Última edición, 02-10-2020 por JARVIII

Tecnología Consciente mezclada con diseño corpus forman a esta arma de fuego letal. Completamente automática, dispara proyectiles rebotantes guiados que liberan una pequeña nube de gas al impacto. El disparo alternativo descarga todo el cargador en una sola ráfaga sin guía.

La Cyanex es una pistola automática Amalgama producida por Corpus que incorpora tecnología Consciente en su diseño. Dispara proyectiles dirigidos que rebotan haciendo daño por

Gas n.png Gas

, complementado por su alta probabilidad de estado. Su disparo alternativo consume el resto del cargador como una sola ráfaga automática con una precisión mortal y un retroceso bajo, pero sin daño por

Gas n.png Gas

y propiedades de rebote y rebote. Se puede investigar desde el laboratorio de energía en el dojo.


Requisitos de fabricación
Créditos.png
20,000
Fieldron.png
5
Nano esporas.png
8,750
Hexenon64.png
250
Forma.png
1
Tiempo: 12 hrs
Acelerar: 35 Platinum.png
Precio del MarketIcon.png: 175 Platinum.png Precio del Blueprint2.svg: N/A


Características[editar | editar código]

Este arma inflige principalmente daño de

, en su fuego primario, y daño

en su disparo alternativo.

Ventajas:

  • Primary Fire launches homing projectiles.
    • High damage – effective against escudos.
    • Innate
      Gas n.png Gas
      damage – effective against Infested and Infested Flesh.
    • Homes in on enemies within 15° degrees.
    • Projectiles ricochet once and can bounce off of enemies.
      • This allows one to fire at a wall and kill an enemy behind cover, or kill two enemies with one shot, supplemented by its homing ability.
    • Projectiles explode in 0.7 meter radius on impact with a surface or enemy.
  • Disparo alternativo unleashes all remaining rounds in the magazine as a single full-automatic burst with increased cadencia de fuego.
  • Muy alta probabilidad de estado.
  • Mod TT 20px.pngFuerza magnum's precisión penalty is minimal on this weapon.

Desventajas:

  • Primary Fire:
    • No o damage – less effective against armadura y salud.
      • Damage cannot be increased with y mods.
        • The physical contact projectile deals only damage, while explosion itself deals only
          Gas n.png Gas
          damage, therefore the explosion does not benefit from any physical damage mods.
    • Innate
      Gas n.png Gas
      damage – less effective against Flesh and Cloned Flesh.
    • Explosion inflicts auto-tambaleo.
    • Explosion has linear damage falloff from 100% to 80% from central impact.
    • Extremely low precisión, although mitigated by its homing capabilities.
    • Homing ability of projectiles is hampered by a wide arc, and can often ignore close-range enemies unless aimed point-blank.
  • Low magazine size for its cadencia de fuego; requires frequent reloading.
  • Projectiles have travel time.
  • Very low critical chance.
  • Lowest critical multiplier of all secondary weapons in the game.
  • Fairly slow reload speed.

Notas[editar | editar código]

  • If Atravesar is equipped on the weapon, the Primary Fire projectile loses its homing capabilities after punching through an enemy.
  • The disparo alternativo of the Cyanex will eject all of the remaining ammunition in the magazine in a single burst
    • If buffed with unlimited ammo such as from the Reactant Buff, the weapon will only fire its magazine amount at a time, with small delays between each trigger pull.
  • The component of the Primary Fire's base damage is not considered for the
    Gas n.png Gas
    proc damage calculations.

Consejos[editar | editar código]

  • Due to the pistol's tendency to run out of ammo very frequently it may be wise to use mods that increase reloading speed, such as {{Mod}} "Quickdraw" not found and {{Mod}} "Stunning Speed" not found.
  • Equipping a Riven mod with a negative Projectile Speed stat greatly improves the gun's tracking capabilities.
  • While the damage is fairly low per hit, the Cyanex is ideal for a {{Mod}} "Condition Overload" not found built melee weapon, and most especially the Orvius.png Orvius as it can suspend an enemy and deal radial damage, which is boosted by the Cyanex's projectiles bouncing between all enemies. While it does not have the benefits of opening enemies up for stealth damage like the Zakti.png Zakti the Cyanex can effectively apply status to much larger groups and in a shorter period, and thus apply more status procs to a group.

Curiosidades[editar | editar código]

  • The weapon's name is very likely derived from Cyanide, a highly toxic chemical compound.
  • The Cyanex and Komorex.png Komorex are the only two Energy Lab Research weapons with a 12 hour build time.
  • The codex description for the Amalgam Machinist, an enemy that uses this weapon, refers to the Cyanex as a "plasma assault rifle" despite being a pistol.

Véase también[editar | editar código]

  • Komorex.png Komorex, the primary counterpart to this weapon.
  • Akarius.png Akarius, another secondary with homing projectiles.

Historial de actualizaciones[editar | editar código]

Revisión 27.2.2

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Cyanex: 20%

Actualización 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Cyanex

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Actualización 25.8

October 2019 Riven Disposition Change
  • Cyanex: 1->0.85

Actualización 25.7

Revisión 25.0.4

  • Removed self damage from the Cyanex.

Actualización 25

  • Introducción al juego.
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