Última edición, 07-10-2021 por FOV-01
ENERGÍA 25 TECLA 4 |
Furia primitiva Invoca el bastón de hierro y desata la furia. Energy Drain: 3 s-1 |
Fuerza:100 / 125 / 200 / 250 | |
Duración:N/A | |||
Rango:2% / 5% / 10% / 20% (melee range bonus) |
- Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%. Normal attacks inflict 100 / 125 / 200 / 250 base damage, and wall attacks inflict 167 / 208 / 333 / 417 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 150 Impacto damage with a 10% status chance within 3 meters. Attacks have a 200% critical damage multiplier with a 25% Probabilidad crítica and a 25% status chance. Finally, the Iron Staff has 60% blocking effectiveness.
- Base damage is distributed between 85% Impacto damage and 15%, Perforación damage.
- Base damage is affected por la fuerza de habilidad and the Melee Combo Counter.
- Primal Fury is also affected by equipped melee mods including:
- Base damage (e.g., Carga de acero), elemental damage, physical damage, daño de facción, channeling (e.g., Ataque vital), critical damage, Probabilidad crítica, status chance, velocidad de ataque (e.g., Berserker), and range mods (e.g., Alcance Prime).
- Primal Fury's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Carga de acero, Punto de presión, and Intensificación, the normal attacks of a rank-3 Primal Fury will have 250 × 2.8 × 1.3 = 910 base damage.
- Melee range mods affect Primal Fury's initial reach but do not affect the radius of slam attacks.
- Primal Fury is not affected by the equipped melee weapon's stats, Aumento de arma (e.g., Hojas de justicia), class-specific mods (e.g., Letalidad encubierta), or stat-modifying skins (e.g., diseño Manticore de Scindo).
- Radial damage from slam attacks diminishes with distance, does not have a probabilidad crítica, is not affected by the Melee Combo Counter, and will stagger enemies within range.
- Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted melee finishers inflict 2400% of the total modified damage from normal attacks as Remate damage.
- The damage composition of a ground finisher is the same as a modified normal attack.
- The finisher multipliers for both attacks are affected by Toque final.
- Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not.
- Melee range bonus per strike is affected por el rango de habilidad, while the maximum melee range bonus is not.
- Each hit on the Melee Combo Counter corresponds to the number of additive stacks from the melee range bonus (e.g., with five hits on the counter and a maxed Estirar, a rank-3 Primal Fury will have a melee range bonus of 0.20 × 5 × 1.45 = 145%). The melee range bonus will reset when the Melee Combo Counter resets.
- Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities.
- Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again (default 4 ).
- Activation energy cost is affected por la eficiencia de habilidad, and the energy drain is affected por la eficiencia de habilidad y duración de habilidad.
- Wukong cannot replenish energy using Sifón de energía o Restaurador de energía de escuadróns while Primal Fury is active but can replenish energy using orbes de energía y Ira.
- While Primal Fury is active, blocking will reduce incoming frontal damage by 60%.
- Damage reduction is not affected por la fuerza de habilidad.
- Primal Fury comes installed with its own unique Guardia. Additional combos will be unlocked as Primal Fury increases in rank.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad reduces energy drain to ~1.064 energy per second.
- Reduces melee range bonus to 6.8% per strike.
- Maximizar la eficiencia de habilidad reduces activation cost to 6.25 energy and energy drain to 0.75 energy per second.
- Maximizar el rango de habilidad increases melee range bonus to 50% per strike.
- Reduces base damage to 100.
- Maximizar la fuerza de habilidad increases base damage to 747.5.
- Increases activation cost to 38.75 energy and energy drain to 5.25 energy per second.