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Última edición, 31-05-2019 por FOV-01

El campo de batalla tiembla ante el poder cristalino de Gara, su resonante toque transforma a los oponentes en objetivos de quebradiza belleza.

Esta es Gara, la guerrera mortal. Manipuladora del cristal, fractura la determinación de sus enemigos.

Los restos destrozados de sus enemigos son todo lo que Gara deja atrás. Pisa con cuidado.

Fecha de lanzamiento: 12 de octubre, 2017.

Vestida de brillante vitrum, Gara desgarra a sus enemigos con fragmentos de adamantino, reflejando los ataques enemigos a través de espejos encantados, y remodelando el paisaje con cristal fundido. Gara fue cristalizada en la Actualización 22.0.

Requisitos de fabricación
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Tiempo: 72 hrs
Acelerar: 50 Platinum64
Precio del MarketIcon: 225 Platinum64 Precio del Blueprint2: 35,000 Credits64
Neurópticas
Credits64
15.000
Aleación de Pirol
90
Grokdrul
65
Circuits64
700
Neurode64
2
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Chasis
Credits64
15.000
CetusWisp64
2
Aleación de Coprita64
120
Iradita
55
Rubedo64
800
Tiempo: 12 hrs
Acelerar: 25 Platinum64
Sistemas
Credits64
15.000
Morphics64
2
Electrocito Charc
35
Devar Esher
25
Circuits64
850
Tiempo: 12 hrs
Acelerar: 25 Platinum64

AdquisiciónEditar

El plano principal de Gara se obtiene al completar la aventura "La Vigilia de Saya". Los planos de los componentes caerán como recompensas poco comunes en los Contratos nivel 5-40 de las llanuras de Eidolon.

Parte Probabilidad Esperado Casi garantizado
Plano del chasis
(Etapa 2, lvl 5-15)
7.52% 1 Recompensas 1 ± 0 Recompensas
Plano del chasis
(Etapa 3, lvl 5-15)
30.56%
Plano de neurópticas
(Etapas 2 & 3, lvl 20-40)
8.42% 1 Recompensas 1 ± 0 Recompensas
Plano de neurópticas
(Etapa 4, lvl 20-40)
20.51%
Plano de sistemas
(Etapa 2, lvl 10-30)
9.52% 1 Recompensas 1 ± 0 Recompensas
Plano de sistemas
(Etapa 3, lvl 10-30)
21.82%

Esperado se refiere al número "total" de carreras que un jugador puede esperar recibir al menos una de cada gota asociada con los valores respectivos.

Casi garantizado se refiere a la cantidad "total" de carreras que un jugador necesita para obtener un 99%, 99.9% y 99.99% de probabilidad de recibir al menos una de cada caída asociada con los valores respectivos.

Parte Probabilidad Esperado Casi garantizado
Plano del chasis
(Etapa 2, lvl 5-15)
7.52% 1 Recompensas 1 ± 0 Recompensas
Plano del chasis
(Etapa 3, lvl 5-15)
30.56%
Plano de neurópticas
(Etapas 2 & 3, lvl 20-40)
8.60% 1 Recompensas 1 ± 0 Recompensas
Plano de neurópticas
(Etapa 4, lvl 20-40)
19.51%
Plano de sistemas
(Etapa 2, lvl 10-30)
9.52% 1 Recompensas 1 ± 0 Recompensas
Plano de sistemas
(Etapa 3, lvl 10-30)
21.82%

Esperado se refiere al número "total" de carreras que un jugador puede esperar recibir al menos una de cada gota asociada con los valores respectivos.

Casi garantizado se refiere a la cantidad "total" de carreras que un jugador necesita para obtener un 99%, 99.9% y 99.99% de probabilidad de recibir al menos una de cada caída asociada con los valores respectivos.

Parte Probabilidad Esperado Casi garantizado
Plano del chasis
(Etapa 2, lvl 5-15)
7.52% 1 Recompensas 1 ± 0 Recompensas
Plano del chasis
(Etapa 3, lvl 5-15)
30.56%
Plano de neurópticas
(Etapas 2 & 3, lvl 20-40)
9.57% 1 Recompensas 1 ± 0 Recompensas
Plano de neurópticas
(Etapa 4, lvl 20-40)
21.43%
Plano de sistemas
(Etapa 2, lvl 10-30)
9.52% 1 Recompensas 1 ± 0 Recompensas
Plano de sistemas
(Etapa 3, lvl 10-30)
21.82%

Esperado se refiere al número "total" de carreras que un jugador puede esperar recibir al menos una de cada gota asociada con los valores respectivos.

