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Wiki Warframe Español
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'''Cadencia de fuego''' es la frecuencia con la que los proyectiles son disparados por segundo. Existen varios modificadores ([[mods]]) que pueden ser usados para incrementar o reducir la cadencia de fuego tanto para [[:Category:Armas Primarias|primarias]] y [[:Categoría:Armas Secundarias|secundarias]]. Es aplicable a balas, lásers, flechas y proyectiles lanzados a mano.
+
'''Cadencia de fuego''' es la frecuencia con la que los proyectiles son disparados por segundo. Existen varios modificadores ([[mods]]) que pueden ser usados para incrementar o reducir la cadencia de fuego tanto para [[:Categoría:Arma primaria|primarias]] y [[:Categoría:Arma secundaria|secundarias]]. Es aplicable a balas, lásers, flechas y proyectiles lanzados a mano.
   
Modificadores que incrementan la cadencia de fuego también reducen el tiempo giratorio de cañones en armas como la [[Gorgon]], [[Rifle Deth Machine]], [[Soma]], [[Cestra]], y [[Supra]]. También reducen el tiempo de carga de arcos y otras armas que necesitan ser cargadas antes de disparar como la [[Ogris]], [[Miter]], [[Stug]], [[Ballistica]] y [[Lanka|Lanka.]] Para armas de ráfaga, como la [[Burston]] y [[Tiberon]] la cadencia de fuego afecta tanto a la velocidad de la ráfaga como a la velocidad entre ráfagas desde la  {{ver|17.4.3}} . Armas de disparo continuo como la [[Ignis]] y el [[Rifle de Flujo]] no tienen efectos visuales adicionales cuando se aplican modificadores de cadencia de fuego, sin embargo aumenta el ritmo al que infligen daño.
+
Modificadores que incrementan la cadencia de fuego también reducen el tiempo giratorio de cañones en armas como la [[Gorgon]], [[Rifle Deth Machine]], [[Soma]], [[Cestra]], y [[Supra]]. También reducen el tiempo de carga de arcos y otras armas que necesitan ser cargadas antes de disparar como la [[Ogris]], [[Miter]], [[Stug]], [[Ballistica]] y [[Lanka|Lanka.]] Para armas de ráfaga, como la [[Burston]] y [[Tiberon]] la cadencia de fuego afecta tanto a la velocidad de la ráfaga como a la velocidad entre ráfagas desde la  {{ver|17.4.3}} . Armas de disparo continuo como la [[Ignis]] y el [[Rifle de flujo]] no tienen efectos visuales adicionales cuando se aplican modificadores de cadencia de fuego, sin embargo aumenta el ritmo al que infligen daño.
   
 
Alta cadencia de fuego puede alimentar el efecto de [[Retroceso]] del arma. Para algunas armas, bajar la cadencia de fuego puede mejorar la puntería y precisión del jugador.
 
Alta cadencia de fuego puede alimentar el efecto de [[Retroceso]] del arma. Para algunas armas, bajar la cadencia de fuego puede mejorar la puntería y precisión del jugador.
   
==Modificadores de Cadencia de fuego==
+
==Mods de cadencia de fuego==
 
<div class="tabbertab-borderless">
 
<div class="tabbertab-borderless">
{{#tag:tabber|Standard =
+
{{#tag:tabber|Estándar=
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Experto en arch-cañones.png|link=Experto en arch-cañones
 
Gatillo veloz.png|link=Gatillo veloz
 
Gatillo veloz.png|link=Gatillo veloz
 
Escopeta de gatillo fácil.png|link=Escopeta de gatillo fácil
 
Escopeta de gatillo fácil.png|link=Escopeta de gatillo fácil
Línea 15: Línea 16:
 
Gatillo automático.png|link=Gatillo automático
 
Gatillo automático.png|link=Gatillo automático
 
</gallery>
 
</gallery>
{{!}}-{{!}}Nightmare =
+
{{!}}-{{!}}Pesadilla=
Dual-stat fire rate mods are obtained from [[Nightmare Mode]] missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for '''stacking''' or diverse builds.
+
Dual-stat fire rate mods are obtained from [[Modo Pesadilla]] missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for '''stacking''' or diverse builds.
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
Despedazar.png|link=Despedazar
 
Despedazar.png|link=Despedazar
Línea 22: Línea 23:
 
Torrente letal.png|link=Torrente letal
 
Torrente letal.png|link=Torrente letal
 
</gallery>
 
</gallery>
{{!}}-{{!}}Corrupt (Bonus) =
+
{{!}}-{{!}}Corrupto (Aumento) =
 
These mods are found within vaults of the [[Derrelicto Orokin]] missions, increasing fire rate at the expense of other weapon stats.
 
