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{{WeaponInfoboxU11
 
{{WeaponInfoboxU11
 
| name = Hikou
 
| name = Hikou
| image = 2013-07-13 134723.png
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| image = Hikou.png
 
| mastery level = 2
 
| mastery level = 2
 
| slot = Secondary
 
| slot = Secondary

Revisión de 14:16 27 oct 2016

Hikou
Hikou
Estadísticas
Ranura de Arma Secondary
Tipo de Arma Thrown
Modo de Disparo Auto
Utilidad
Nivel de Ruido 0.0m (Silent)
Cadencia de Fuego 6.7 balas/seg
Precisión 100.0
Tamaño del Cargador 20 balas/cargador
Munición Máxima 210 balas
Ataques normales
Impact wImpacto 2.5
Slash wCortante 7.5
Miscelaneo
Usan el Arma Mag Specter
Introducida Actualización 9.0

Plantilla:Codex

The Hikou is a throwing weapon for the secondary slot, released in Actualización 9.0. It has a lower base damage than the Kunai and Despair, but a higher fire rate and base magazine size. Like its counterparts, it can also be hard to aim with because of its arrow-like arc projection.

This weapon can be sold for 5,000‍Credits64; it is also a material requerido for the Panthera.


Requisitos de fabricación
Credits64
15.000
Morphics64
5
Plastids64
500
Rubedo64
600
Salvage64
4.000
Tiempo: 12 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: 225 Platinum64 Precio del Blueprint2 Plano: 15.000 Credits64

Characteristics

This weapon deals primarily

Puncture b Puncture damage.

Advantages

  • Silent.
  • Very fast fire rate.
  • Fast reload speed.
  • Two 

Madurai Pol polarity slots.

  • The arc of the shots enable headshots over cover.
  • Can pass through enemies' Electric Shield.
  • Fully automatic.

Disadvantages

  • Has travel time, making it difficult to land accurate throws at long distances.
  • Travels in an arc, making it difficult for use at long range.
  • Low base damage.
  • Very low ammo efficiency.
  • Low critical chance.
  • Low status chance.

Comparisons:

  • Hikou, compared to the Hikou Prime:
    • Lower base damage (25.0 vs. 32.0).
      • Slightly lower

Impact b Impact damage (2.5 vs. 3.2).

      • Lower

Puncture b Puncture damage (15.0 vs. 27.2).

      • Higher

Slash b Slash damage (7.5 vs. 1.6).

    • Lower status chance (2.5% vs. 15.0%).
    • Smaller magazine capacity (20 vs. 26).
    • Slower reload speed (0.8s vs. 0.5s).
    • Faster rate of fire (6.7/s vs. 5.8/s).

Configuraciones para el arma

Tips

  • Make sure to adjust your aim for moving targets.
  • When using at a distance aim above the enemy to adjust for Hikou's arc.
  • Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.

Notes

  • The Hikou can ricochet (rarely) off surfaces, as floors and walls. Ricocheted shots can damage and kill whoever gets in the way.
  • The Hikou are quite similar to the Kunai, the main difference being about half the damage for twice the fire rate. Regarding this, Hikou are slightly superior, dealing 5 more damage per two thrown, which would equal 1 Kunai in terms for rate of fire. In other words, the Hikou trades a slight DPS upgrade for ammo economy when compared to the Kunai.
  • The Hikou can pass through Electric Shield.

Bugs

  • As with all thrown sidearms, when performing a Jump Kick your frame will hold the Hikou as dual pistols. Upon hitting the ground and sliding, this will quickly switch back to as it should be.

Trivia

  • Hikou (Hikō or 飛行 ) in Japanese means "flight."
  • The Hikou are based off the Japanese throwing stars from ninjutsu tradition. Throwing stars were primarily used as distractions, and were often called the "invisible blades" due to a thrown star being able to cut enemies unseen from any direction.
  • The Hikou are the first throwing weapon secondary to receive a prime variant.
  • The Hikou share at least two common traits with the Kunai and Despair, all three are secondary throwing type weapons, and all weapons have a damage focus mainly on

Puncture b Puncture damage.

Media

Patch History

See Also

Plantilla:WeaponNav

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