Casi garantizado se refiere a la cantidad "total" de carreras que un jugador necesita para obtener un 99%, 99.9% y 99.99% de probabilidad de recibir al menos una de cada caída asociada con los valores respectivos.

CuriosidadesEditar

  • El nombre de Garaestá basado en la palabra japonesa para cristal, Garasu.
    • Gara también es la palabra Yoruban para cristal.
    • Debido a su origen, el nombre de Gara se pronunciaría como ɡa-ra en lugar del romanizado ɡɛ-rʌ utilizado por Lotus en su vídeo de perfil.
  • Los detalles cristalinos de Gara se teñirán con el color elegido para la energía del Warframe. Estos además brillan y resplandecen periódicamente durante las animaciones de inactividad.
  • Gara tiene dos modelos distintos, con y sin cristal, debido a que sus detalles cristalinos están ligados a la mecánica de Tormenta de astillas, que rompe su armadura en fragmentos.
  • Gara es única en cuanto al hecho de que durante sus animaciones de inactividad, mantiene sus pies colocados en la misma posición inicial, sea cual sea el arma primaria o secundaria portada.
  • Gara es el primer Warframe para su elaboración, requiere de múltiples recursos encontrados exclusivamente en una misma misión y ubicación del Mapa Estelar.
  • Gara es el 34º Warframe en ser lanzado (si excluimos a los Primes).


Tiene una posibilidad de crear una ceguera radial cuando se expone a luces brillantes.
Standing in bright light, Gara has a chance to blind enemies within 12 meters for 10 seconds and expose them to Melee Finisher attacks (default E ).
  • Blinded enemies stagger backward and emit smoke from their eyes while affected, similar to the mechanics of Destello radial.
  • Enemies must be within line of sight of Gara to be blinded, but do not have to face toward Gara.
  • Can refresh blind duration on currently blinded enemies when Glint procs again.
  • Affects enemies crystallized by Vitrificación masiva.
  • Melee finisher damage benefits from the damage multipliers of Tormenta de astillas and Vitrificación masiva.


Última edición, 31-05-2019 por FOV-01

Látigo quebrado Látigo quebrado simbolo
ENERGÍA
25
TECLA
1
Látigo quebrado
Azota con una fuente de vidrio fragmentado o mantén para un ataque arqueado.
Fuerza:500 / 600 / 700 / 800 (damage)
Duración:N/A
Rango:5 / 6 / 8 / 10 m (range)
180° (sweep arc)
Misc:0.75 m (blade radius)

  • Gara thrusts her glass longsword with 5 / 6 / 8 / 10 meters range toward the aiming reticle, dealing 500 / 600 / 700 / 800 damage and knocking back all enemies within 0.75 meters radius from the blade. Holding the ability key (default 1 ) instead sweeps the glass longsword from left to right in a 180° arc in front of Gara, dealing 500 / 600 / 700 / 800 damage to all enemies within reach and bashing them away in a ragdoll state in the direction of the sweep.
    • Thrust and sweep damage are affected by fuerza de habilidades.
    • Shattered Lash is also affected by equipped melee mods including:
    • Range and sweep arc are affected by rango de habilidades, while blade radius is not.
      • The relationship between sweep arc and rango de habilidades is nonlinear.
      • Sweep is not perfectly aligned in a straight line and is similar to a wave-like pattern, allowing Shattered Lash to hit enemies on a slightly higher terrain elevation than Gara past ~90°.
      • Sweep arc is determined by the glass longsword's sweeping animation. The right side of the arc extends clockwise or shrinks counterclockwise when modified by rango de habilidades mods, enabling Shattered Lash to hit enemies behind Gara the more rango de habilidades is added.
    • Thrust and sweep casting speeds are not affected by Talento natural and Derivación rápida.
    • Glass longsword has innate Atravesar, bypassing entities, walls, and obstacles in the environment.
    • Thrust direction is determined when quick cast is initiated. Glass longsword will generate from the initial position regardless of Gara's orientation and position during the cast.
    • Sweep occurs around Gara's character model once the hold cast is initiated. On cast, Gara is reoriented toward the aiming reticle, but the glass longsword's path is predetermined by the sweep animation and cannot be redirected upward or downward.
    • Enemies crystallized by Vitrificación masiva are not affected by Shattered Lash's ragdoll and knockback effects.
  • Casting Shattered Lash on the player's own Vitrificación masiva glass barrier causes it to break and explode outward, dealing damage to enemies outside the barrier. Damage type of the glass barrier explosion is determined by Shattered Lash's thrust or sweep used to shatter the barrier.
  • Shattered Lash's quick cast is a Acción con una mano that allows Gara to fire and reload weapons, as well as move and perform Maniobras during cast.
    • Hold cast is a two-handed animation that stops Gara's movement and other actions during cast.
  • Can be cast while in midair.
  • While ability is silent, it does not activate Sigilo multiplier.
  • The glass longsword is visually summoned from Gara's left palm and does not possess a grip. Glass shards will constantly break away and fall from the blade as a visual effect, while the longsword fades into and out of existence for the duration of the thrust or sweep.
    • The longsword and its particle effects are affected by Gara's chosen Warframe energy color.

