El Códice es una base de datos en el juego que contiene datos sobre todos los aspectos de Warframe.
Varias secciones del códice se rellenan automáticamente a medida que se publica el contenido (Warframes, armas, eventos, centinelas, armas de centinela) y se usan adicionalmente para rastrear el progreso del jugador en alcanzar y nivelar esos elementos.
Para obtener información sobre enemigos y objetos para el códice, los jugadores necesitan escanear los objetos relevantes usando Escáners.
La información para otras categorías se obtiene al poseer el elemento en cuestión (Mods) o al progresar en Rango de Maestría (Galería de Arte).
Escaneando
- Para obtener un escáner:
- Los escáners del códice se pueden adquirir ingrando a la sección de Equipamiento, y posteriormente eligiendo herramientas, del Mercado.
- Los escáners de síntesis pueden adquirirse con Cefalón Simaris.
- Helios puede usar ambos para escanear automáticamente con el mod Investigador.
- El Escáner se equipa en la sección de herramientas del Arsenal.
- Mientras te encuentres en una misión, selecciona el escáner desde el menú de herramientas mediante la tecla correcta (por defecto Q en PC).
- Haz clic con el botón derecho del ratón para hacer Aumento, mantén presionado el botón izquierdo sobre un enemigo para escanear, o bien, mantén presionado el botón izquierdo del ratón para ampliar y escanear simultáneamente.
Notas
- El Códice no es fruto de un esfuerzo comunitario. Cada jugador tiene el suyo propio.
- Incluso si algo no está (aún) en el códice, los escaneos se guardarán. Puedes consultar la lista completa de escáners en la página de estadísticas de tu perfil.
- Las entradas del Códice para Tumor Infestado, Plano de Apótico Anochecer, Cámara de Seguridad y Orbitador (Enemigo) están actualmenteare con errores y no pueden ser completados o revelados hasta incluso después de haber alcanzado el número requerido de escáners.
- Existen entidades escaneables que actualmente no tienen una entrada en el códice, tales como Astromóvil Corpus (Específicamente, el tanque de combustible debajo/dentro de él), Satélite de Defensa Móvil de Archwing (ambos, Grineer y Corpus), Nave Mensajera Grineer y Rescate de Rehén (Hombre y Mujer probablemente son separados en dos entradas distintas).
- La sección mod del Códice solo muestra los mods que el jugador posee en el momento.
- Algunos mods no aparecen en el Códice del juego:
- Cámara Prime antes de ser adquirido.
- Mods Agrietados
- Cualquier Mod Prime antes de ser adquirido.
- Los escaneos en sigilo cuentan como 2 escaneos en vez de uno.
Historial de Revisiones
- Fixed the Codex not showing that certain Acolyte Mods also drop from Lua Spy missions.
- Fixed enemy locations in the Codex being confused by past events (ie: there aren't really any Nox on Phobos).
- Fixed some enemies in the Codex having their Health and Shields listed as ‘None’.
- Fixed not being able to use the Codex Scanner to scan Ayatan Statues and other pickups.
- Fixed Vulpine Mask being invisible in your Inventory and Codex (you still had it but the UI wouldn't show it to you).
- Fixed numerous Stances missing from the Codex.
- Chains of Harrow quest added to the Codex.
- Fixed Prosecutors not having a Codex entry.
- The Codex now auto-closes when beginning a Quest without a starting cinematic.
- Cephalon Fragment markers no longer appear if you have completed the Codex Entry or if you have scanned it in that mission, unless you're the initial marker.
- Updated appearance of Warframe and Weapon Codex entries.
- Codex Relic search now also searches Relic contents.
- Fixed misaligned thrusters on Regulator Codex entries.
- Fixed Codex/Market diorama focusing on the incorrect points when viewing Pistols.
- Fixed attempting to go back when viewing a Companion’s Codex page not closing the Codex.
- Fixed cases where viewing Kubrows in the Codex would use the stats for whatever Kubrow you currently have equipped.
- Fixed Corpus Stasis Mine clipping into the floor in the Codex.
- Fixed the reward panels position in the Codex Quest screens not being adjusted properly on smaller menu scales.
- Removed a duplicate Ambulas Codex entry.
