Disipación de emergencia es un aumento arcano para el Operador que permite cancelar la Honda del Vacío con el botón de disparo ( por defecto, Clic Izquierdo ), provocando la disipación del punto final en un radio de 10 metros. Los enemigos alcanzados por la disipación generan partículas de energía recolectables.
Efecto[]
Rango | Radio de disipación | Recuperación de energía |
---|---|---|
0 | 10m | 5 |
1 | 10m | 6 |
2 | 10m | 7 |
3 | 10m | 8 |
4 | 10m | 9 |
5 | 10m | 10 |
Adquisición[]
Disipación de emergencia se puede adquirir con Cavalero por 10,000 de reputación, requiriendo el rango 5 - Ángel con los inquebrantables. También puede conseguirse de los Centuriones Thrax, los Legatus Thrax y los Ángeles del Vacío en la Zariman Diez Cero.
Fuente | Probabilidad | Esperado | Casi garantizado |
---|---|---|---|
Centurión Thrax | 0.33% | ~ 299 Asesinatos |
2067 ± 689 Asesinatos |
Legatus Thrax | 0.33% | ~ 299 Asesinatos |
2067 ± 689 Asesinatos |
Ángel del Vacío | 1.67% | ~ 59 Asesinatos |
410 ± 136 Asesinatos |
Ángel del Vacío Voraz | 0.67% | ~ 149 Asesinatos |
1032 ± 344 Asesinatos |
Consejos de recolección[]
- Los enemigos Thrax abundan en las misiones de Defensa móvil y Cascadas del vacío.
- El hallazgo de arcanos en la Zariman se considera como un hallazgo de mods, y por lo tanto son afectados por El camino de acero y por el Potenciador de probabilidad de hallazgo de mods.
Notas[]
- Hay un retraso de 1.5 segundos antes de que el mismo enemigo pueda generar partícula adicionales.
- Regenera energía para Operadores, Warframes y Necramechs.
- Regenera energía durante la canalización de habilidades como
Danza macabra de
Revenant.
- Las partículas flotarán en el aire y se desplazarán en una dirección aleatoria cuando aparezcan. Desaparecerán a los 10 segundos si no se recogen.
- Las partículas son atraídas por Aspiradora y Buscar.
- Las partículas no son atraídas por las habilidades de vórtice, como Trampa del vacío de la escuela
Vazarin.
Historial de actualizaciones[]
- Fixed Energy Motes generated by the Emergence Dissipate Arcane not providing Energy if picked up by Necramech.
- ARCANE STAT CHANGES PER RANK
We’ve adjusted the values of older Arcanes with the goal of making lower rank Arcanes more viable, and more desirable while collecting as a result. In short, there are three stats that each Arcane tends to have (speaking generally) -- for example, a percentage chance, a stat buff, and the duration of the buff.
Certain Arcanes increase all of these stats per rank (making them scale exponentially), but we are changing it so that only one stat is affected by rank (making it scale linearly). The other stats will now be at the max-rank value regardless of the Arcane Rank, thereby buffing lower-rank Arcanes as a result.
For example, using Arcane Fury.
- Previous:
- The unranked values were as follows: “On Critical Hit: 10% chance for +30% Melee Damage to Melee Weapons for 3s”
- The max rank values were as follows: “On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s”
- New:
- With these changes, the unranked values are as follows: “On Critical Hit: 60% chance for +30% Melee Damage to Melee Weapons for 18s”
- With these changes, the max rank values remain the same as before: “On Critical Hit: 60% chance for +180% Melee Damage to Melee Weapons for 18s”
This change mostly affects older Arcanes that don’t already fit this new formula (with the exception of Arcane Barrier*), as the majority of newer Arcanes already follow this system. The Arcanes listed below are formatted to showcase which stats have been changed from scaling to constant (with the old “Unranked” value in brackets), and which stats will still increase with rank, using the # / # format. For the sake of clarity, we are only sharing unranked and max rank stat values, not the incremental value changes for ranks between them.
Emergence Dissipate
WHILE IN VOID SLING: Press the weapon firing input to dissipate the endpoint in a 10m (was 7.5m) radius. Enemies hit have a 100% (was 50%) chance to create a short lived Void Mote that replenishes 5/10 energy on pick up.
- We have also made the following changes to Emergence Dissipate:
- Void Motes are no longer affected by ‘vortex’ abilities like Void Snare.
- Added a 1.5 second delay between generating Void Mote from the same enemy.
- Emergence Dissipate was conceptualized as a weaker alternative to Zenurik’s energy gain, but ended up being even stronger than the Energy-focused school in certain cases, going against the Focus rework goals of each school having a unique niche. The above changes also seek to maintain the original goals we had with Void Sling; to encourage a more controlled behavior instead of a spam-centric loop. The slight cooldown motivates more mindful gameplay, but with the benefit of the stat buffs it has received for lower levels.
- Now that the chance is guaranteed, the new description is “WHILE IN VOID SLING: Press [fire input] to dissipate the endpoint in a 10m radius. Enemies hit create a short lived Void Mote that replenishes 5/10 energy on pick up.
- Introducido.