  • Tap 1  for quick cast to thrust the glass sword where you aim, puncturing through all enemies in a line to inflict damage, knockdown and knockback. Thrust allows Gara to keep on the move, use Maniobras, as well as fire and reload weapons.
  • Hold the button for hold cast to sweep the sword, slashing all enemies in an arc to inflict damage, body ragdoll and knockback. However, sweep locks Gara in place during cast.
    • Sweep is animation-locked and cannot be aimed upward or downward. However, because the sweep is in a wave-like pattern, it can hit enemies on a lower or higher terrain elevation than Gara depending on the troughs and crests of the wave. You can familiarize yourself with this pattern in Captura mode using the advance time function.
    • Mod for more rango de habilidades to extend the sweep arc, allowing you to hit enemies behind Gara.
    • If enemies are standing on a higher elevation, use Aim Glide (default hold RMB  while in midair) and time your sweep to hit them with your blade.
  • Modify your melee weapon with base damage, elemental damage, and and damage to maximize potential damage for Shattered Lash. Depending on your preferred attack method (thrust or sweep) and enemies you will face, you can specialize in or damage mods to take advantage of damage type bonuses against different factions.
    • Base damage, elemental damage, and physical damage from melee Mod agrietado do affect Shattered Lash, further amplifying its damage potential.
  • Use Tormenta de astillas on an enemy target to amplify Shattered Lash's damage on it.
  • Cast Furia espectral on a cluster of enemies or in the enemy's path to cause them to gather inside the carousel, then use Shattered Lash to thrust at specific targets in a line or sweep the entire group away.
  • Crystallize enemies using Vitrificación masiva then attack them with Shattered Lash for increased damage.
  • Create a Vitrificación masiva barrier and strike it down with Shattered Lash, destroying it in an explosion of glass fragments that damage enemies on the outside of the barrier. Thrust or sweep determines the physical damage type the explosion damage will adopt, allowing you to adjust its damage potential against different factions.
    • Since the glass longsword has innate Atravesar, Shattered Lash can hit enemies standing outside the Vitrificación masiva barrier, dealing damage from both the sword and the explosion to enemies in your reach.

Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.

MISSING

Última edición, 31-05-2019 por FOV-01

Tormenta de astillas Tormenta de astillas simbolo
ENERGÍA
50
TECLA
2
Tormenta de astillas
La armadura de Gara se triza en un torbellino de astillas de vidrio. Los aliados en contacto con la nube son reforzados en contra del daño.
Fuerza:100 / 150 / 200 / 250 (damage per second)
25% / 30% / 50% / 70% (damage reduction)
15% / 20% / 25% / 35% (damage multiplier)
Duración:10 / 14 / 18 / 22 s
Rango:15 / 20 / 25 / 30 m (cast)
1 / 1.5 / 2 / 2.5 m (radius)

  • Gara shatters her glass armor into a storm of razor-sharp fragments that encircles herself, an ally, or an enemy target on the aiming reticle within 15 / 20 / 25 / 30 meters, lasting for 10 / 14 / 18 / 22 seconds. The shard storm has a radius of 1 / 1.5 / 2 / 2.5 meters, within which enemies y Objetos are dealt 100 / 150 / 200 / 250 damage per second and constantly pushed away from the center. When cast on self or allies, the target also receives 25% / 30% / 50% / 70% damage resistance to enemy attacks; when cast on enemies, the target also receives 15% / 20% / 25% / 35% increased damage vulnerability to weapons and abilities.
  • Splinter Storm's glass shards synergize with Gara's other abilities when used in tandem:

  • If a Furia espectral mirror shatters inside Splinter Storm's radius, 50% of the mirror's damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • Mirror damage from Spectrorage is affected by fuerza de habilidades, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage can stack from multiple mirrors breaking inside Splinter Storm's radius.
    • Splinter Storms on any targets can absorb damage from Spectrorage mirrors.
    • Splinter Storm does not absorb damage from Spectrorage's collapse explosion.

  • Casting Vitrificación masiva will also refresh the duration of Splinter Storm on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Vitrificación masiva's barrier is destroyed by Látigo quebrado and Splinter Storm is within the explosion radius on the outside of the barrier, 50% of the glass fragments' damage is permanently added to Splinter Storm's damage per second until its duration expires.
    • The physical damage type absorbed by Splinter Storm from Vitrificación masiva ( or ) is determined by Látigo quebrado's thrust or sweep used to destroy the glass barrier.
    • Explosion damage from Vitrificación masiva is affected by fuerza de habilidades, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Carga de acero), elemental damage, and physical damage mods.
      • As Vitrificación masiva's explosion damage is not comprised of damage, physical damage mods that affect have no effect on absorbed damage for Splinter Storm.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Vitrificación masiva explosions inside Splinter Storm's radius.
    • Splinter Storms on Gara herself and allies can absorb damage from Vitrificación masiva's explosion, while storms on affected enemies do not.

  • Casting Splinter Storm stops Gara's movement and actions.
  • Can be cast on self when not aiming at an ally or enemy target.
  • Can be cast on multiple targets while active.
  • Cannot be cast on a target already affected by Splinter Storm.
  • The newest active instance of Splinter Storm is tracked by the ability icon timer, including the instance on Gara herself.
  • Splinter Storm buff on ally players appears as an icon with the timer below and percentage of damage reduction at the top-right, displayed beside the escudo y salud indicators on the affected players' HUD.
  • Gara's glass armor becomes the shard storm around her target, changing her base model visually without the glass accents while Splinter Storm is active. When all existing Splinter Storms expire, Gara's glass reforms on her model immediately in a flash of light.
    • Glass fragments are affected by Gara's chosen Warframe energy color.
    • Even though Gara's armor is visually shattered if at least one Splinter Storm is active, Gara can still cast new Splinter Storms on new targets.

  • Aim away from allies and enemies then press 2  to cast Splinter Storm on yourself. If aiming at a target, pressing the ability key will lock onto the target and apply Splinter Storm on it after the casting animation.
  • Buff your team and the objective with Splinter Storm to drastically increase their durability. Apply on Compañeros when able to protect them and grant them a pushback aura to defend against melee enemies.
  • Use Splinter Storm's damage resistance and pushback effect to enhance your team's melee combat effectiveness, allowing any ally to clear paths through crowded hallways and chokepoints blocked by enemies.
  • Damage resistance applies to Overshields, escudos y salud, making rapid regeneration of these stats ideal for endurance. Égidaarcana64 Égida arcana, Barreraarcana64 Barrera arcana, Graciaarcana64 Gracia arcana, Sentinel's `Guardián mod, Raksa Kubrow's Proteger mod, and Taxon's Conversión molecular mod are great options to consider.
  • Cast on an enemy to increase all damage against that target.
    • The pushback effect helps single out the enemy among a crowd for a direct line of gunfire.
    • Because of the pushback effect, melee weapons with short reach such as daggers and most melee ground finisher attacks can miss the intended target as it is moved away from Splinter Storm during the animation. Debuff a desired enemy with Splinter Storm to stop it from being pushed away, as well as enhancing damage against it.
  • Splinter Storm also damages and breaks Objetos in the environment, allowing for easy resource collection such as Iradita on the Las llanuras de Eidolon. However, Barril explosivos can also detonate if destroyed by the glass shards, therefore care should be taken when such Objetos are nearby.
    • Coincidentally, Splinter Storm offers great protection against enemy thrown grenades, causing them to detonate harmlessly against Tenno and applying its explosion damage against nearby enemies.
  • Cast Vitrificación masiva to simultaneously refresh your Splinter Storm to full duration. Any allies that touch the expanding molten glass will also have their Splinter Storms' timers refreshed, reducing overall energy costs for reapplying Splinter Storm on you and your allies and avoiding the prolonged casting animation locks.
  • Stand next to Furia espectral's mirrors as enemies break them to stack additional damage onto Splinter Storm's damage per second.
    • This extra damage applies to you, your allies, and any enemies debuffed with Splinter Storm inside Spectrorage's carousel; extra damage remains as long as Splinter Storms remain active on the individual targets.
  • Stand outside Vitrificación masiva's glass barrier and destroy it using Látigo quebrado, allowing you and your allies' Splinter Storms in range of the glass explosion to stack additional damage onto Splinter Storm's damage per second.
    • This extra damage applies to you and your allies only, and benefits from melee mods that apply to Látigo quebrado, granting high damage amounts per explosion; extra damage remains as long as Splinter Storms remain active on the individual targets.
    • Depending on the thrust or sweep used to destroy the barrier, the physical damage type Splinter Storm absorbs will differ.
  • When Gara's glass armor returns to her, it signals that no more Splinter Storms are active from you. Keep close attention to avoid accidentally exposing you and your team to more incoming enemy damage than potentially able to be resisted.

Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.

MISSING

Última edición, 31-05-2019 por FOV-01

Furia espectral Furia espectral simbolo
ENERGÍA
75
TECLA
3
Furia espectral
Atrapa a los enemigos en un carrusel de espejos, forzándolos a atacar las visiones de sus reflejos. Los espejos destruidos causan daño a los atacantes, así como también el colapso del carrusel.
Fuerza:500 / 600 / 700 / 800 (daño por espejo)
800 / 1000 / 1200 / 1500 (daño al colapsar)
Duración:10 / 14 / 18 / 22 s
Rango:4 / 6 / 8 / 12 (número de espejos)
2 / 3 / 4 / 6 (umbral de colapso)
4 m (radio de atracción)
Misc:100 m (rango de lanzamiento)
50% (daño absorbido por escudo)

  • Gara invoca un carrusel giratorio formado por 4 / 6 / 8 / 12 espejos espectrales en la ubicación seleccionada dentro de 100 metros. Los enemigos que se encuentren a 4 metros de los espejos se verán atraídos por ellos y se moverán dentro del carrusel, atacando a un espejo en el momento en que se vean a si mismo reflejados. Cada espejo puede soportar 500 / 600 / 700 / 800 de daño antes de romperse, hacerlo libera energía espectral en contra de su atacante. Al romperse 2 / 3 / 4 / 6, el carrusel colapsa y explota haciendo 800 / 1,000 / 1,200 / 1,500 de daño a todos lo enemigos que se encuentren dentro. Furia espectral tiene una duración de 10 / 14 / 18 / 22 o hasta que los espejos correspondientes se destruyan.
    • El daño de los espejos y el daño realizado al colapsar se ve afectado por fuerza de habilidades.
    • El daño realizado al colapsar se aplica a todos los enemigos dentro de Furia espectral y disminuye a partir de la distancia desde el centro.
    • El número de espejos, el umbral de colapso y el radio de atracción se ven afectado por rango de habilidades, mientras que el alcance de lanzamiento no.
      • El carrusel se expande o encoge según la cantidad total de espejos generados.
      • La distancia los espejos y el centro del carrusel es igual al radio de atracción.
    • La duración se ve afectada por duración de habilidades.
    • La velocidad de lanzamiento se ve afectada por los mods talento natural y derivación rápida.
    • El carrusel rota en sentido horario constantemente, lo que hace que los enemigos también se muevan para seguir a su reflejo.
    • Los espejos tienen un nivel de amenaza mayor al jugador. Los enemigos dentro del carrusel ignorarán a los jugadores mientras haya espejos intactos.
    • Los espejos no tienen colisión y atraviesan objetos, paredes y jugadores.
    • Los espejos pueden moverse hacia arriba o hacia abajo si es que existe diferencia en el terreno.
  • Sinergia de habilidades: Si un espejo de Furia espectral explota dentro del radio de Tormenta de astillas, 50% del daño del espejo se añade de forma permanente al daño por segundo de Tormenta de astillas hasta que su duración expire.
    • El daño del espejo de Furia espectral se ve afectado por fuerza de habilidades, mientras que el porcentaje absorbido no se ve afectado y está limitado en 50%.
    • El daño absorbido se puede acumular si múltiples espejos se rompen dentro del rango de Tormenta de astillas.
    • Todos los objetivos de Tormenta de astillas pueden absorber el daño de los espejos de Furia espectral.
    • Tormenta de astillas no absorbe el daño de explosión al colapsar Furia espectral.
  • Lanzar Furia espectral detiene el movimiento de Gara e impide realizar otras acciones.
  • Se puede volver a lanzar mientras se encuentra activa. Solo puede haber un carrusel activo por jugador.
  • Puede ser lanzada en el aire.
  • No se puede lanzar sin una superficie horizontal válida dentro del rango de lanzamiento, así como directamente sobre o debajo de la retícula de puntería.
  • Los espejos aparecen como conjuntos de fragmentos de vidrio flotante que emanan energía hacia el centro del carrusel.
    • Al romperse, los espejos liberan su energía mientras permanecen flotando en movimiento.
    • Los espejos y su color de energía se ven afectados por el color de energía elegido por Gara.

