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Última edición, 19-02-2019 por JARVIII


Tabla de eficiencia de habilidades

This chart shows effective Ability Efficiency for channeled abilities.

Ability Efficiency linearly affects the energy cost of Warframe abilities. All Warframes have a base Ability Efficiency of 100%; Ability Efficiency over 100% indicates a reduction of ability cost while Ability Efficiency below 100% indicates an increase in ability cost. The Arsenal will not display an Ability Efficiency above 175% because abilities cannot consume less than 25% of their base costs.

$ \text{Final Ability Cost}=\text{Ability Cost}(2-\text{Ability Efficiency}) $

Channeled abilities drain energy at a specified rate. Ability Efficiency affects the energy drained at each tick as expected, but because Duración de habilidades affects the amount of time between these ticks, the formula for effective Ability Efficiency for channeled abilities is as follows:

$ \text{Final Energy Drain}=\text{Energy Drain}(\frac{2-\text{Ability Efficiency}}{\text{Duración de habilidades}}) $

In the case of Duración de habilidades under 100%, Ability Efficiency above 175% is also taken into account, even though not depicted in the Upgrade-Menu. The final drain still cannot go below 25% of its base value. (See the graph on the right for examples.)

The in-game energy bar display is rounded down to the nearest whole number, but the costs of the abilities are not. This results in the discrepancies in the apparent cost of abilities with Ability Efficiency mods. For example, an ability with 25 energy base cost will cost 17.5 energy with maxed Aerodinamizar (+30%). If this ability is used multiple times in a row, it will appear to cost 18 energy, then 17 energy, then 18 energy, then 17 energy and so on.

Energy Drain for Toggled AbilitiesEditar

Some abilities are toggled on and last until the user turns them off or runs out of energy, such as Ember's Mundo en llamas or Chroma's Grito espectral. Energy drain for these toggled abilities depends on both Ability Efficiency as well as Duración de habilidades. See the related section for a full explanation.

ModifiersEditar

Aerodinamizar, Experiencia fugaz, Rabia ciega and the positive Ability Efficiency Arcane Helmets stack additively. Stacking with Casco Meridian de Trinity or Casco Scorpion de Ash does not appear to follow this formula; this suggests stacking is different when you have a helmet that reduces Ability Efficiency.

ModsEditar

Experiencia fugaz and Aerodinamizar reduce ability costs linearly based on the percentage shown on the mod card. Rabia ciega, instead, increases ability costs.

Arcane HelmetsEditar

Arcane Helmets also reduce (or increase) ability costs linearly based on the percentage shown on the mod card. The following helmets affect Ability Efficiency:

Véase tambiénEditar

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