Fecha de lanzamiento: 13 de diciembre de 2024
Cyte-09 puso su mira en la Actualización 37.
Adquisición[]
El plano principal de Cyte-09 se obtiene como recompensa al final de la aventura Los Hex. Los planos de sus componentes se obtienen como recompensa poco común en los contratos del Centro comercial de Höllvania.
Los planos también se pueden obtener hablando con Amir Beckett, a cambio de reputación de Hex. Los componentes requiren rango 2 y el plano principal, rango 4.
Fabricación[]
| Requisitos de fabricación | |||||
|---|---|---|---|---|---|
25,000 |
1 |
1 |
1 |
1 |
Tiempo: 24 hrs |
| Acelerar: 50 | |||||
| Precio del |
Precio del | ||||
| Neurópticas | |||||
15,000 |
Muestra de Efervon 60 |
Quitina Techrot 40 |
2 |
1 |
Tiempo: 12 hrs |
| Acelerar: 25 | |||||
| Chasis | |||||
15,000 |
Fragmento de lona de Höllvania 200 |
Arco-Repetidor experimental 6 |
Placa base Techrot 8 |
1000 |
Tiempo: 12 hrs |
| Acelerar: 25 | |||||
| Sistemas | |||||
15,000 |
Muestra de Efervon 24 |
500 |
Arco-Repetidor experimental 4 |
Placa base Techrot 6 |
Tiempo: 12 hrs |
| Acelerar: 25 | |||||
Curiosidades[]
- Cyte-09 es el 59º Warframe único en ser lanzado.
- A pesar de que se anunció en la TennoCon 2024,
Koumei fue lanzada antes. - Sus habilidades se mostraron en el Devstream 183.
- A pesar de que se anunció en la TennoCon 2024,
Referencias[]
Pasiva[]
Las muertes por puntos débiles aumentan la probabilidad crítica del punto débil de Cyte-09 en un 1% hasta un 300%% por la duración de la misión actual.
Habilidades[]
|
![]() ENERGÍA TECLA N/A |
Escaneo Coloca una antena que proyecta un escaneo de ondas hacia adelante. Los enemigos detectados sufren mayor daño en los puntos débiles y se hacen visibles a través de las paredes. Las armas obtienen penetración. |
|
5s (duración del escaneo) | |||
10m (perforación del arma contra cuerpos enemigos) | |||
| Misc:75° (ángulo) 3s (intervalo de pulso) Los puntos débiles y la silueta se resaltan a través del terreno ∞ (el arma penetra el terreno) 3 (antenas máximas) |
- Cyte-09 expends "Ability Efficiency" wasn't found in Module:Stats/data25 energy to plant an antenna that scans enemies within "Ability Range" wasn't found in Module:Stats/data45 / 50 / 55 / 60 meters at a 75 degree frontal angle, lasting for "Ability Duration" wasn't found in Module:Stats/data20 / 25 / 30 / 35 seconds. The antenna is an Invulnerable intangible stationary object that pulses a scanner wave every ? seconds. When washed over by the wave, enemies are detected for "Ability Duration" wasn't found in Module:Stats/data5 seconds, having their silhouette and weak spots highlighted through walls and receive "Ability Strength" wasn't found in Module:Stats/data30% / 45% / 60% / 75% increased damage to weak spots. While an antenna is active, Cyte-09's primary and secondary Weapons gain "Ability Range" wasn't found in Module:Stats/data10 meter Punch Through against enemy bodies and infinite punch through against terrain. A maximum of 3 antennas can be planted.
- When casting the ability, Cyte-09 rises into the air then drops to the ground to slam the antenna in front of him. The antenna can be placed on solid surfaces and in mid-air.
- Enemies scanned by Seek are marked on the minimap for all players.
- Detected enemies are only highlighted through walls for the user and allied Cyte-09 Warframes.