- Fixed Pyroclastic Flow, Piercing Navigator, Negation Swarm, and Beguiling Lantern not appearing in Codex and not able to be linked in chat.
- Removed the Anasa Ayatan Sculpture from the Codex because currently there is no way to scan it.
- Fixed a game freeze when viewing certain enemies in the Codex.
- Fixed not being able to use Codex/Simaris Scanner on targets that are affected by Limbo's Stasis.
- Fixed Decaying Sentients not appearing in the Codex.
- Removed an unscannable codex entry.
- Fixed the Helminth Charger Codex diorama freezing the game.
- Octavia's Anthem quest added to Codex.
- Added the Anasa Ayatan Sculpture to the Codex so that it may be linked in chat.
- Improved scaling and offset of items when viewing them in the Codex.
- Fixed an issue with the background of undiscovered Codex entries not appearing correctly.
- Fixed a number missing Codex entries.
- Fixed the Orokin System object clipping through the ground in the Codex.
- Fixed Titania’s wing clipping through Archwings when viewing anything Archwing-related Codex entries.
- Fixed Security Cameras in the Codex having numerous lasers.
- Fixed a script error when viewing the Kavat diorama in the Codex.
- Fixed harsh snapping animation when switching between units (such a Eximus units) in Codex diorama.
- Removed secret enemies from appearing in the Codex.
- Fixed Quest info in Navigation and Sand of Inaros Vessel not properly updating when you cleared your active Quest through the Codex.
- The Codex now states if an item can be found as a Syndicate Offerings or Relic Pack, and if it can be found through *Transmutation.
- Fixed the Ogma clipping through the floor in the Codex diorama.
- Fixed double listing for Attack Drones in the Codex.
- Fixed some units in Codex dioramas clipping into the floor.
- Fixed the Jackal being too large and in charge in his Codex diorama.
- Fixed experiencing a hitch when bringing up the Codex after a Silver Grove mission. You'll now see a "please wait" for up to several seconds depending on your Mod collection, similar to viewing the Codex immediately after logging in.
- Fixed secret-Codex entries being visible for certain enemies.
- Fixed Transports from Archwing Rush missing from the Codex.
- The Codex now shows if an item is included in the Daily Tribute offerings.
- Fixed numerous enemies, objects and Primed Mods that were missing from the Codex.
- Fixed a script error when viewing 'Corpus Stasis Mine' in the Codex.
- Fixed missing Index Mods from the Codex.
- Fixed Primed Chamber missing from the Codex for players that own it.
- Fixed a handful of missing enemies from the Codex.
- Reverted the inability to click and view Relic/Arcanes in the Codex that you do not own.
- Fixed several Kuva enemies and objects missing from the Codex.
- Fixed Grineer workers on Ceres missing from the Codex.
Removed ability to see Codex information about Relics you do not own.
- Fixed Bullet Dance not showing up in the Codex properly.
- Fixed incorrect Helminth Charger Codex entry.
- Fixed undiscovered Kavats showing in the Codex.
- Removed "View start cinematic" button when viewing a Quest in the Codex that hasn't been set to active.
- Fixed a hitch that would occur on login and when exiting the Codex if The War Within Quest is in the Codex and no other Quests are active.
- Fixed Drekar Ballista Eximus diorama lighting in the Codex.
- Added some helpful text to unacquired Quests in the Codex!
- The Quest section of the Codex now displays prerequisites respective to each Quest, and uncompleted Quests appear blurred out!
- Quests will now be sorted in the Codex by recommended order of completion.
- Fixed codex entries where it would assume an enemy could spawn in a region too high level for it.
- Valkyr Prime, Cernos Prime, and Venka Prime have been added to the Codex and are now linkable in chat.
- You can now replay The War Within quest! As with the Second Dream quest, you can find this ‘Replay’ option in the Codex.
- Fixed Primed Fury missing from the Codex.
- Fixed The Codex displaying incorrect resistances for all enemies. This was just a UI bug and did not affect actual gameplay.
- Fixed missing link to Tethra's Doom mods in the codex (was preventing Jolt and Voltaic Strike from showing up in the codex).
- Fixed a significant amount of missing Codex Mods.
- Fixed the Codex Entry for 'The War Within' not using the correct Operator.
