Última edición, 20-08-2020 por JARVIII
ENERGÍA 25 TECLA 1 |
Golpe espiritual Un golpe tan poderoso que convierte el alma de los enemigos en un proyectil mortal, dañando todo a su paso. |
Fuerza:100 / 200 / 350 / 500 (initial damage) 50 (projectile damage) 100 (area damage) | |
Duración:N/A | |||
Rango:20 / 30 / 40 / 50 m (cast range) ? m (explosion radius) |
- Nekros lunges with telekinetic force, dealing 100 / 200 / 350 / 500 Impacto damage to a single target within 20 / 30 / 40 / 50 meters.
- Damage is affected por la fuerza de habilidad.
- Initial target is ragdolled, rendering it stunned for several seconds.
- Cast range is affected por el rango de habilidad.
- The target's soul is violently ejected from its body, becoming a high-velocity projectile. Enemies that make contact with the projectile are dealt 50 Impacto damage. When the projectile makes contact with a hard surface, 100 Impacto damage is inflicted in an area of effect.
- Projectile damage and area damage are not affected por la fuerza de habilidad.
- Affected enemies are ragdolled, and both damage sources can be increased with headshots.
- Despite having a noticeable visual and audio effect, the skill is perfectly silent and can be used as a mean of disposing enemies without alerting nearby units during stealth playthrough.
- However, if an enemy is not killed by the ability, the enemies will be alerted.
- Can be used while performing many actions without interrupting them, including velocidad de recargaing, charging, and shooting.
- Artículo principal: Superviviente espiritual
Superviviente espiritual es un mod de aumento de warframe que permite a Nekros to use Golpe espiritual on allies in desangrado to revive them with partial health, at the cost of consuming all of Nekros's energy.
- Under right circumstances it's possible to exploit physics system to launch ragdolls up with great speed, which will result with dealing additional fall damage to alive enemies. (Usually when enemies are grouped tightly together or there is an object right behind the enemy).
- Best effectiveness can be achieved by standing higher than the target.Optimal height difference is when projectile can hit the ground near the target. Using this method will usually send surrounding enemies flying, dealing additional fall damage.
- The ability will NOT damage other Tenno in the Conclave, however the knock-back effect will still occur. This is useful for stunning the enemy or simply knocking them off the edge of the map.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad has no positive effect on this ability.
- Reduces the cast range to 17 meters.
- Maximizar la eficiencia de habilidad reduces the cost to 6.25 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad increases the cast range to 125 meters.
- Reduces the initial damage to 200.
- Maximizar la fuerza de habilidad increases the initial damage to 1495.
- Increases the cost to 38.75 energy.