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{{top|Enemigo|Grineer|Grineer}}{{Fecha}}
 
{{top|Enemigo|Grineer|Grineer}}{{Fecha}}
 
 
{{Enemigo
 
{{Enemigo
 
| name = Bombardero
 
| name = Bombardero
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| tileset = [[Asteroide Grineer]] <br/> [[Bosque Grineer]] <br/> [[Galeón Grineer]] <br/> [[Laboratorio submarino Grineer]] <br/> [[Asentamiento Grineer]] <br/> [[Astillero Grineer]] <br/> [[Luna Orokin]]
 
| tileset = [[Asteroide Grineer]] <br/> [[Bosque Grineer]] <br/> [[Galeón Grineer]] <br/> [[Laboratorio submarino Grineer]] <br/> [[Asentamiento Grineer]] <br/> [[Astillero Grineer]] <br/> [[Luna Orokin]]
 
| type = Ranged
 
| type = Ranged
| weapon = [[AT Ogris]]<br>[[Sheev]] ([[Disarm]]ed)
+
| weapon = [[AT Ogris]]<br>[[Sheev]] ([[Desarmar|Desarmado]])
   
 
| clonedflesh = 300
 
| clonedflesh = 300
Línea 25: Línea 24:
 
| baseexperience = 500
 
| baseexperience = 500
 
| baselevel = 4
 
| baselevel = 4
| abilities = [[Seismic Shockwave]]
+
| abilities = [[Onda de choque sísmica]]
| specialbodyparts = Head: 2.0x
+
| specialbodyparts = Cabeza: 2.0x
 
| codex_scans = 3
 
| codex_scans = 3
 
|notes = Long Range Missile Attacks
 
|notes = Long Range Missile Attacks
 
}}
 
}}
  +
{{Códice|Ataque de misiles de largo alcance.}}
'''Grineer Bombards''' wield the [[Ogris]], whose projectiles have a minor homing ability; these rockets can be shot down. In larger areas their rockets are more easily avoidable, but they can be quite dangerous in enclosed areas, due to the large blast radius of the rockets. They can be identified by their white/grey armor. They have a significantly high amount of armor, which makes most weapons without {{Icono/Proc|Perforación|texto|negro}} damage almost useless. Like other heavy Grineer units, Bombards can also perform seismic shockwaves when players get too close, knocking them down with a radial blast. This ability has a long cooldown and can be used more than once over a long period of time.
 
  +
<section begin=intro />
  +
Los '''Bombarderos Grineer''' empuñan el arma [[Ogris]], cuyos proyectiles tienen una habilidad de referencia menor; Estos cohetes pueden ser derribados. En áreas más grandes, sus cohetes son más fáciles de evitar, pero pueden ser bastante peligrosos en áreas cerradas, debido al gran radio de explosión de los cohetes. Se pueden identificar por su armadura blanca / gris. Tienen una cantidad significativamente alta de armadura, lo que hace que la mayoría de las armas con daño de {{Icono/Proc|Perforación|texto|negro}} sean casi inútil. Al igual que otras unidades Grineer pesadas, los '''bombarderos''' también pueden realizar ondas de choque sísmicas cuando los jugadores se acercan demasiado, derribándolos con una explosión radial. Esta habilidad tiene un tiempo de reutilización prolongado y se puede usar más de una vez durante un largo período de tiempo.
   
  +
El daño de {{Icono/Proc|Explosión|texto|negro}} de sus Ogris no tiene modificadores especiales para la salud, armadura o escudos de Warframe, lo que coloca al '''bombardero''' en el extremo centrado en la salud blindada del espectro de daño Grineer, junto con el [[Abrasador]] y [[Napalm]].
The Blast damage from their Ogris has no special modifiers to Warframe health, armor or shields, which positions the Bombard at the armored health focused end of the Grineer damage spectrum, together with the [[Abrasador]] and [[Napalm]].
 
