Elytron es un archwing de tipo ofensivo especializado en el bombardeo de áreas, capaz de infligir daño a múltiples enemigos con su variedad de misiles, y que presume de una gran resistencia entre los archwings.
Esto se refleja en su diseño industrial (con un amplio motor visible en cada ala) en comparación con el diseño natural y elegante de la Odonata.
Adquisición[]
El plano principal y el de los componentes de Elytron se pueden investigar en el laboratorio Tenno del dojo. El costo de replicación para el plano principal, el arnés, el sistema y las alas es de 15,000 créditos cada uno. Los planos solo se pueden adquirir después de completar la aventura El Archwing.
Fabricación[]
Requisitos de fabricación | |||||
---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
5 |
Tiempo: 36 hrs |
Acelerar: 50 | |||||
Precio del : 275 | Precio del : 15,000 | ||||
Arnés | |||||
15,000 |
1000 |
1 |
300 |
3 |
Tiempo: 6 hrs |
Acelerar: 25 | |||||
Alas | |||||
15,000 |
6000 |
2 |
5500 |
1,100 |
Tiempo: 6 hrs |
Acelerar: 25 | |||||
Sistemas | |||||
15,000 |
1 |
5 |
6000 |
3800 |
Tiempo: 6 hrs |
Acelerar: 25 | |||||
Laboratorio Tenno Requisitos de investigación
|
Errores[]
- Depurar Nucleo no afecta a los enemigos.
- A veces Bloomer no puede detonar de forma remota.
Habilidades[]
- Bloomer
- Depurar Núcleo
- Golpeador
- Cabeza Armada
Curiosidades[]
ENERGÍA 25 TECLA 1 |
Eclosionador Dispara un proyectil explosivo de alto rendimiento y detonación remota capaz de pegarse a los objetivos |
Fuerza:500 / 600 / 800 / 1000 | |
Duración:N/A | |||
Rango:120 / 160 / 200 / 240 m |
- The Elytron fires a projectile with slight tracking capabilities that will attempt to home in on the closest enemy within range; otherwise, the projectile will travel unguided in the direction of the HUD's target reticle. The projectile is capable of latching onto solid objects, including enemies, and can be remotely detonated by pressing the ability key again (default 1 ). The resulting explosion deals 500 / 600 / 800 / 1000 Explosión damage within 120 / 160 / 200 / 240 meters.
- Damage is affected por la fuerza de habilidad.
- Damage does not bypass obstacles in the environment and decreases with distance.
- Explosion radius is affected por el rango de habilidad.
- As the projectile is in motion, its linear velocity increases over time. If the projectile travels beyond the level's boundaries, it will disappear and Bloomer will reset.
- The projectile's position is indicated on the HUD and minimap.
- Use the in game map, which marks this rocket, and the distance counter to help acquire targets, although in the heat of battle this can be difficult. It's easier and more rewarding to lay traps.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 11.25 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad increases the explosion radius to 384 meters.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad increases the damage to 1550.
- Has no negative effect on this ability.
ENERGÍA 50 TECLA 2 |
Depurar núcleo Ventila el núcleo propulsor del archwing, confundiendo los proyectiles enemigos y haciéndolos detonar. |
Fuerza:N/A | |
Duración:10 / 12 / 14 / 16 s (contrail duration) 6 / 7 / 8 / 9 s (vent duration) | |||
Rango:N/A |
- The Elytron vents its propulsion core for 6 / 7 / 8 / 9 seconds, leaving a gaseous contrail that neutralizes enemy missiles and projectiles. The contrail lingers for 10 / 12 / 14 / 16 seconds before dissipating.
- Vent duration and contrail duration are affected by duración de habilidad.
- Works against missiles released by Instigador Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
- Cannot be recast until the venting duration has expired.
