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+ | {{top|Enemy|Grineer|Grineer}} |
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− | . |
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+ | {{Enemy |
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+ | | name = Bombardero Maníaco |
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+ | | image = Bombardero Maníaco.png |
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+ | | faction = Grineer |
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+ | | planet = [[Uranus]] |
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+ | | type = Ranged |
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+ | | weapon = [[Gorgon]]<br/>[[Sheev]] |
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+ | | clonedflesh = 1500 |
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+ | | flesh = |
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+ | | fossilized = |
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+ | | infestedflesh = |
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+ | | infestedsinew = |
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+ | | machinery = |
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+ | | robotic = |
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+ | | shield = |
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+ | | protoshield = |
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+ | | ferritearmor = |
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+ | | alloyarmor = 500 |
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+ | | baseexperience = |
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+ | | baselevel = |
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+ | | baseshield = |
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+ | | abilities = Scatter Grenade<br />Teleport |
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+ | | specialbodyparts = Head: 2.0x |
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+ | | unprotectedbodyparts = None |
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+ | |codex_scans = 3 |
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+ | |mod_drops = 15 [[Endo]]<br>[[True Steel]]<br>[[Warm Coat]]<br>[[Expel Grineer]]<br>[[Tactical Pump]]<br>[[Sanctuary (Mod)|Sanctuary]]<br>80 [[Endo]]<br>[[Vermillion Storm]]<br>[[Vulpine Mask]] |
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+ | |notes = Highly Mobile Heavy Artillery}} |
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+ | |||
+ | <section begin=intro />'''Manic Bombards''' are modified [[Grineer]] [[Bombard]]s developed by [[Tyl Regor]], introduced in the [[Operation Tubemen of Regor]] [[Event]] as the event's main mission target. After {{ver|17}}, they can be encountered on Uranus [[Sabotage]] missions.<section end=intro /> |
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+ | |||
+ | ==Tactics== |
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+ | *Like the [[Manic]], they are able to teleport and vanish to avoid damage, though far less frequently. Manic Bombards will try to maintain a medium distance to their targets, and will teleport if an enemy gets too close. |
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+ | *The Manic Bombard has the ability to throw a cluster grenade that splits into smaller grenades on impact, causing substantial damage within its radius. |
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+ | *Unlike other heavy Grineer units, they cannot use [[Seismic Shockwave]] against nearby enemies. |
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+ | *It is possible for Manic Bombards to spawn as an [[Eximus]] variant (only when the alarms in that area are in a state of lockdown before being released), giving them the appropriate buffs. |
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+ | |||
+ | ==Tips== |
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+ | *[[Trinity|Trinity's]] [[Link]] and [[Nova|Nova's]] [[Molecular Prime]] can make the Manic Bombard easier to spot and damage, even while it is invisible. |
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+ | *In solo missions, if the player is fast enough they can stealth kill the Bombard. |
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+ | *Presently, they appear in Sabotage missions on Uranus. However, the player does not have to fight them; the player can inject the toxin into the Manic Bombard's terminal network (as they would have done when supporting Alad V during Operation Tubemen of Regor Event) to destroy the Manic Bombard. Manic Bombards destroyed this way do not drop loot. |
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+ | |||
+ | ==Trivia== |
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+ | *Despite their name, Manic Bombards wield [[Gorgon]]s instead of an [[AT Ogris]]. |
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+ | **These Gorgons are grey-colored, making the Manic Bombard the third unit to use a repainted weapon after [[Sprag]] and [[Ven'kra Tel]]. |
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+ | *The Manic Bombard is the only unit that can be either a [[Sabotage]] target or an [[Assassination]] target, depending on the player's decisions. |