These mods are found within vaults of the [[Derrelicto Orokin]] missions, increasing fire rate at the expense of other weapon stats.
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
Línea 29: Línea 30:
 
Agilidad anémica.png|link=Agilidad anémica
 
Agilidad anémica.png|link=Agilidad anémica
 
</gallery>
 
</gallery>
{{!}}-{{!}}Corrupt (Penalty) =
+
{{!}}-{{!}}Corrupto (Reducción) =
 
Found in [[Derrelicto Orokin]] missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.
 
Found in [[Derrelicto Orokin]] missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3">
Línea 38: Línea 39:
 
Proyectil viciado.png|link=Proyectil viciado
 
Proyectil viciado.png|link=Proyectil viciado
 
</gallery>
 
</gallery>
{{!}}-{{!}}Acolyte =
+
{{!}}-{{!}}Acólito=
 
These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.
 
These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
Línea 44: Línea 45:
 
Cargador de repetición.png|link=Cargador de repetición
 
Cargador de repetición.png|link=Cargador de repetición
 
Cargador presurizado.png|link=Cargador presurizado
 
Cargador presurizado.png|link=Cargador presurizado
  +
</gallery>
  +
{{!}}-{{!}}Set =
  +
These mods are dropped by Grineer Commanders on the [[Las llanuras de Eidolon]], and may also be awarded by completing Ostron Bounties available in [[Cetus]]. They provide additional bonuses based on the number of set mods presently equipped.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Fervor del vigilante.png|link=Fervor del vigilante
  +
</gallery>
  +
{{!}}-{{!}}Prime =
  +
These mods are the [[Prime]] variants of the normal fire-rate mods.
  +
<gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Despedazar Prime.png|link=Despedazar Prime
 
</gallery>
 
</gallery>
 
}}</div>
 
}}</div>
   
==Charged Weapons==
+
==Arma de carga==
 
For weapons that use a charge mechanic, fire rate mods will increase the '''charge rate'''. Note that this increases the speed at which these weapons charge, which is ''not'' the same as lowering the charge time directly:
 
For weapons that use a charge mechanic, fire rate mods will increase the '''charge rate'''. Note that this increases the speed at which these weapons charge, which is ''not'' the same as lowering the charge time directly:
   
Línea 67: Línea 78:
 
{{!}}-
 
{{!}}-
 
!Base Charge Time
 
!Base Charge Time
!Shred (+60%)
+
!Despedazar (+60%)
!Speed Trigger (+120%)
+
!Gatillo veloz (+120%)
!Vile Acceleration (+180%)
+
!Aceleración vil (+180%)
!All (+360%)
+
!Todos (+360%)
 
{{!}}-
 
{{!}}-
 
{{!}}0.25s ([[Cernos Rakta]])
 
{{!}}0.25s ([[Cernos Rakta]])
 
{{!}}0.15625s
 
{{!}}0.15625s
  +
{{!}}~0.1316s
 
{{!}}~0.1136s
 
{{!}}~0.1136s
 
{{!}}~0.0893s
 
{{!}}~0.0893s
{{!}}~0.0543s
+
{{!}}~0.0455s
 
{{!}}-
 
{{!}}-
{{!}}0.5s ([[MK1-Paris]])
+
{{!}}0.5s (Most bows)
 
{{!}}0.3125s
 
{{!}}0.3125s
{{!}}~0.2277s
+
{{!}}~0.2632s
{{!}}~0.1785s
+
{{!}}~0.2273s
{{!}}~0.1087s
+
{{!}}~0.1786s
  +
{{!}}~0.0909s
 
{{!}}-
 
{{!}}-
{{!}}1s (Most bows)
+
{{!}}1s ([[Arco de Artemisa]], [[Daikyu]])
 
{{!}}0.625s
 
{{!}}0.625s
  +
{{!}}0.5253s
 
{{!}}~0.4545s
 
{{!}}~0.4545s
{{!}}~0. 3571s
+
{{!}}~0.3571s
{{!}}~0.2174s
+
{{!}}~0.1818s
 
{{!}}-
 
{{!}}-
{{!}}1.75s ([[Daikyu]])
+
{{!}}1.2s ([[Lenz]])
{{!}}1.09375s
+
{{!}}0.75s
{{!}}~0.7955s
+
{{!}}~0.6316s
{{!}}0.625s
+
{{!}}~0.5455s
{{!}}~0.3804s
+
{{!}}~0.4286s
  +
{{!}}~0.2182s
 