- Ability Synergy: Seek highlights weak points for Cyte-09's 1% Critical Chance from weak point kills passive,
Evasión's duration extension and health restore, and
Neutralización's ricochet. - When Cyte-09 has undergone Polarization via Forma, his primary energy color highlights the weak spots, while his secondary energy color highlights the enemy's silhouette.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
|
![]() ENERGÍA TECLA N/A |
Suministro Lanza dos Paquetes de Munición Elemental que recargan instantáneamente el cargador del arma activa y otorgan al arma una instancia adicional del Daño Elemental y el Efecto de Estado seleccionados. Recargar elimina el efecto. Los rifles de francotirador obtienen daño adicional. Mantiene la habilidad de seleccionar el tipo de daño elemental. |
20% / 30% / 40% / 50% (bonificación de daño de francotirador) |
| Misc:Recargar el cargador del arma de fuego 2 (paquetes de munición) Bonificación de daño propio al lanzar Pérdida de bonificación de daño al recargar ∞ (duración del paquete de munición) 6 (máximo de paquetes de munición) |
- Cyte-09 expends "Ability Efficiency" wasn't found in Module:Stats/data50 energy to instantly Reload his currently equipped weapon while throwing forward 2 ammo packs. Looting the Ammo packs will instantly refill the equipped weapon's magazine, receiving an additional instance of "Ability Strength" wasn't found in Module:Stats/data10% / 15% / 20% / 25% damage ("Ability Strength" wasn't found in Module:Stats/data20% / 30% / 40% / 50% for Sniper Rifles) and guaranteed status effects from the selected element; on cast, Cyte-09 automatically enhances his currently held primary weapon, secondary weapon, or
Neutralización's
Neutralizer sniper rifle with an elemental damage bonus. Reloading the weapon (default R ) while buffed by Resupply will clear the elemental damage bonus. Ammo packs last indefinitely until collected and up to 6 ammo packs may be deployed on the field at once.
- All players have their own instance of ammo packs. One player collecting an ammo pack will not remove another player's ammo pack from the mission.
- Resupply ammo packs use a unique model exclusive to Cyte-09, and display their elemental damage type icon overhead.
- All allied
Tenno can see the elemental damage type icons on their mini-map to locate specific ammo packs. - The held weapon at full magazine can only gain one elemental damage bonus at a time. Upon using at least one ammo, the weapon can gain the elemental damage bonus from another Resupply ammo pack on the ground.
- Resupply ammo packs only refill ammo up to the magazine maximum amount, and will not restore the reserve ammo count.
- Archguns and battery weapons (including Kitguns equipped with
Carga de Pax) do not benefit from Resupply ammo packs.
- Hold the ability to open a Gear wheel to select the elemental damage type of the reload and ammo packs:
Calor,
Frío,
Eléctrico,
Toxina,
Explosión,
Radiación,
Gas,
Magnético,
Viral,
Corrosivo, randomize, or lastly selected. Tap the ability to deploy the last selected element.
- By default, tap cast starts as randomize.
- Ability Synergy:
Neutralización's
Neutralizer is a sniper rifle and thus receives the doubled damage bonus from Resupply's ammo packs.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
|
![]() ENERGÍA TECLA N/A |
Evasión Salta hacia atrás y vuélvete invisible por un corto tiempo. Matar enemigos en sus puntos débiles extiende la duración y cura a Cyte-09. |
|
2s (duración extendida) 30s (duración máxima) | |||
| Misc:Limpieza de estado al lanzar. Omisión del retraso de recarga de escudo al lanzar. ? m (esquivar hacia atrás). 60s (tiempo de reutilización). |
- Cyte-09 expends "Ability Efficiency" wasn't found in Module:Stats/data75 energy to dodge backward ? meters, cleansing himself of Status Effects, bypasses his Shield regeneration delay, and becoming Invisible for "Ability Duration" wasn't found in Module:Stats/data10 seconds. Weak point kills extend the ability's duration for "Ability Duration" wasn't found in Module:Stats/data2 seconds to a maximum of "Ability Duration" wasn't found in Module:Stats/data30 seconds and restores Cyte-09's Health by an "Ability Strength" wasn't found in Module:Stats/data25 / 50 / 75 / 100. Has a cooldown of 60 seconds.
- The ability's cooldown starts immediately when Evade's duration timer begins to count down.
- Maximum ability duration is a cap on current duration, not total duration. It is still possible to remain invisible indefinitely as long as one can continue to make weak point kills.
- Cannot be recast while active or on cooldown.
- Ability Synergy:
Escaneo highlights weak points for Evade's duration extension and health restore. - Cyte-09 possesses two Appearance Auxiliary Attachments that make him more visible to players during his Evade: Semi-Cloak, which makes the Warframe semi-transparent; and Glow-Cloak, which produces an opaque glow. These appearances are affected by primary energy color and do not alter how enemies perceive the player.
- Subsuming Cyte-09 to the Helminth will offer Evade and its augments to be used by other Warframes.
- However, Subsumed Evade's base duration is reduced to "Ability Duration" wasn't found in Module:Stats/data10 seconds and is capped at "Ability Duration" wasn't found in Module:Stats/data 15 seconds.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
- If playing as client, enemies can still see and attack during Evade when its duration has been extended. Known issue requiring code fix for a later update.
|
![]() ENERGÍA TECLA N/A |
Neutralización Invoca al Neutralizador, el exaltado rifle de francotirador de Cyte-09. Las balas rebotan en los puntos débiles para buscar otros puntos débiles cercanos. El fuego alternativo lanza una granada de |
|
| Misc:4 (número de rebotes) 20% (pérdida de daño por rebote) 10m (alcance de tambaleo del enemigo al lanzar) |
- Cyte-09 expends "Ability Efficiency" wasn't found in Module:Stats/data5 energy to summon the Exalted Weapon sniper rifle
Neutralizer. Cyte-09 staggers enemies within 10 meters when summoning Neutralizer. - Neutralizer has its own unique statistics:
- Primary fire shoots semi-automatic sniper rounds.