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+ | *Drekar Manic Bombards are immune to {{Icon|Proc|Radiation|Text}} procs. |
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+ | *Like the Manic they can be [[Mind Control]]led, but the power will be reduced in duration, although not as much as a normal Manic. |
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+ | {{clr}} |
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+ | {{InfoboxSide|header=Variants|<tabber>Drekar Manic Bombard= |
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+ | {{EnemyHoriz |
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+ | | name = Drekar Manic Bombard |
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+ | | image = SeaLabManicBombard.png |
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+ | | weapon = [[Gorgon]] <br /> [[Stun Baton]] |
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+ | |tileset = [[Grineer Sealab]] |
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+ | |clonedflesh = 1750 |
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+ | |alloyarmor = 500 |
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+ | |baseexperience= |
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+ | |baselevel = |
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+ | |codex_scans = 3 |
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+ | |mod_drops = [[Fusion Core]]<br />[[True Steel]]<br />[[Warm Coat]]<br />[[Expel Grineer]]<br />[[Tactical Pump]]<br />[[Fusion Core]]<br />[[Sanctuary]]<br />[[Vermillion Storm]]<br />[[Vulpine Mask]] |
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+ | }} |
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+ | </tabber> |
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+ | }} |
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+ | |||
+ | |||
+ | }} |
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+ | |||
+ | ==See also== |
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+ | |||
+ | *[[Operation: Tubemen of Regor]], the event in which the Manic Bombard was first released. |
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+ | *[[Manic]], the original manic enemy. |
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+ | *[[Bombard]], the regular counterpart to the Manic Bombard. |
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+ | *[[Gorgon]], the weapon wielded by the Manic Bombard. |
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+ | |||
+ | {{GrineerNav}} |
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+ | |||
+ | __NOTOC__ |
Revisión del 13:23 3 sep 2017
Plantilla:Enemy
Manic Bombards are modified Grineer Bombards developed by Tyl Regor, introduced in the Operation Tubemen of Regor Event as the event's main mission target. After Actualización 17.0, they can be encountered on Uranus Sabotage missions.
Tactics
- Like the Manic, they are able to teleport and vanish to avoid damage, though far less frequently. Manic Bombards will try to maintain a medium distance to their targets, and will teleport if an enemy gets too close.
- The Manic Bombard has the ability to throw a cluster grenade that splits into smaller grenades on impact, causing substantial damage within its radius.
- Unlike other heavy Grineer units, they cannot use Seismic Shockwave against nearby enemies.
- It is possible for Manic Bombards to spawn as an Eximus variant (only when the alarms in that area are in a state of lockdown before being released), giving them the appropriate buffs.
Tips
- Trinity's Link and Nova's Molecular Prime can make the Manic Bombard easier to spot and damage, even while it is invisible.
- In solo missions, if the player is fast enough they can stealth kill the Bombard.
- Presently, they appear in Sabotage missions on Uranus. However, the player does not have to fight them; the player can inject the toxin into the Manic Bombard's terminal network (as they would have done when supporting Alad V during Operation Tubemen of Regor Event) to destroy the Manic Bombard. Manic Bombards destroyed this way do not drop loot.
Trivia
- Despite their name, Manic Bombards wield Gorgons instead of an AT Ogris.
- These Gorgons are grey-colored, making the Manic Bombard the third unit to use a repainted weapon after Sprag and Ven'kra Tel.
- The Manic Bombard is the only unit that can be either a Sabotage target or an Assassination target, depending on the player's decisions.
- Drekar Manic Bombards are immune to
- Like the Manic they can be Mind Controlled, but the power will be reduced in duration, although not as much as a normal Manic.
Variants
Drekar Manic Bombard | General | Misceláneo | ||
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Añadido : | Sin determininar | |||
Escenario | Grineer Sealab | Escaneos de Códice | 3 | |
Arma | Gorgon Stun Baton |
Otras Recompensas | Ninguna | |
Estadísticas | Botín de Mods | Fusion Core True Steel Warm Coat Expel Grineer Tactical Pump Fusion Core Sanctuary Vermillion Storm Vulpine Mask | ||
Carne clonada | 1750 | |||
+ + +++ ‐ ‐‐ | ||||
Armadura de aleación | 500 | |||
+ + +++ ‐‐ ‐‐ ‐‐ |
}}
See also
- Operation: Tubemen of Regor, the event in which the Manic Bombard was first released.
- Manic, the original manic enemy.
- Bombard, the regular counterpart to the Manic Bombard.
- Gorgon, the weapon wielded by the Manic Bombard.