{{!}}}
 
{{!}}}
   
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Arco de Artemisa (Arma).png|link=Arco de Artemisa (Arma)|[[Arco de Artemisa (Arma)]] (1.00 sec)
 
Cernos.png|link=Cernos|[[Cernos]] (0.50 sec)
  +
Cernos mutalítica.png|link=Cernos mutalítica|[[Cernos mutalítica]] (0.50 sec)
 
Cernos Prime.png|link=Cernos Prime|[[Cernos Prime]] (0.50 sec)
 
Cernos Rakta.png|link=Cernos Rakta|[[Cernos Rakta]] (0.25 sec)
 
Cernos Rakta.png|link=Cernos Rakta|[[Cernos Rakta]] (0.25 sec)
 
Daikyu.png|link=Daikyu|[[Daikyu]] (1.00 sec)
  +
Dread.png|link=Dread|[[Dread]] (0.50 sec)
  +
Lenz.png|link=Lenz|[[Lenz]] (1.20 sec)
 
MK1-Paris.png|link=MK1-Paris|[[MK1-Paris]] (0.50 sec)
 
MK1-Paris.png|link=MK1-Paris|[[MK1-Paris]] (0.50 sec)
Cernos.png|link=Cernos|[[Cernos]] (1.00 sec)
+
Paris.png|link=Paris|[[Paris]] (0.50 sec)
Dread.png|link=Dread|[[Dread]] (1.00 sec)
+
Paris Prime.png|link=Paris Prime|[[Paris Prime]] (0.50 sec)
Paris.png|link=Paris|[[Paris]] (1.00 sec)
 
Paris Prime.png|link=Paris Prime|[[Paris Prime]] (1.00 sec)
 
Daikyu.png|link=Daikyu|[[Daikyu]] (1.75 sec)
 
 
</gallery>
 
</gallery>
   
Línea 112: Línea 131:
 
{{!}}-
 
{{!}}-
 
!Base Charge Time
 
!Base Charge Time
!Shred (+30%)
+
!Despedazar (+30%)
!Speed Trigger (+60%)
+
!Gatillo veloz (+60%)
!Vile Acceleration (+90%)
+
!Aceleración vil (+90%)
!All (+180%)
+
!Todos (+180%)
 
{{!}}-
 
{{!}}-
{{!}}1.5s ([[Ogris]], [[Lanka]]), ([[Miter]])
+
{{!}}0.3s ([[Javlok]], [[Ogris]])
{{!}}~1.154s
+
{{!}}~0.2308s
{{!}}0.9375s
+
{{!}}~0.2069s
{{!}}~0.7895s
+
{{!}}0.1875s
{{!}}~0.5357s
+
{{!}}~0.1579s
  +
{{!}}~0.0923s
 
{{!}}-
 
{{!}}-
{{!}}2.5s ([[Opticor]])
+
{{!}}0.4s ([[Battacor]])
{{!}}~1.9231s
+
{{!}}~0.3077s
{{!}}1.5625s
+
{{!}}~0.2759s
{{!}}~1.3158s
+
{{!}}0.25s
{{!}}~0.8929s
+
{{!}}~0.2105s
  +
{{!}}~0.1231s
  +
{{!}}-
  +
{{!}}0.5s ([[Ferrox]], [[Scourge]])
  +
{{!}}~0.3846s
  +
{{!}}~0.3448s
  +
{{!}}0.3125s
  +
{{!}}~0.2632s
  +
{{!}}~0.1538s
  +
{{!}}-
  +
{{!}}0.6 ([[Opticor Vándalo]])
  +
{{!}}~0.4615s
  +
{{!}}~0.4138s
  +
{{!}}0.375s
  +
{{!}}~0.3158s
  +
{{!}}~0.1846s
  +
{{!}}-
  +
{{!}}0.75s ([[Miter]])
  +
{{!}}~0.5769s
  +
{{!}}~0.5172s
  +
{{!}}0.46875s
  +
{{!}}~0.3947s
  +
{{!}}~0.2308s
  +
{{!}}-
  +
{{!}}0.8s ([[Tenora]])
  +
{{!}}~0.6154s
  +
{{!}}~0.5517s
  +
{{!}}0.5s
  +
{{!}}~0.4211s
  +
{{!}}~0.2462s
  +
{{!}}-
  +
{{!}}1s ([[Tenora]])
  +
{{!}}~0.7692s
  +
{{!}}~0.6897s
  +
{{!}}0.625s
  +
{{!}}~0.5263s
  +
{{!}}~0.3077s
  +
{{!}}-
  +
{{!}}2s ([[Opticor]])
  +
{{!}}~1.5385s
  +
{{!}}~1.3793s
  +
{{!}}1.25s
  +
{{!}}~1.0526s
  +
{{!}}~0.6154s
 