Sifón espectral
Artículo principal: Sifón espectral

Sifón espectral es un mod de aumento de warframe para la habilidad Furia espectral de Gara, haciendo que los enemigos que mueran bajo el efecto de dicha habilidad tengan una probabilidad de dejar un orbe de energía.


Rango Probabilidad de dejar un orbe Coste de capacidad
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.

MISSING

Última edición, 31-05-2019 por FOV-01

Vitrificación masiva Vitrificación masiva simbolo
ENERGÍA
75
TECLA
4
Vitrificación masiva
Crea un anillo expansivo de vidrio derretido que lentamente cristaliza a los enemigos que entran. Cuando termina la expansión, el anillo se endurece para bloquear el fuego enemigo. El anillo absorbe fuerza extra de la salud y escudos de los enemigos cristalizados. Usa Látigo quebrado para destruir el anillo y enviar volando hacia afuera fragmentos de vidrio afiliado.


Energy Drain: 3 s-1, ramp up to 5 s-1

Fuerza:20% / 30% / 40% / 50% (damage multiplier)
1,125 / 1,375 / 1,625 / 2,225 (ring segment base Salud)
? / ? / ? / 350 (segment explosion damage)
500 / 600 / 700 / 800 (shatter explosion damage)
Duración:3 s (expansion time)
10 / 12 / 14 / 16 s (effect duration)
Rango:2 m (ring initial radius)
8 / 8.75 / 10.25 / 11 m (ring max radius)
5 / 6 / 7 / 8 m (segment explosion range)
? / ? / ? / 15 m (shatter explosion range)
Misc:3 m (ring initial height)
12 m (ring max height)
3 s (crystallization time)
12 (ring segments)
50% (absorbed damage)

  • Gara coats herself in a shell of hardened glass, becoming immobile, invulnerable to damage, and immune to Efectos de estado as she unleashes a radial ring of molten glass that expands outward and downward. Ring expansion occurs over 3 seconds, initially draining 3 energy per second which ramps up to 5 energy per second over the course of expansion. The molten glass ring's initial horizontal radius from Gara is 2 meters, which expands up to a maximum horizontal radius of 8 / 8.75 / 10.25 / 11 meters. The molten glass ring's initial height is 3 meters high, which expands downward up to a maximum height of 12 meters.
  • Mass Vitrify's glass undergoes two distinct phases with diverse effects on Gara, allies, and enemies:

  • Enemies that contact the molten glass are crystallized over 3 seconds, slowing in movement and attack speed until completely solidified in place for 10 / 12 / 14 / 16 seconds. Crystallized enemies receive 20% / 30% / 40% / 50% more damage from weapons and abilities. Each enemy crystallized contributes extra salud to the barrier formation phase, based on a portion of their maximum escudos y salud.
  • Existing Efectos de estado on crystallized enemies remain active and cannot expire until said enemies are killed or unfrozen.
  • Crystallized enemies cannot receive new Efectos de estado while frozen.
  • If Gara or allies are affected by a proc, allies may also be vitrified. This includes Incursión Defense Operatives, Sindicato Operatives, and Desertores Kavor in addition to fellow Tenno.
  • On death, crystallized enemies shatter into glass with visual and sound effects.