  +
<section end=intro />
   
 
==Farming Tips==
 
==Farming Tips==
Línea 39: Línea 41:
 
** Kiste, [[Ceres]] (mobile defense) appears to be a good area to farm Bombards.
 
** Kiste, [[Ceres]] (mobile defense) appears to be a good area to farm Bombards.
   
==Tactics==
+
==Tácticas==
 
*Though bearing similar tactics to those of the [[Grineer]] [[Napalm]], the Bombard can run and fire full blast against stationary targets with a fire rate faster than the Napalm.
 
*Though bearing similar tactics to those of the [[Grineer]] [[Napalm]], the Bombard can run and fire full blast against stationary targets with a fire rate faster than the Napalm.
 
*Their attention to targets is tunnel-visioned, in spite of their AoE weaponry, thus frequently points at one enemy at a time.
 
*Their attention to targets is tunnel-visioned, in spite of their AoE weaponry, thus frequently points at one enemy at a time.
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*Often, in large areas, rockets have been observed to completely circle around the player after missing them and coming in for another pass, but often when the rocket collides after some time being airborne, the physical rocket will be gone but the sound of it will continue for quite some time afterwards.
 
*Often, in large areas, rockets have been observed to completely circle around the player after missing them and coming in for another pass, but often when the rocket collides after some time being airborne, the physical rocket will be gone but the sound of it will continue for quite some time afterwards.
 
**If the rockets stay alive and on course towards their targets for more than 20 seconds, they will stop producing smoke on their exhausts, but this does not stop their warheads from exploding.
 
**If the rockets stay alive and on course towards their targets for more than 20 seconds, they will stop producing smoke on their exhausts, but this does not stop their warheads from exploding.
*Along with [[Daño 2.0]], Bombards deliver a {{Icono/Proc|Explosión|texto|negro}} status, causing, by chance, significant knockbacks to those who are caught in the blasts of the rockets.
+
*Along with [[Daño]], Bombards deliver a {{Icono/Proc|Explosión|texto|negro}} status, causing, by chance, significant knockbacks to those who are caught in the blasts of the rockets.
 
**It is advised to use Knockdown resistance mods such as [[Manos firmes]] and [[Fortaleza]] to reduce these risks.
 
**It is advised to use Knockdown resistance mods such as [[Manos firmes]] and [[Fortaleza]] to reduce these risks.
   
==Tips==
+
==Consejos==
 
* Using a slam attack to deliver a knockdown can be extremely effective, as with all heavy units, by making it vulnerable to finishers.
 
* Using a slam attack to deliver a knockdown can be extremely effective, as with all heavy units, by making it vulnerable to finishers.
 
* Utilizing the Bullet Jump or roll maneuvers can allow players to dodge incoming missiles.
 
* Utilizing the Bullet Jump or roll maneuvers can allow players to dodge incoming missiles.
   
==Trivia==
+
==Curiosidades==
 
*Before {{ver|11}}, the Bombard and the rest of the heavy Grineer units used to have powerful shields and reduced armor.
 
*Before {{ver|11}}, the Bombard and the rest of the heavy Grineer units used to have powerful shields and reduced armor.
 
*A [[wikipedia:Bombard (weapon)|Bombard]] is a cannon or mortar used in medieval times. During sieges they were used to break down the walls of the enemy fortress so the army could get to the enemy. This description fits the Bombard nicely as they will often break players out of cover with rocket blasts and provide a heavy source of firepower for the troops in front. 
 
*A [[wikipedia:Bombard (weapon)|Bombard]] is a cannon or mortar used in medieval times. During sieges they were used to break down the walls of the enemy fortress so the army could get to the enemy. This description fits the Bombard nicely as they will often break players out of cover with rocket blasts and provide a heavy source of firepower for the troops in front. 
 
*If playing as [[Valkyr]], one can Rip Line onto a rocket fired by the Bombard (or Ogris in general). 
 
*If playing as [[Valkyr]], one can Rip Line onto a rocket fired by the Bombard (or Ogris in general). 
   