{{!}}}
 
{{!}}}
   
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
 
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
Lanka.png|link=Lanka|[[Lanka]] (1.50 sec)
+
Battacor.png|link=Battacor|[[Battacor]] (0.40 sec)
Miter.png|link=Miter|[[Miter]] (1.50 sec)
+
Ferrox.png|link=Ferrox|[[Ferrox]] (0.50 sec)
Ogris.png|link=Ogris|[[Ogris]] (1.50 sec)
+
Javlok.png|link=Javlok|[[Javlok]] (0.30 sec)
Opticor.png|link=Opticor|[[Opticor]] (2.50 sec)
+
Lanka.png|link=Lanka|[[Lanka]] (1.00 sec)
  +
Miter.png|link=Miter|[[Miter]] (0.75 sec)
  +
Ogris.png|link=Ogris|[[Ogris]] (0.30 sec)
  +
Opticor.png|link=Opticor|[[Opticor]] (2.00 sec)
  +
Opticor Vándalo.png|link=Opticor Vándalo|[[Opticor Vándalo]] (0.60 sec)
  +
Scourge.png|link=Scourge|[[Scourge]] (0.50 sec)
  +
Tenora.png|link=Tenora|[[Tenora]] (0.80 sec)
 
</gallery>
 
</gallery>
   
Línea 187: Línea 256:
 
}}</div>
 
}}</div>
   
  +
==Arma de cañón rotativo (automática)==
==Auto-Spool Weapons==
 
 
 
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of bullets.
 
Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of bullets.
   
