intensificación and maxed Aerodinamizar, draining 25 energy will yield 1 + [25 energy drained × 5% ÷ (2 - 130% efficiency)] × 130% strength = ~3.3 energy per kill and ~3.3 × 4 = 13.3 energy per headshot kill.
- La duración se ve afectada por la duración de habilidad.
- Aura radius is affected por el rango de habilidad.
- Channeling speed is affected by casting speed, from mods such as Talento natural y Derivación rápida.
- Enemies killed anywhere by Harrow using ranged and melee weapons will reward energy; weapons with deployables such as the Zenistar are also eligible to reward energy from indirect kills.
- Players using toggled abilities that drain energy per second can not gain energy from Thurible, similar to the mechanics of Vampiro de energía.
- Energy conversion percentage is affected by both fuerza de habilidad y eficiencia de habilidad, while headshot multiplier is not.
- While channeling energy into the thurible, the current amount of energy per kill is displayed to the right of the aiming reticle. The color of the text and stylized art are affected by Harrow's chosen Warframe energy color.
- Thurible's buff icon is displayed beside the shield and health indicators on the HUD, with the amount of energy per kill indicated below the buff icon.
- Upon killing an enemy via body-shot or headshot, a brief message displays above the ability icons indicating the total amount of energy restored per kill or per headshot kill.
- Channeling Thurible is a two-handed upper body animation that disables weapon use, casting other abilities and Recoger collection, but allows player movement and parkour Maniobras.
- Can be recast while aura is active to channel energy. Channeling ends the previous instance of Thurible.
- While active, Harrow is surrounded in a glow of energy and his incense aura is constantly visible to all players. Both visual effects are affected by his chosen Warframe energy color.
- However, lighter energy colors can allow teammates to spot the area of effect at a glance and rally to your position for energy restoration.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.