  • Upon pressing the ability key again (default 4 ), when maximum horizontal radius is reached, or when Gara runs out of Energía, Gara sheds her glass shell as the molten glass ring solidifies into a hardened glass barrier.
  • The glass barrier consists of a circle made out of 12 individual segments, each possessing 1,125 / 1,375 / 1,625 / 2,225 base health, plus Gara's armadura value multiplied by 5; for each enemy affected by the crystallization phase, Mass Vitrify also converts a portion of their maximum escudos and health into extra health for the glass barrier segments. When a segment's health is depleted, it explodes outward and damages all enemies for ? / ? / ? / 350 damage in a range of 5 / 6 / 7 / 8 meters. Glass barrier lasts until all segments are destroyed or when Mass Vitrify is recast.
    • Barrier segment base health and segment explosion damage are affected by fuerza de habilidades, while crystallize converted health is affected by both fuerza de habilidades and Armadura mods such as Fibra de acero equipped on Gara.
      • Barrier segment health uses the following expression: Modified Health = [Base health + (5 x Gara's Base Armadura x Base Armadura Bonus)] * (1 + fuerza de habilidades).
      • With a maxed Fibra de acero and Intensificar a wall segment would have [2225 + (5 x 125 x 1.1)] x (1 + 0.3) = 3,783 Health before accounting for converted health from crystallized enemies (values resulting from intermediate calculations are rounded down to the nearest whole number).
    • Segment explosion range is affected by rango de habilidades.
    • The number of wall segments and armor-to-health conversion multiplier are not affected by mods.
    • During the crystallization phase, the number of total crystallize converted health is displayed beside the escudo and health indicators on the HUD, as a buff icon with the number of converted health below the icon.
    • The number of intact glass barrier segments is shown on the ability icon while at least 1 segment exists.
  • Player and AI interaction with the glass barrier have notable differences:
    • Ally players, allied AI, ally weapon fire, and Warframe abilities can pass through unhindered.
    • Some allies such as Grineer Hacked Drones y Incursión Defense Operatives cannot pass through.
    • Players can perform vertical and horizontal Wall Dash maneuvers when in contact with the glass barrier.
    • Most enemies are blocked by the glass barrier from moving and attacking through it, including Nuves Kuva. However, most bosses and the Eidolon Terralista can pass through unhindered.
    • Area of effect attacks (i.e., MOAs onda de choque y Bombarderos) and weapons with innate Atravesar (i.e. Tusk Grineer units) can hit through the glass barrier.

  • Mass Vitrify's molten glass ring and hardened glass barrier synergize with Gara's other abilities when used in tandem:

  • Casting Mass Vitrify will also refresh the duration of Tormenta de astillas on Gara, as well as any affected allies that contact the molten glass during its expansion.
  • If Mass Vitrify's barrier is destroyed by Látigo quebrado and Tormenta de astillas is within the explosion radius on the outside of the barrier, 50% of the glass fragments' damage is permanently added to Tormenta de astillas's damage per second until its duration expires.
    • The physical damage type absorbed by Tormenta de astillas from Mass Vitrify ( or ) is determined by Látigo quebrado's thrust or sweep used to destroy the glass barrier.
    • Explosion damage from Mass Vitrify is affected by fuerza de habilidades, while the percentage absorbed is not affected and is capped at 50%.
    • Absorbed damage is also affected by equipped melee mods including:
      • Base damage (e.g., Carga de acero), elemental damage, and physical damage mods.
      • As Mass Vitrify's explosion damage is not comprised of damage, physical damage mods that affect have no effect on absorbed damage for Tormenta de astillas.
      • Absorbed damage is calculated after additional damage from mods.
    • Absorbed damage can stack from repeated Mass Vitrify explosions inside Tormenta de astillas's radius.
    • Tormenta de astillass on Gara herself and allies can absorb damage from Mass Vitrify's explosion, while storms on affected enemies do not.

  • Initial casting animation and release animation are affected by casting speed, from mods such as Talento natural and Derivación rápida.
  • Can be cast while in midair.
  • Can be recast while active to expand molten glass and create a new barrier. Only 1 barrier may remain active per player.
  • When the barrier duration expires, the glass barrier shatters harmlessly into fragments that float away upward.
  • Molten glass, hardened glass, and crystal tint color and particle effects energy color are affected by Gara's chosen Warframe energy color.
  • As with most abilities, if a Tripulante Anulador bubble touches the glass, it will end the ability prematurely if casting, and instantly shatter it without dealing any damage to surrounding enemies if already hardened. However, enemies hardened with glass will only harden prematurely if the nullifier touches them.

Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.

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Mods de Fuerza

Intensificar

Mods de Duración

Continuidad

Mods de Rango

Estirar

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Gara puede equiparse los siguientes objetos:

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Actualización 25
  • Céfalon Simaris ahora vende planos que se te han dado durante las aventuras, estos estarán dentro de las ofrendas de su sindicato. Este te permite comprar estos componente aún cuando los vendiste accidentalmente.

Actualización 24.6

  • Al usar un arma tradicional ahora te da beneficios
    • Fusilai: incrementa la velocidad de los proyectiles cuando es usada por Garuda
    • Volnus: obtiene daño extra en el golpe contra el piso radial cuando es usada por Gara
    • Astilla: 80 de munición extra en el cargador cuando es usada por Gara

Actualización 23.6

  • Se corrigió que Tormenta de astillas no se renovara si Vitrificación masiva terminaba justo al tocarlo.

Actualización 23.4

  • Se agregó un indicador de daño HUD para la habilidad Tormenta de astillas de Gara.

Revisión 22.20.3

  • Se ha arreglado un error de script cuando se lanzaba la habilidad de Tormenta de astillas de Gara.

Actualización 22.20

  • Látigo quebrado de Gara puede ser usados ahora en las tirolesas.
  • Tormenta de astillas de Gara ahora aplica una adición a la Interfaz de Usuario cuando es lanzada sobre sí mismo para ayudar a gestionar el lanzamiento de varios objetivos.
  • Se ha arreglado la habilidad de Gara de Tormenta de astillas que no devolvía la energía si los enemigos morían durante la animación de lanzamiento de habilidad.
  • Se corrigió que Tormenta de astillas de Gara durará por muy poco tiempo

Revisión 22.16.5

  • Se corrigió que se reproduciera un sonido en el tiempo incorrecto en las explosiones de Impregnación molecular de Nova y en Quebrantar escudos de Gara

Actualización 22.14

  • Se corrigió un error que se tenía cuando se lanzaba la habilidad Vitrificación masiva de Gara.

Revisión 22.12.4

  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.

Actualización 22.12

  • Mass Vitrify
    • Wall health scales based on health and shields of the enemies it glasses over. Minimum value per target is affected by Strength and Armor, meaning weaker enemies still contribute something worthwhile.
    • Health gained by Mass Vitrify shown in a UI display.

Revisión 22.6.1

  • Fixed crash that could occur on recasting Gara’s Mass Vitrify if the ability was terminated before all the ring pieces could be created.
  • Fixed rare script error with Gara’s Mass Vitrify.

Actualización 22.6

  • Mass Vitrify
    • Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.
    • Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience. We know that other Warframes also have Powers with similar issues, but adding a shattering component to Mass Vitrify is a change we could easily implement that is consistent with Gara’s glass theme while also making Mass Vitrify more interactive.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective. Please keep your feedback constructive and let us know what you think after you’ve had a chance to test these new changes.

  • Fixed a Simulacrum Arsenal crash caused by Gara's passive.

Revisión 22.2.5

  • Fixed the Broca Syandana clipping through Gara’s legs.

Revisión 22.1.1

  • Fixed Gara’s Mass Vitrify unintendedly crystallizing Capitán Vor y Teniente Lech Kril.
  • Fixed issues with Syandanas clipping through Gara’s lower back.

Actualización 22.1

  • Fixed Ignis (and similar weapons) being able to damage friendly Gara's Spectrorage mirrors.
  • Fixed issues with Gara's Spectrorage radius being too small.

Revisión 22.0.7

  • Fixed Gara’s Furia espectral nullifier checks being too high.
  • Further fixes for Gara’s Mass Vitrify not being properly dispelled by nullifiers.
  • Fixed Gara’s glass armor appearing to fade in every time a new cosmetic option is chosen in the arsenal.

Revisión 22.0.5

  • Mass Vitrify now grows downwards to help cover enemies below you like so:

Revisión 22.0.3

  • Fixed Corpus Nullifiers not destroying Gara’s Mass Vitrify and causing it to double up next time it is cast as seen here.
  • Fixed Sigils flickering when equipped on Gara.

Revisión 22.0.2

Actualización 22.0

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