  +
===Weapons with auto-spool:===
==See Also==
 
  +
  +
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}} class="article-table"
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Gorgon.png|link=Gorgon|[[Gorgon]]
  +
Gorgon Fantasma.png|link=Gorgon Fantasma|[[Gorgon Fantasma]]
  +
Kohm.png|link=Kohm|[[Kohm]]
  +
Gorgon Prisma.png|link=Gorgon Prisma|[[Gorgon Prisma]]
  +
Soma.png|link=Soma|[[Soma]]
  +
Soma Prime.png|link=Soma Prime|[[Soma Prime]]
  +
Supra.png|link=Supra|[[Supra]]
  +
Supra Vándalo.png|link=Supra Vándalo|[[Supra Vándalo]]
  +
Tenora.png|link=Tenora|[[Tenora]]
  +
</gallery>
  +
{{!}}-{{!}}Secondary=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Aksomati.png|link=Aksomati|[[Aksomati]]
  +
Cestra.png|link=Cestra|[[Cestra]]
  +
Cestras dobles.png|link=Cestras dobles|[[Cestras dobles]]
  +
Kohmak.png|link=Kohmak|[[Kohmak]]
  +
Cestras dobles Secura.png|link=Cestras dobles Secura|[[Cestras dobles Secura]]
  +
Kohmak gemelas.png|link=Kohmak gemelas|[[Kohmak gemelas]]
  +
</gallery>
  +
{{!}}-{{!}}Arma de centinela=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Rifle Deth Machine.png|link=Rifle Deth Machine|[[Rifle Deth Machine]]
  +
</gallery>
  +
{{!}}-{{!}}Archcañón=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Grattler.png|link=Grattler|[[Grattler]]
  +
Imperator Vándalo.png|link=Imperator Vándalo|[[Imperator Vándalo]]
  +
Phaedra.png|link=Phaedra|[[Phaedra]]
  +
</gallery>
  +
}}</div>
  +
  +
==Arma de ráfaga==
  +
  +
===Armas con disparo de ráfaga===
  +
The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:
  +
  +
<div class="tabbertab-borderless">{{#tag:tabber|Primary={{{!}}
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Battacor.png|link=Battacor|[[Battacor]] (2 round automatic burst)
  +
Burston.png|link=Burston|[[Burston]] (3 round burst)
  +
Burston Prime.png|link=Burston Prime|[[Burston Prime]] (3 round burst)
  +
Dex Sybaris.png|link=Dex Sybaris|[[Dex Sybaris]] (2 round burst)
  +
Harpak.png|link=Harpak|[[Harpak]] (3 round burst)
  +
Hema.png|link=Hema|[[Hema]] (3 round burst)
  +
Hind.png|link=Hind|[[Hind]] (5 round burst)
  +
Nagantaka.png|link=Nagantaka|[[Nagantaka]] (9 round burst, scales with magazine size)
  +
Paracyst.png|link=Paracyst|[[Paracyst]] (3 round burst)
  +
Quartakk.png|link=Quartakk|[[Quartakk]] (4 round simultaneous "burst")
  +
Sybaris.png|link=Sybaris|[[Sybaris]] (2 round burst)
  +
Sybaris Prime.png|link=Sybaris Prime|[[Sybaris Prime]] (2 round burst)
  +
Tiberon.png|link=Tiberon|[[Tiberon]] (3 round burst)
  +
Tiberon Prime.png|link=Tiberon Prime|[[Tiberon Prime]] (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Secundaria=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Akjagara.png|link=Akjagara|[[Akjagara]] (2 rounds fired at the same time)
  +
Akjagara Prime.png|link=Akjagara Prime|[[Akjagara Prime]] (2 rounds fired at the same time)
  +
Ballistica.png|link=Ballistica|[[Ballistica]] (4 round burst)
  +
Ballistica Prime.png|link=Ballistica Prime|[[Ballistica Prime]] (4 round burst)
  +
Kraken.png|link=Kraken|[[Kraken]] (2 round burst)
  +
Pandero.png|link=Pandero|[[Pandero]] (8 round burst, scales with magazine size)
  +
Ballistica Rakta.png|link= Ballistica Rakta|[[Ballistica Rakta]] (4 round burst)
  +
Sicarus.png|link=Sicarus|[[Sicarus]] (3 round burst)
  +
Sicarus Prime.png|link=Sicarus Prime|[[Sicarus Prime]] (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Cuerpo a cuerpo=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Sarpa.png|link=Sarpa|[[Sarpa]] (5 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Robotico=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Burst Laser.png|link=Burst Laser|[[Burst Laser]] (3 round burst)
  +
Prisma Burst Laser.png|link=Prisma Burst Laser|[[Prisma Burst Laser]] (3 round burst)
  +
</gallery>
  +
{{!}}-{{!}}Archcañón=
  +
<gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="false" position="center" bordersize="none" bordercolor="#FFFFFF">
  +
Cyngas.png|link=Cyngas|[[Cyngas]] (3 round burst)
  +
</gallery>
  +
}}</div>
  +
  +
==Véase también==
  +
*[[Velocidad de ataque]], for the melee equivalent of fire rate.
  +
 
{{MechNav}}
 
{{MechNav}}
[[Fire Rate]]
 
 
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[[en:Fire Rate]]
 
[[Categoría:Mecánicas]]
 
[[Categoría:Mecánicas]]
[[Categoría:Mods de Cadencia de Fuego]]
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[[Categoría:Mod de cadencia de fuego]]

Revisión del 01:20 13 sep 2019

Última edición, 13-09-2019 por JARVIII

Cadencia de fuego es la frecuencia con la que los proyectiles son disparados por segundo. Existen varios modificadores (mods) que pueden ser usados para incrementar o reducir la cadencia de fuego tanto para primarias y secundarias. Es aplicable a balas, lásers, flechas y proyectiles lanzados a mano.

Modificadores que incrementan la cadencia de fuego también reducen el tiempo giratorio de cañones en armas como la Gorgon, Rifle Deth Machine, Soma, Cestra, y Supra. También reducen el tiempo de carga de arcos y otras armas que necesitan ser cargadas antes de disparar como la Ogris, Miter, Stug, Ballistica y Lanka. Para armas de ráfaga, como la Burston y Tiberon la cadencia de fuego afecta tanto a la velocidad de la ráfaga como a la velocidad entre ráfagas desde la  Revisión 17.4.3 . Armas de disparo continuo como la Ignis y el Rifle de flujo no tienen efectos visuales adicionales cuando se aplican modificadores de cadencia de fuego, sin embargo aumenta el ritmo al que infligen daño.

Alta cadencia de fuego puede alimentar el efecto de Retroceso del arma. Para algunas armas, bajar la cadencia de fuego puede mejorar la puntería y precisión del jugador.

