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Última edición, 31-10-2019 por JARVIII


Para los espectros de Convergencias, ver Espectro (Enemigo).
A replicant cloned from a Warframe that can be deployed to assist Tenno on missions.
—In-Game Description

Warframe Specters are AI-controlled replicants of Warframes. These Specters act autonomously from the player, and can provide support by engaging enemies with their weapons and Warframe powers. There are four ranks of Specter based on their acquisition difficulty, namely Vapor, Phase, Force, and Cosmic. Specters can be customized with any warframes y armas1 that the player owns, allowing for a wide range of versatility in Specter loadouts.

A Specter is crafted from the Fundición by copying the player's current loadout. However, this does not copy any installed mods or appearance. Instead, Specters utilize the Warframe and weapon's base unranked statistics then escala them according to the Specter's level. Additionally, the more rare the Specters the higher the damage dealt. All weapons and frames will have their default appearance.

Like the Sindicato Operativos, Specters can be commanded to Hold Position or Follow by interacting with them (X ). By default, Specters are set to Follow.

UsageEditar

Specters can be crafted in the Fundición (under Gear section) and once crafting is finished they must be equipped from Gear in Arsenal.

Before a Specter building begins, a Specter loadout screen appears where a player must first set the Warframe and loadout that the Specter will use. Specters of a particular Blueprint grade use a template loadout that is derived from a player's current Warframe and weapon loadout in their Arsenal. Players can choose to change a Specter's loadout by changing their own loadout, which the Specter will replicate upon creation. Once a Specter has begun construction, the template loadout used is saved, and can be used for future Specters to be built, allowing Specters of a certain loadout to be built even if the player changes their own loadout. The template loadout can be changed upon creating another Specter of the same grade, or the player can choose to use their previously saved loadout. Note that the loadout it copies only reflects the base statistics (scaled by level) and not the mods.

Up to four different loadouts can be saved, one for each Blueprint grade; Vapor, Phase, Force, and Cosmic, from lowest to highest grade.

AdquisiciónEditar

Artículo principal: Espectro#Tenno Specters

The planos necessary to build Specters are automatically rewarded by Rescate missions upon completion, with the type of Blueprint dropped depending on the node that was played, and how many points were acquired. In total, three points can be attained in a mission: one point for rescuing the target, another point for not triggering the execution sequence in the process, and one more point for killing all the Wardens.

Puntos Recompensas fáciles
Level 1-15
Recompensas medianas
Level 16-25
Recompensas dificiles
Level 25+
Recompensas Pesadilla
Como ocurre
1 None Vapor Specter BP Phase Specter BP Force Specter BP
2 Vapor Specter BP Phase Specter BP Force Specter BP Cosmic Specter BP
3 Phase Specter BP Force Specter BP Cosmic Specter BP Cosmic Specter BP

The Vapor Specter (or Bronze Specter) plano is rewarded from Easy and Medium difficulty Rescate missions, and yields 10 Specter uses per build. Spawns at the starting level of the enemies in the current mission.

Requisitos de fabricación
Credits64
15.000
Salvage64
7.500
Ferrite64
5.000


Tiempo: 8 hrs
Acelerar: 20 Platinum64
Precio del MarketIcon: N/A Platinum64 Precio del Blueprint2 Plano: N/A Credits64
Obtención de componentes

PlanoRescate

PlanoRescate

PlanoRescate

The Phase Specter (or Silver Specter) plano is rewarded from Easy, Medium and Hard difficulty Rescate missions, and yields 5 Specter uses per build. Spawns at the starting level of the enemies in the current mission, plus three levels.

Requisitos de fabricación
Credits64
30.000
Paquete de polímero
750
Nano esporas
5.000
Salvage64
5.000
Placa de aleación
1.000
Tiempo: 8 hrs
Acelerar: 20 Platinum64
Precio del MarketIcon: N/A Platinum64 Precio del Blueprint2 Plano: N/A Credits64
Obtención de componentes

PlanoRescate

PlanoRescate

PlanoRescate

The Force Specter (o Gold Specter) plano is rewarded from Medium, Hard, and Pesadilla difficulty Rescate missions, and yields 3 Specter uses per build. Spawns at the starting level of the enemies in the current mission, plus five levels.