  +
{{clr}}
{{InfoboxSide|header=Variantes|<tabber>
 
  +
==Variantes==
  +
<tabber>
 
|-|Bombardero Kuva=
 
|-|Bombardero Kuva=
  +
{{main|Bombardero Kuva}}
{{EnemyHoriz
 
|name = Bombardero Kuva
+
{{#lst:Bombardero Kuva|intro}}
  +
{{clr}}
|image = FortressRocketBombard.png
 
|tileset = [[Grineer Asteroid Fortress]]
 
|weapon = [[AT Ogris]]<br>[[Sheev]] ([[Disarm]]ed)
 
|clonedflesh = 300
 
|alloyarmor = 500
 
|baseexperience= 500
 
|baselevel = 4
 
|codex_scans = 3
 
}}
 
 
|-|Bombardero Colmillo=
 
|-|Bombardero Colmillo=
 
{{main|Bombardero Colmillo}}
{{EnemyHoriz
 
|name = Bombardero Colmillo
+
{{#lst:Bombardero Colmillo|intro}}
  +
{{clr}}
|image = Bombardero Colmillo.png
 
|tileset = [[Las llanuras de Eidolon]]
 
|weapon = [[Ogris]]<br>Anti-air Rockets<br>[[Sheev]] ([[Disarm]]ed)
 
|clonedflesh = 300
 
|alloyarmor = 500
 
|baseexperience= 500
 
|baselevel = 4
 
|codex_scans = 3
 
}}
 
* Single shot charged rocket, with bonus speed but severely slow re-fire rate and no homing capabilities.
 
* Has the same laser sights and charge-up sound as the [[Balista]].
 
 
|-|Bombardero Mortero Colmillo=
 
|-|Bombardero Mortero Colmillo=
 
{{main|Bombardero Mortero Colmillo}}
{{EnemyHoriz
 
|name = Bombardero Mortero Colmillo
+
{{#lst:Bombardero Mortero Colmillo|intro}}
  +
{{clr}}
|image = Bombardero Mortero Colmillo.png
 
|tileset = [[Las llanuras de Eidolon]]
 
|weapon = [[Kraken]]/[[Mortar]]<br>[[Sheev]] ([[Disarm]]ed)
 
|clonedflesh = 350
 
|alloyarmor = 500
 
|baseexperience= ?
 
|baselevel = ?
 
|codex_scans = 3
 
}}
 
* Long range artillery, very dangerous.
 
* Immune to backstab finishers.
 
* Has no eximus variant.
 
 
|-|Bombardero avizor nocturno=
 
|-|Bombardero avizor nocturno=
  +
{{main|Bombardero avizor nocturno}}
{{EnemyHoriz
 
|name = Bombardero avizor nocturno
+
{{#lst:Bombardero avizor nocturno|intro}}
  +
{{clr}}
|image = NightwatchBombard.png
 
|mission = [[Alerta táctica]]
 
|weapon = [[AT Ogris]]<br>[[Sheev]] ([[Disarm]]ed)
 
|clonedflesh = 300
 
|ferritearmor = 500
 
|baseexperience= 500
 
|baselevel = 1
 
|codex_scans = 3
 
}}
 
 
</tabber>
 
</tabber>
}}
 
   
 
{{GrineerNav}}
 
{{GrineerNav}}
 
 
__NOTOC__
 
__NOTOC__
 
PARA REVISAR, esto es lo que habia traducido antiguamanente.>>>>>
 
Los Bombarderos Grineer son unidades pesadas a temer para nuevos Tenno, equipados con un Ogris y una armadura casi impenetrable, dados la situación y oportunidad pueden arruinarle toda una partida a aquel Tenno que ose hacer una misión en solitario.
 
 
Su fiel lanza-cohetes guíado es muy peligroso si no se maneja con mucho cuidado, si querías jugar con los Grineer te metiste en asteroide equivocado.
 
 
==Tácticas==
 
 
Los Bombarderos actúan de manera equitativa a los Incendiarios, son una esponja de balas y tienen un poder de fuego inigualable, además de forzar a los Tenno a tomar cubierta o correr de un lado a otro seguido.
 