Mods de cadencia de fuego

Dual-stat fire rate mods are obtained from Modo Pesadilla missions. These mods combine increased fire rate with another positive enhancement. These mods are often weaker than their basic counterparts, but are useful for stacking or diverse builds.

These mods are found within vaults of the Derrelicto Orokin missions, increasing fire rate at the expense of other weapon stats.

Found in Derrelicto Orokin missions, these negatively affect fire rate in exchange for other enhancements. Weapons with innate overbearing recoil can be made more effective at range by reducing the fire rate.

These mods are dropped by Stalker's Acolytes during Operation: Shadow Debt. These mods increase fire rate while aiming for a short duration after reloading.

These mods are dropped by Grineer Commanders on the Las llanuras de Eidolon, and may also be awarded by completing Ostron Bounties available in Cetus. They provide additional bonuses based on the number of set mods presently equipped.

These mods are the Prime variants of the normal fire-rate mods.

Arma de carga

For weapons that use a charge mechanic, fire rate mods will increase the charge rate. Note that this increases the speed at which these weapons charge, which is not the same as lowering the charge time directly:

Charge Rate = 1 ÷ Charge Time

The charge rate is the speed at which the charge circle progresses to full. Applying mods works as so:

Modded Charge Rate = Charge Rate × (1 + Mod Bonus)

For the resulting charge time (seconds per charge) this means:

Modded Charge Time = Charge Time ÷ (1 + Mod Bonus)


Charge times for bow weapons (x2 bonus applies)
Base Charge Time Despedazar (+60%) Gatillo veloz (+120%) Aceleración vil (+180%) Todos (+360%)
0.25s (Cernos Rakta) 0.15625s ~0.1316s ~0.1136s ~0.0893s ~0.0455s
0.5s (Most bows) 0.3125s ~0.2632s ~0.2273s ~0.1786s ~0.0909s
1s (Arco de Artemisa, Daikyu) 0.625s 0.5253s ~0.4545s ~0.3571s ~0.1818s
1.2s (Lenz) 0.75s ~0.6316s ~0.5455s ~0.4286s ~0.2182s

Charge times for rifle weapons (x2 bonus does not apply)
Base Charge Time Despedazar (+30%) Gatillo veloz (+60%) Aceleración vil (+90%) Todos (+180%)
0.3s (Javlok, Ogris) ~0.2308s ~0.2069s 0.1875s ~0.1579s ~0.0923s
0.4s (Battacor) ~0.3077s ~0.2759s 0.25s ~0.2105s ~0.1231s
0.5s (Ferrox, Scourge) ~0.3846s ~0.3448s 0.3125s ~0.2632s ~0.1538s
0.6 (Opticor Vándalo) ~0.4615s ~0.4138s 0.375s ~0.3158s ~0.1846s
0.75s (Miter) ~0.5769s ~0.5172s 0.46875s ~0.3947s ~0.2308s
0.8s (Tenora) ~0.6154s ~0.5517s 0.5s ~0.4211s ~0.2462s
1s (Tenora) ~0.7692s ~0.6897s 0.625s ~0.5263s ~0.3077s
2s (Opticor) ~1.5385s ~1.3793s 1.25s ~1.0526s ~0.6154s

Charge times for shotgun weapons
Base Charge Time Accelerated Blast (+60%) Shotgun Spazz (+90%) Frail Momentum (+90%) All (+240%)
1.3s (Drakgoon) 0.8125s ~0.6842s ~0.6842s ~0.3823s

Charge time for pistol weapons (Excluding Angstrum, as charge time differs with mag size.)
Base Charge Time Torrente letal (+60%) Gunslinger (+72%) Anemic Agility (+90%) All (+222%)
1s (Ballistica, Rakta) 0.625s ~0.5814s ~0.5263s ~0.3106s
3s (Stug) 1.875s ~1.744s ~1.578s ~0.9316s

Arma de cañón rotativo (automática)

Some automatic weapons don't start out firing at the fire rate listed in the Codex. Instead, the first few shots are fired more slowly as the weapon 'spools up' to the maximum fire rate. Once the maximum fire rate is reached, the weapon will continue firing at that rate until either the wielder stops firing or runs out of bullets.

Weapons with auto-spool:

Arma de ráfaga

Armas con disparo de ráfaga

The following weapons have burst-fire as its primary trigger mode or as an alternate trigger:

Véase también

Plantilla:MechNav