Requisitos de fabricación
Credits64
50.000
Paquete de polímero
1.000
Plastids64
1.000
Placa de aleación
1.000
Circuits64
1.000
Tiempo: 8 hrs
Acelerar: 20 Platinum64
Precio del MarketIcon: N/A Platinum64 Precio del Blueprint2 Plano: N/A Credits64
Obtención de componentes

PlanoRescate

PlanoRescate

PlanoRescate

SpecterPlatinum

The Cosmic Specter (or Platinum Specter) plano is rewarded from Hard and Pesadilla difficulty Rescate missions, and yields a single Specter usage per build. Spawns at the starting level of the enemies in the current mission, plus ten levels.

Requisitos de fabricación
Credits64
60.000
Circuits64
500
Plastids64
1.000
Nano esporas
5.000
Gallium64
1
Tiempo: 8 hrs
Acelerar: 20 Platinum64
Precio del MarketIcon: N/A Platinum64 Precio del Blueprint2 Plano: N/A Credits64
Obtención de componentes

PlanoRescate

PlanoRescate

PlanoRescate


BehaviorEditar

WarframeEditar

Tenno Specters don't rely on Energy, instead utilizing a short cooldown system for their abilities. As their health, armor and shield scales with the mission level, their Effective Health will generally scale far past the player's Warframe.

Depending on the Warframe being used, each of these specters have their own specific AIs tailored to assist the player Tenno in their endeavor. Abilities used by Specters have different values from their regular versions.

ArmaEditar

The most important part about Tenno Specters weapons is that they are not bound by normal ammo limitations. This allows them to use otherwise extremely ammo inefficient weapons and reduces the importance of melee. Reloading time shouldn't be taken into account as they have infinite magazine size

Tenno Specters prefer to closely guard you or their assigned position, and rarely move out of close range to take on enemies itself, a specter never chooses to cuerpo a cuerpo the enemies out of range of their melee weapon, even despite having better damage than its rifles, and capability of performing finishers (if they attempt to melee an eligible enemy). Thus you might prefer to give them long range heavy hitters such as whips, armas de asta, y heavy blades. Or you can equip them with something with high block rate, since Specters love to channel-block with melee.

Specters will rarely ever use secondaries unless when they go into bleed-out. The Kulstar can be good as a "flare" gun of sorts that can let you know if they are down, otherwise, it does not matter what secondary is equipped.

Since Specters will mostly use unmodded primaries, cannot compensate for lengthy travel time, and their DPS will be the weapon you equip, the most useful would be hit-scan, non-crit weapons with decent base damage output. You should avoid most projectile weapons and special weapons such as Synoid Simulor (Specter AI does not understand them). Sindicato weapons will not proc their effects while used by Specters.

Range-limited weapons might be less effective since Specters do not account for that behavior and do not move around much by themselves. But Glaxion, Amprex, Phage y escopetas seem to be exceptions and will produce a good "bodyguard" Specter for the cost of efficiency at long distances.

Weapons with innate elemental damage, high base status chance, or CC potential will make Specters useful past being just another source of damage. For example, a Specter equipped with an Amprex will quite often trigger procs, which helps with crowd control in close quarters.

Tenno Specters have some specific behavior towards some specific kinds of weapons:

  • arco weapons are an exception for the non-projectile weapon rule, as specters will always charge a full shot before firing and have almost pinpoint precision, meaning they will never miss unless the enemy is behind cover, and will usually land headshots, which does not happen with other weapon types.
  • Supra is also an exception, since travel time is fast enough.
  • Tenno Specters using throwing explosives will only detonate the grenade when the substance limit has been reached. They will, however, detonate the Penta's grenades when it is in proximity of an enemy. They aim the weapon so as to try to hit the enemy with the projectile. It does not seem that Specters are affected by self-inflicted damage due to close proximity detonation. Generally, specters seem to be better with the Penta than with the Tonkor due to better aiming and sustainability.
  • Dera does not have pinpoint accuracy with Specters, instead, it has some deviation per shot, much like a Tripulante, although the fire rate and overall damage output is still that of a player's Dera.

