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Última edición, 27-08-2019 por JARVIII

Heridas supurantes es un mod que acumula la probabilidad de estado con el Melee Combo Counter en las armas cuerpo a cuerpo.

EstadísticasEditar

Rango Probabilidad de estado Coste de capacidad
0 +7.5% 4
1 +15% 5
2 +22.5% 6
3 +30% 7
4 +37.5% 8
5 +45% 9

NotasEditar

  • Does not increase status chance without an active Combo Counter.
  • Unlike dual stat mods (like e.g. Castigo virulento), Weeping Wounds can increase status chance without introducing a new damage type into the mix.
    • This is especially useful for weapons that deal mostly , or
      Gas n Gas
      damage, because those effects can be stacked onto an enemy multiple times unlike many other status effects like  which only refresh their duration with repeated procs.
  • Weeping Wounds can often be significantly more powerful than a single dual stat mod in increasing pure status chance, if Conteo de bajas or Contacto a la deriva is used in conjunction.
  • While at 2.0x Combo Counter, can be stacked with Filo volcánico, Golpe voltaico, Escarcha atroz, and Castigo virulento, and Contacto a la deriva for a 722% increase in status chance. On weapons with at least 15% base status chance, this allows them to achieve a total value of 100%, allowing every strike to inflict procs.
  • Heridas supurantes does not work with Warframe ability weapons, which include Espada exaltada, Histeria, and Furia Primitiva.

CalculationEditar

The formula for calculating the increased status chance reached by the mod is as follows:

Status Chance = Modded Status Chance × (1 + Weeping Wounds Multiplier × Combo Multiplier)

For example, a weapon with 20% base status chance, modded with maxed Contacto a la deriva (+40%) and Weeping Wounds, and with a Combo Counter of 2.5x would reach 0.20 × 1.4 × (1 + 0.45 × 2.5) = 59.5% chance to proc.

Weeping Wounds/Stat Calculation

Weeping Wounds/Stat Calculation/Equation

GaleríaEditar

Véase tambiénEditar

Historial de actualizacionesEditar

Revisión 18.4.13
  • Fixed the Weeping Wounds Mod not properly increasing based on the player’s melee combo multiplier.

Revisión 18.4.1

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