Última edición, 06-09-2020 por JARVIII

Siente el retroceso de esta escopeta Corpus a medida que destroza un cristal de alto rendimiento en cualquiera o cualquier cosa que se te interponga.

Exergis is a Corpus shotgun that shatters a crystal into enemies, puncturing them with devastating

 shards. Its extremely high damage output, large probabilidad de estado, and reload speed make up for its single round, poor probabilidad crítica, y multiplicador crítico.


Requisitos de fabricación
Créditos.png
20,000
Cristal de Argón.png
2
Sistemas repulsores.png
2
Oxium.png
175
Restos.png
8,500
Tiempo: 12 hrs
Acelerar: 35 Platinum.png
Precio del MarketIcon.png: 225 Platinum.png Precio del Blueprint2.svg: 20,000 Créditos.png


Características[editar | editar código]

Este arma inflige principalmente daño

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Ventajas:

Desventajas:

Consejos[editar | editar código]

  • As the Exergis is a single-shot weapon, its firing speed is almost entirely determined by its reload speed stat instead. Thus, any mods that decrease firing speed can be equipped with impunity, while those that increase it should be avoided in favor of reload speed mods.
    • The delay between shooting and automatically reloading is determined by firing speed, even on single-shot weapons like the Exergis; a slower firing speed means a longer delay. This can be countered by pressing reload immediately after firing.
  • Excluding automatic and beam shotguns, the Exergis has the highest accuracy rating/narrowest pellet spread in its class. Combined with the fact above, this makes it an extremely strong candidate for Proyectil viciado.
  • While the Exergis is capable of inflicting multiple status effects per shot when at 100% probabilidad de estado like most other shotguns, it's only capable of three at a time due to its extremely low pellet count. Cámara infernal and other multishot mods can remedy this, bringing the pellet count up to a minimum of 6 with an added 20% chance of firing 9.
  • The Exergis is capable of holding up to six different damage types at once; , the three physical damage types, one secondary element, and either an additional secondary element, or a primary one. This gives the weapon the potential to fare extremely well against all enemy factions without having to have a different mod configuration for each, as well as giving it a very large pool of possible status effects to proc per shot.

Véase también[editar | editar código]

  • Plinx, the secondary counterpart of this weapon.
  • Galvacord, the melee counterpart of this weapon.
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