SurvivabilityEditar

  • Tenno Specters are affected by the Rejuvenecimiento Aura y Bendición de Trinity y by Renovación de Oberon, however cannot pick up Health Orbs.
  • Sanador Antiguos under Control mental, or their Sombras y Specter variations can heal Tenno Specters.
  • Tenno Specters do not lose shield or health after life support runs out in Supervivencia missions.
  • Tenno Specters are not affected by the Shield loss from Fuga criogénica, the "No Shields" challenge of Modo Pesadilla y el aura del Tóxico Antiguo.
  • It is possible to revive your Specter if it hasn't bled out yet, though they appear to have a negligible bleedout health limit and often die immediately.
  • Tenno Specters can revive other downed Tenno Specters, but cannot do so to a teammate.
  • Stationed Tenno Specters are quite vulnerable to ground slamming enemies, Arson Eximus and such, since they tend to quickly displace them into bad positions.

Notas Editar

  • Affinity earned by the specter goes to the player's frame.
  • Specters deployed in Modo Pesadilla missions will be hostile to the player and defense objectives as well as enemies.
    • Killing them gives affinity.
  • Tenno Specters are spawned from silver balls similar to those used by Vauban's abilities. This allows Specters to be spawned at a desired spot by throwing the ball to that location.
    • Tenno Specters cannot spawn if the Specter Ball is thrown to an out-of-bound place, e.g. behind a container or at the corner of the hallway.
  • Only a single Tenno Specter per player can be active at any time during a mission. Attempting to summon a second Specter will result in the previously active Specter being killed when the second one spawns. This does not apply to their Sindicato counterparts though, it is possible to use them together.
  • Following Tenno Specters will always Teletransportación to a player if left behind far enough.
  • Pre-built Specter Gear acquired as special mission rewards will use the previous loadout saved under the player's Specter tab in the Arsenal. If no previous loadout was saved, the Specter will not be able to be summoned.
  • Once Crafted, you can view your saved Specter loadouts under Specters in the Equipment menu.
  • Vapor specters are logically more efficient, despite the 'default' survivability, due to being able to craft 10 each time instead of waiting the 8 hour crafting timer for a single Cosmic with only marginally higher stats.

CuriosidadesEditar

  • Each Specter type can be visually distinguished from each other via their color (Which is applied on their Accents):
    • Vapor Specters have a bronze energy glow.
    • Phase Specters have a silver energy glow.
    • Force Specters have a golden energy glow.
    • Cosmic Specters have a white energy glow, with thin rings emanating out of them.
  • Before their release, specters were referred to as Bronze, Silver, Gold and Platinum specters, matching their current color distinctions.

ErroresEditar

  • Throwing the ball on shallow water will make it disappear.
  • Specters can be built using Zaws, however they do not seem to use them (or if they can, some don't at all) causing the specter to stop attacking when enemies get close.
  • When holding position, melee combat may cause the specter to become unresponsive. This can be fixed by ordering them to follow and hold their position again.

Historial de actualizacionesEditar

Revisión 25.3.3
  • Fixed an issue with Wisp Specters being unable to cast any abilities - Sol Gate is still unusable for now.

Actualización 22.11

  • Improved Specter firing logic during Hold Position.
  • Improved Specter fire rate when using Pacificadora.
  • Fixed Specters not being able to use Ability weapons with 0 max clip size (eg. Arco de Artemisa de Ivara).
  • Fixed Specters’ trying to melee while using ranged weapons that do not allow it.
  • Fixed incorrect Status Effect for Specters using Destello radial y Jabalina radial.

Actualización 22.10

  • Increased proficiency with Weapons, and power-casting logic. Virtually every power is now castable with only a few exceptions! Specters CANNOT cast the following Abilities: Minador de Vauban, Ivara's Zipline, Titania's Razorwing, Nekros’ Desecrate y Sombras de los muertos, Excalibur’s Exalted Blade, Valkyr’s Hysteria, Wukong’s Primal Fury, Cloud Walker, y Desafiar, Petrificar de Atlas y Tectonics, Limbo's entire kit (save for the damage aspect of Banish), and finally Zephyr’s Dive Bomb.
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