- Fixed no Mods displaying when searching ‘Puncture’ in the Codex Mod section.
- Fixed the Penta and Quanta Ranger Eximus’ merging into one another when viewed in the Codex.
- Fixed the Lanx appearing to have an explosion of blood effect when selected in the Codex.
- Fixed the Raptor Codex entries appearing very zoomed in.
Actualización: Sueños recurrentes
- Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex.
- Chat item linking a Relic will now show what items it contains! However, you’ll still need to view Relics in the Codex to view drop locations.
Actualización: Pesadillas recurrentes
- Fixed a spelling error in Tia Mayn’s Codex entry.
- Fixed the Railgun and Shockwave Moa Eximus flickering in their Codex diorama.
Revisión: La vista previa del Índice 4
- Removed a non functioning ‘Back’ button option when viewing the Second Dream Codex opening cinematic.
Revisión: La vista previa del Índice 3
- Added the Medi-Pet Kit Mod to the Codex.
- Fixed various Corpus Champions not showing up in the Codex after being auto-scanned.
Actualización: La vista previa del Índice
- Fixed incorrect grip position when previewing Scythes and Staff melee weapons in the Codex.
Revisión: La aspiradora interna 3
- Added the Disruptor Drone to the Codex.
- Fixed Grineer Manics not being included in the Codex properly.
Revisión: La arboleda plateada 4.2
- Added in Nightwatch enemy entries to the Codex.
- Fixed Ayatan Sculptures and Stars not appearing when viewing in Codex.
Revisión: La arboleda plateada 4
- Fixed missing Codex entry for Ayatan Sculptures and Stars.
- Fixed missing Codex entry for Lunaro.
- Fixed not being able to replay The Second Dream cinematic in the Codex.
Revisión: La arboleda plateada 3.1
- Fixed an unreleased weapon being available to view in the Codex.
Revisión: La arboleda plateada 1.1
- Fixed missing Hyena variants in the Codex.
Revisión: La arboleda plateada 1
- Fixed Raptor NS missing a Codex entry.
Revisión: La arboleda plateada 4
- Fixed having two entries for Grineer Warden and Grineer Warden Eximus in the Codex.
Revisión: La arboleda plateada 2
- Fixed The Silver Grove Specters being missing from the Codex.
- Fixed The Silver Grove new Aura rewards missing from the Codex.
Revisión: Los espectros del raíl 2.1
- Vaulted Relics will now appear in the Codex (ie: Relics that are not currently in circulation that you may own).
- The Codex section for Relics and Arcanes will now show items you've discovered but don't own.
- Fixed The Jordas Verdict not showing the proper Trial icon in the Codex.
- Fixed text sizing issues in the Codex.
- Fixed extra Codex entries for the refined versions of the AXI V3 Relic.
Revisión: Los espectros del raíl 2
- Relics & Arcanes now appear in the Codex in their own section, which reveal drop locations for Relics and Arcanes! Please note that as a result of this change, the Oddities section has been moved to Objects and renamed 'Kuria'.
- Added the Jordas Verdict to the Codex.
- Expanded Drop Sources in the Mod section of the Codex to include missions where you can find them and not just what enemies drop them; this is particularly helpful for event-mods that have since been released as missions-rewards.
- You now have the option to ‘Clear Active Quest’ in the Codex.
- Fixed the Codex not listing Shell Rush’s drop location.
- Fixed Codex drop sources not distinguishing Eximus units.
Revisión: Los espectros del raíl 1.1
- Fixed the Codex locking up when viewing a certain enemy.
Revisión: Los espectros del raíl 11
- All Archwing Eximus now require 3 scans to complete the Codex entry (same scan count as land based Eximus units).
Actualización: Los espectros del raíl
- Mysterious Fragments have been added to the Codex.
- Fixed an issue where players could not access the Sands of Inaros’ Codex entry after completing the quest.
- Fixed Ash Prime missing his helmet dangles in the Codex diorama.
- Fixed the EMP Aura Mod missing from the Codex.
- Fixed the Second Dream opening Cinematic breaking when initiating it from the Codex.
“Oh, ¿has venido a hacer una donación a mi más reciente 'proyecto'...?” Falta un historial de actualizaciones. Haz clic aquí para obtener instrucciones.
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