Última edición, 20-08-2020 por JARVIII
ENERGÍA 50 TECLA 3 |
Brecha repentina Abre una brecha dimensional para abrumar enemigos cercanos y provocar que liberen chispas de sobrecargas agresivas cuando son dañados. Wisp también puede marcar como objetivo una Reserva para teletransportarse a él y duplicar el rango de la sobrecarga. |
Fuerza:1 / 1.25 / 1.6 / 2 x (multiplicador crítico) 20 % (probabilidad de estado) | |
Duración:7 / 9 / 12 / 16 s (blind duration) | |||
Rango:11 / 13 / 16 / 18 m | |||
Misc:10 % (spark chance on hit) 100 % (spark chance on kill) 200 % (Reservoir surge range bonus) 10 m (Reservoir teleport min. range) 100 % (Sol Gate spark chance on hit) |
- Wisp fractures the dimensional divide into an energy explosion that rapidly expands over a 11 / 13 / 16 / 18 meter radius area around the cast location. Enemies in direct line of sight of Wisp and within range are blinded with unstable energy for 7 / 9 / 12 / 16 seconds. When struck by damage from weapons and abilities, blinded enemies have a 10% chance to release a surge spark in the form of a homing projectile that seeks the heads of nearby enemies, dealing Radiación damage with a 20% probabilidad de estado and inherits a multiplicador crítico of 1 / 1.25 / 1.6 / 2 received by the source enemy to inflict on the new target.
- Multiplicador crítico y probabilidad de estado are affected por la fuerza de habilidad.
- Range is affected por el rango de habilidad.
- Blind duration is affected por la duración de habilidad.
- Energy cost is affected por la eficiencia de habilidad.
- Chance to release surge sparks is not affected by mods.
- Killing blinded enemies has a 100% chance to release a surge spark.
- Blinded enemies are susceptible to stealth damage bonus, but are not vulnerable to Remates cuerpo a cuerpo.
- Surge sparks have a multiplicador crítico of 1.5x, and can score critical headshots due to their homing properties.
- Surge sparks will attempt to home in on a nearby enemy during flight. Without a target to strike, surge sparks randomly impact onto a nearby surface and explode.
- Ability Synergy:
- Casting on Reservas will teleport Wisp to their location and double Breach Surge's range.
- Targeting a reservoir pod with the reticle will encircle it with Wisp's chosen energy color to indicate Breach Surge's ability to be cast on it and can be used at any range, provided there is line of sight.
- Reservoir pods can be targeted through solid surfaces provided there is vision of them (e.g. windows).
- Wisp cannot teleport to a pod while within less than 10 meters of it.
- Casting Breach Surge while Fuego fauto's clone is traveling will create a second surge around the clone.
- Casting on Reservas will also double the range of the cast created by the clone.
- Portal al sol's solar plasma beam has a 100% chance to trigger a surge spark on every hit.
- Casting on Reservas will teleport Wisp to their location and double Breach Surge's range.
- Can be recast while active to blind new targets and refresh duration on previously blinded enemies in range.
- Casting Breach Surge is a full-body animation that restricts all actions except directional movement.
- Wisp visually conjures a sphere of dimensional energy and forcibly collapses it to release the energy explosion. Enemies blinded by the explosion have an orb of blinding light scorch their eyes for the duration of the debuff.
- Energy explosion, blinding light, and surge sparks are affected by Wisp's chosen Energy colors.
- Damage over Time effects such as Bleed, Poison, etc, can trigger sparks with a 10% chance on each damage tick.
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