El Bramma Kuva es un enorme arco Grineer Kuva, que dispara flechas que producen una gran Explosión al impactar, mientras deposita bombas de racimo, que es capaz de detonar en pleno vuelo con el disparo alternativo, pero sufre de poca capacidad de munición.
Adquisición[]
The Kuva Bramma is obtained by vanquishing a Lich de Kuva who was generated with one equipped. After the Lich is vanquished it will be in the player's Fundición ready to claim.
While the weapon itself is not tradeable, a converted Lich de Kuva generated with the weapon can be traded to another player. The trade is performed inside a Dojo's Crimson Branch room, and the recipient must not have an active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
Características[]
Este arma inflige principalmente daño de Explosión.
Ventajas:
- Highest base damage of all bows.
- Innate Explosión damage – effective against Fosilizada y Maquinaria.
- Very high probabilidad crítica.
- Above average multiplicador crítico.
- High probabilidad de estado.
- Second fastest charge speed of all bows, behind Cernos Rakta.
- Calibre pesado's Precisión penalty is minimal on this weapon.
- Shots explode in a 8.3 meter radius on impact with a surface or enemy, then splits into 3 smaller bomblets that rain down on the point of impact which explode in a 3.5 meter radius.
- Disparo alternativo prematurely detonates the arrow mid-flight.
- Innate polarity.
- Can equip the bow-exclusive Trueno mod.
- Can benefit from Tormenta de fuego y Disparo cauteloso.
- Cadencia de fuego mods apply double their bonuses.
- Polarizando the weapon increases its max rank by 2, capping at rank 40 after 5 polarizaciones, granting the weapon additional mod capacity.
- Comes with an additional bonus Impacto, Calor, Frío, Eléctrico, Toxina, Magnético, or Radiación damage, based on the Lich de Kuva's progenitor Warframe.
Desventajas:
- Innate Explosión damage – less effective against Armadura de ferrita y Nervio infestado.
- Damage cannot be increased with Perforación o Cortante mods.
- Explosion and bomblets inflicts auto-tambaleo.
- Explosion has linear damage falloff from 100% to 10% from central impact.
- Bomblets have linear damage falloff from 100% to 50% from central impact.
- Projectile has travel time with heavy arcing.
- Relatively high spread, making aiming at distant targets inconsistent.
- Smallest ammo reserve of all bows.
- Draws ammo from the rare sniper ammo pool.
- Only restores one unit of ammunition per ammo pickup.
- Alarming for a bow, making it ill-suited for stealth gameplay.
Notas[]
- Arrows fired by Salón de espejos de Mirage cannot detonate prematurely with Disparo alternativo.
- When used with Navegador de Ivara only the main hit and the radial damage get the damage multiplier, the droplets do not.[potential bug]
- As with all Kuva weapons, the player does not have to meet the Rango de maestría displayed to obtain this weapon. It can simply be claimed from the Fundición after the Lich de Kuva carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich de Kuva it was acquired from (e.g. Omm Omlobuh Kuva Bramma).
- The weapon's max rank caps at 40 after 5 polarizaciones (max rank increases by 2 per Forma added).
- Additional polarizaciones can be added when the weapon reaches its new max rank at that Polarización level.
- Each additional rank also gives Rango de maestría Experience, giving 4,000 points in total.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Catalizador Orokin installed.
- Without an Catalizador Orokin, the max is 40. Combined with the five polarized mod slots required to reach that point, an Catalizador Orokin might not be required to finish modding the Kuva Bramma.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Catalizador Orokin) will not take effect until the weapon's rank reaches 31 and above.
- Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Elemento | Warframe* Progenitor |
---|---|
Calor | Chroma • Ember • Inaros • Jade • Kullervo • Nezha • Protea • Vauban • Wisp |
Eléctrico | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Frío | Frost • Gara • Hildryn • Koumei • Revenant • Styanax • Titania • Trinity |
Impacto | Baruuk • Dante • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Magnético | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiación | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
Toxina | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
*La versión Prime o Umbra de un Warframe comparten el mismo elemento
Tips[]
- The weapon's low reserve ammo can be mitigated with Mutación de flecha o Suministro del vigilante.
Trivia[]
- This weapon's name is derived from the Brahmastra, powerful weapons in Hindu Mythology said to have been forged by the deity Brahma. The Brahmastra are commonly depicted as arrows and are capable of utterly destroying whatever they hit.
Errores[]
- When using any arrow skin for the Kuva Bramma, the player will hold the arrows by the middle of their shaft rather than the end, causing the arrow tips to not even connect to the bow when fully charged. This bug also applies if the Bow Dryad Skin is equipped.
- Having any arrow skin equipped also makes them stick out of the quiver partly instead of fitting correctly in.
Historial de actualizaciones[]
- Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.
Actualización 28 The Kuva Bramma has received balance changes to address it’s overwhelming chart topping usage. The Kuva Bramma still goes boom, and we look forward to your feedback once you’ve given it a try.
Full detail can be found here: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/
- It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere.
- Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
- Increased cluster projectile radial attack size from 2.7m to 3.5m.
- Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage.
- Updated the Kuva Bramnma description to include these changes:
- This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.
- Fixed the Kuva Bramma’s projectiles not getting pulled into Mag’s Magnetize and instead bouncing off of the area and yeeting into the sky.
- Removed unnecessary dud grenade FX on the Kuva Bramma cluster bombs.
- Lich de Kuva Changes & Fixes
- Fixed the Kuva Bramma weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
- Fixed small FX offset issues with the Kuva Bramma when reloading.
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
- General Changes
- Removed camera shake and color correction for other players in your squad when firing the Kuva Bramma for less eye bleed!
- Optimized the Kuva Bramma cluster bombs with and without Salón de espejos de Mirage, to address issues with crashing due to FX overload.
- Fixed the Kuva Bramma multi shot sound FX spamming.
- Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
- Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.
- Introducido.
Véase también[]
- Kulstar, a secondary launcher with similar functionality.