FANDOM


Última edición, 06-09-2019 por JARVIII

Cautivar Cautivar simbolo
ENERGÍA
25
TECLA
1
Cautivar
Convierte al objetivo en un esclavo devoto. Los esclavos se vuelven en contra de sus aliados y cautivan al causar daño. Al morir, se desintegran en un dañino pilar de energía. La horda de esclavos se mantiene bajo el hechizo de Revenant hasta que la habilidad se agote.


Energy Cost (Piel hipnotizante stun): 0

Fuerza:250 / 500 / 750 / 1,000 (damage / sec)
Duración:15 / 20 / 25 / 30 s (thrall duration)
10 s (pillar duration)
Rango:10 / 15 / 20 / 25 m (cast range)
0.5 / 1 / 1.5 / 2 m (effect radius)
Misc:7 (max thralls active)

  • Revenant releases his Sentient energy onto an enemy target within a range of 10 / 15 / 20 / 25 meters, converting it into a thrall that is forced to fight for the Tenno cause. Thrall attacks spread the affliction to other enemies, also converting them into thralls up to a maximum of 7; all thralls remain under Revenant's control for 15 / 20 / 25 / 30 seconds.
    • Duration is affected by duración de habilidades.
    • Cast range is affected by rango de habilidades.
    • Casting speed is affected by Talento natural y Derivación rápida.
    • Number of max thralls active is not affected by mods.
    • The number of active thralls is tracked by the buff icon beside the shield and health bars.
    • Thralls are tracked on the minimap as allied units represented by blue dots.
    • Thralls can be attacked and damaged by all sources, whether from their own allies or Revenant's and his team's weapons and abilities.
      • Attack, and Proc on Thralls with damage weapons will result in turning Thralls back to enemy state while in Proc duration.
  • On death, thralls leave behind an energy pillar that lasts for 10 seconds, inflicting 250 / 500 / 750 / 1,000 damage per second to all enemies within a 0.5 / 1 / 1.5 / 2 meter radius.
  • Synergy: Enthrall synergizes with Revenant's other abilities when used in tandem
    • Enthrall costs no energy when used on an enemy stunned by Piel hipnotizante.
    • Drenar steals additional shields and health from thralls.
    • Thralls killed by Danza macabra leave behind pickups that grant sobreescudo for Revenant and his allies.
  • Can be cast on a new enemy target if below the number of max thralls active.
  • Cannot be recast on enemies already affected by Enthrall.
  • Casting Enthrall is a Acción con una mano that allows the player to perform attacks, movement and parkour Maniobra.
  • Revenant visually extends his left arm forward and channels a stream of Sentient energy that envelops the target, creating an upward surge of energy particles that appears on the enemy until it is under his control.
  • Thralls are visually distinguished from other enemies by a spectral Eidolon Vomvalista mask and orbiting spines floating above their head.
  • Revenant's Sentient energy trail, energy particles, thrall Vomvalyst mask and spine sparks, and energy pillar colors are affected by Revenant's chosen Warframe energy color.

Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.

MISSING


Véase tambiénEditar

El contenido de la comunidad está disponible bajo CC-BY-SA a menos que se indique lo contrario.