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Última edición, 17-02-2019 por JARVIII


Evocando el diseño de los arcos antiguos, el gran impacto del Cernos es perfecto para dar caza a los enemigos altamente blindados.
The Cernos is a Tenno bow, specializing in damaging escudos by specializing in damage. Much like other bows, it functions with a charge mechanic, and sports very high accuracy at range, despite the arrow drop. It is most effective against the Corpus as it can easily break through their escudos, but is less effective against the Grineer and Infested, due to a lack of other damage types.

This weapon can be sold for 7.500 Credits64, it is also a material requisito for Cernos mutalítica.


Requisitos de fabricación
Credits64
15,000
Gallium64
3
Plastids64
700
PolymerBundle64
600
Ferrite64
1,750
Tiempo: 12 hrs
Acelerar: 45 Platinum64
Precio del MarketIcon: 225 Platinum64 Precio del Blueprint2: 20,000 Credits64


CaractarísticasEditar

This weapon deals primarily damage.

Advantages:

Disadvantages:

  • Needs to be charged to deal max damage.
  • Low and damage – less effective against Armadura y Salud.
  • Slow firerate renders the Cernos ill-suited for close-range combat.

Comparisons

Configuraciones para el armaEditar

TipsEditar

  • Due to the weapon's high damage but low and damage, consider using this to drain the enemies' escudo first then finish them with other weapons which have higher damage where the Cernos lacks. Alternatively, consider making this your main bow for going against Corpus troops, the majority of which have high escudos but very low Salud.
  • With a maxed Punto de impacto y Retraso crítico mods, it is possible to raise the Cernos' probabilidad crítica to 104.3%, ensuring that all shots will deal critical damage.

TriviaEditar

  • The name "Cernos" means "horn" in Gaulish.
  • Being an Impact oriented bow, the Cernos uses arrows with a mace-like head, with a larger impact area. This spreads the kinetic energy of the arrows across a wider area, creating a blunt impact.

Véase tambiénEditar

Historial de actualizacionesEditar

Actualización 22.12
  • El rango de maestría aumentó de 0 a 6
  • El daño por disparo cargado aumentó de 200 a 220
  • La velocidad de carga aumentó de 1 a 0.5 segundos
  • La posibilidad de estado aumentó del 10% al 18%
  • La probabilidad crítica aumentó de 35% a 36%
ArmasDañoComparar TodoCosméticos

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