- With proper positioning, Core Vent's clouds can be used to form a temporary "wall" that prevents missiles from entering, which can be invaluable while defending points in Interceptación.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad increases the vent duration to 11.7 seconds and the contrail duration to 20.8 seconds.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 22.5 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
ENERGÍA 75 TECLA 3 |
Golpeador (Habilidad) Crea una tormenta localizada de explosiones castigadoras |
Fuerza:200 / 300 / 400 / 500 | |
Duración:1.5 / 2 / 2.5 / 3 s-1 (explosion frequency) 30 / 35 / 40 / 45 s (barrage duration) | |||
Rango:100 / 120 / 140 / 180 m (barrage radius) 32 / 40 / 60 / 80 m (explosion radius) |
- The Elytron launches an unguided remote beacon. Once the beacon makes contact with a solid object or is remotely detonated by pressing the ability again (default 3 ), the beacon explodes and marks a spherical area for bombardment with a radius of 100 / 120 / 140 / 180 meters. Explosions randomly occur within the bombardment sphere at a rate of 1.5 / 2 / 2.5 / 3 per second, and each explosion deals 200 / 300 / 400 / 500 Explosión damage within 32 / 40 / 60 / 80 meters. The bombardment lasts for 30 / 35 / 40 / 45 seconds.
- Damage is affected by fuerza de habilidad.
- Damage bypasses obstacles in the environment and decreases with distance.
- Explosion frequency and barrage duration are affected por la duración de habilidad.
- Barrage radius and explosion radius are affected por el rango de habilidad.
- Because of this, the covered area scales with rango de habilidad but the chance an enemy within the covered area gets hit by an explosion does not change.
- As the beacon is in motion, its linear velocity increases over time. If the beacon travels beyond 1600 meters, it will disappear and Thumper will reset.
- The beacon's position is indicated on the HUD and minimap.
- Can be recast after the beacon detonates. This allows for multiple bombardments to occur simultaneously, even in the same location.
- Will combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad increases the explosion frequency to 3.9 per second and the barrage duration to 58.5 seconds.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 33.75 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad increases the barrage radius to 288 meters and the explosion radius to 128 meters.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad increases the damage to 775.
- Has no negative effect on this ability.
ENERGÍA 100 TECLA 4 |
Ojiva Lanza un lento misil capaz de desatar una explosión masiva. |
Fuerza:1000 / 1250 / 1500 / 1750 | |
Duración:N/A | |||
Rango:120 / 180 / 200 / 240 m |
- The Elytron releases a reticle-guided missile that detonates on impact with any solid surface, including enemies. The resulting explosion deals 1000 / 1250 / 1500 / 1750 Explosión damage within 120 / 180 / 200 / 240 meters and violently pushes enemies a considerable distance.
- Damage is affected por la fuerza de habilidad.
- Damage bypasses obstacles in the environment and does not decrease with distance.
- Explosion radius is affected por el rango de habilidad.
- The missile is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
- Warhead can harm the Warframe if the missile explodes too closely. The affected Warframe will be dealt 30% of the ability's damage.
- As the missile is in motion, its linear velocity slowly increases over time until it reaches a maximum. If the missile travels beyond 1600 meters, it will automatically explode.
- The missile's position is indicated on the HUD and minimap.
- Can only be recast after the missile explodes. As such, only one instance of Warhead can be active at a time.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 45.0 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad has increases the explosion radius to 384 meters.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad increases the damage to 2712.5.
- Has no negative effect on this ability.
Archwing | |
---|---|
Amesha • Elytron • Itzal • Odonata • Odonata Prime | |
Armas de Archwing | |
Archcañón | Ayanga Kuva • Cortege • Corvas • Cyngas • Decuriones dobles • Fluctus • Grattler Imperator (Vándalo) • Larkspur • Mausolon • Morgha • Phaedra • Velocitus |
Archmelé | Agkuza • Centauro • Kaszas • Knux • Onorix • Rathbone • Veritux (Prisma) |
Exaltada | Arquebex |