- Consumes "Ability Efficiency" wasn't found in Module:Stats/data10 energy per shot.
- Base damage is 255 weighted toward
Perforación, with a damage multiplier of "Ability Strength" wasn't found in Module:Stats/data1x / 1.08x / 1.16x / 1.25x. - Shots have a 45% critical chance, 3x critical multiplier, 10% status chance, 1.0 fire rate, 2.5 meter punch through, and a magazine size of 12 with a reload speed of 2.25 seconds.
- On weak point hits, the bullet ricochets up to 4 times within "Ability Range" wasn't found in Module:Stats/data10 meters of the target, with a damage loss of 20% per ricochet.
- Three zoom modes:
- First zoom has 2.5x zoom distance and +40% critical damage multiplier.
- Second zoom has 4.0x zoom distance and +60% critical damage multiplier.
- Third zoom has 8.0x zoom distance and +80% critical damage multiplier.
- Alternate Fire launches a grenade that inflicts 10 "Cold" wasn't found in Module:DamageTypes/data stacks and leaves a lingering field that lasts 5 seconds.
- Consumes "Ability Efficiency" wasn't found in Module:Stats/data20 energy and 3 ammo per shot.
- Base damage is "Ability Strength" wasn't found in Module:Stats/data25 pure "Cold" wasn't found in Module:DamageTypes/data, with a damage multiplier of "Ability Strength" wasn't found in Module:Stats/data1x / 1.08x / 1.16x / 1.25x.
- Shots have a 30% critical chance, 2x critical multiplier, 0% status chance, and explodes in a 10 meter radius with 60% damage falloff.
- Damage is affected by "Ability Strength" wasn't found in Module:Stats/data and most primary weapon mods.
- The mods that can be equipped on and affect Neutralizer include:
- damage (e.g. "Serration" wasn't found in Module:Mods/data)
- physical (e.g. "Sawtooth Clip" wasn't found in Module:Mods/data)
- Has no effect on the alternate fire due to not having any physical damage.
- elemental (e.g. "Hellfire" wasn't found in Module:Mods/data)
- Faction (e.g. "Bane of Grineer" wasn't found in Module:Mods/data)
- Fire rate (e.g. "Speed Trigger" wasn't found in Module:Mods/data)
- Multishot (e.g. "Split Chamber" wasn't found in Module:Mods/data)
- Punch through (e.g. "Metal Auger" wasn't found in Module:Mods/data)
- Critical chance and critical multiplier (e.g. "Point Strike" wasn't found in Module:Mods/data and "Vital Sense" wasn't found in Module:Mods/data)
- Status chance (e.g. "Rifle Aptitude" wasn't found in Module:Mods/data and "Malignant Force" wasn't found in Module:Mods/data)
- sniper (e.g. "Target Acquired" wasn't found in Module:Mods/data)
- While officially Set Mod bonuses do not affect Exalted Weapons, the effect of Vigilante Mods still apply, as long as they aren’t equipped on Neutralizer itself.
- The mods that can be equipped on and affect Neutralizer include:
- Neutralizer can not be equipped with Acolyte Mods (e.g. "Argon Scope" wasn't found in Module:Mods/data) or Amalgam Mods (e.g. "Amalgam Serration" wasn't found in Module:Mods/data).
- Riven Mods are not generated for Neutralizer.
- Primary fire shoots semi-automatic sniper rounds.
- Ability Synergy:
- Kills from Neutralize's primary fire ricochet counts as a separate kill for Cyte-09's 1% Critical Chance from weak point kills passive.
Escaneo highlights weak points for Neutralize's primary fire ricochet.- Neutralizer is a sniper rifle that receives the doubled damage bonus from
Suministro's ammo packs.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
| Mods de Fuerza | Mods de Duración | Mods de Rango |
|---|---|---|
Cyte-09/Equipamiento
Cyte-09/Multimedia
| Warframes | |
|---|---|
| Atributos • Helminto • Aumentos • Comparar Todos • Cosméticos |




































