 
Nunca se cubren, por tanto disparos en la cabeza son recomendados y muy efectivos si tienes un arma con mucha perforación, el daño de radiación y viral parecen ser muy efectivos.
 
 
Intentar cuerpo a cuerpo con ellos es un suicidio, tienen la habilidad de provocar una pequeña onda expansiva que puede dejarte tirado en el piso, combinado con su arma, es muy letal. Evita estar cerca de ellos a toda costa.
 
 
==La primera vez que se los ve '''Técnicamente'''.==
 
 
Los Bombarderos Grineer aparecen por primera vez en la misión de Supervivencia Mercurio a los 15 minutos de estar allí, su nivel es 5 y no son muy durables incluso comparado con sus clones de rango menor.
 
 
[[en:Bombard]]
 
[[en:Bombard]]
 
[[Categoría:Grineer]]
 
[[Categoría:Grineer]]
[[Categoría:Enemigos]]
 

Revisión actual - 21:03 22 sep 2019

Última edición, 22-09-2019 por JARVIII

Ataque de misiles de largo alcance.

Los Bombarderos Grineer empuñan el arma Ogris, cuyos proyectiles tienen una habilidad de referencia menor; Estos cohetes pueden ser derribados. En áreas más grandes, sus cohetes son más fáciles de evitar, pero pueden ser bastante peligrosos en áreas cerradas, debido al gran radio de explosión de los cohetes. Se pueden identificar por su armadura blanca / gris. Tienen una cantidad significativamente alta de armadura, lo que hace que la mayoría de las armas con daño de Perforación n Perforación sean casi inútil. Al igual que otras unidades Grineer pesadas, los bombarderos también pueden realizar ondas de choque sísmicas cuando los jugadores se acercan demasiado, derribándolos con una explosión radial. Esta habilidad tiene un tiempo de reutilización prolongado y se puede usar más de una vez durante un largo período de tiempo.

El daño de Explosión n Explosión de sus Ogris no tiene modificadores especiales para la salud, armadura o escudos de Warframe, lo que coloca al bombardero en el extremo centrado en la salud blindada del espectro de daño Grineer, junto con el Abrasador y Napalm.


Farming Tips[]

These tips are based on opinion and may not be true. They should be viewed as advice and not solid facts.

  • Playing Defensa móvil/Defensa/Supervivencia seems to spawn Bombards after 5 Waves or 10 Minutes. Mobile Defense has them spawning right at the beginning.
    • Kiste, Ceres (mobile defense) appears to be a good area to farm Bombards.

Tácticas[]

  • Though bearing similar tactics to those of the Grineer Napalm, the Bombard can run and fire full blast against stationary targets with a fire rate faster than the Napalm.
  • Their attention to targets is tunnel-visioned, in spite of their AoE weaponry, thus frequently points at one enemy at a time.
  • When encountered a Bombard can be "startled", forcing him in delivering a panic shot towards the attacker. This rocket is three times faster than a regular Ogris shot and does not home onto targets.
  • Rockets are very dangerous:
    • AoE damage penetrates solid walls (cover is ineffective)
    • AoE damage can set off Explosive Barrels
    • Homing capabilities make them trickier to dodge
  • Rocket base damage is 65 damage at level 1.
  • Getting behind a rocket by sliding under or jumping over it is often the only safe option (rocket only follows targets within a 270 degree cone)
  • Rockets can be shot down with good enough aim, though it must be done quickly to avoid inflicting self-damage.
  • Rockets can collide with any object, including corpses. They are also affected by Mag's Magnetizar ability.
  • Often, in large areas, rockets have been observed to completely circle around the player after missing them and coming in for another pass, but often when the rocket collides after some time being airborne, the physical rocket will be gone but the sound of it will continue for quite some time afterwards.
    • If the rockets stay alive and on course towards their targets for more than 20 seconds, they will stop producing smoke on their exhausts, but this does not stop their warheads from exploding.
  • Along with Daño, Bombards deliver a Explosión n Explosión status, causing, by chance, significant knockbacks to those who are caught in the blasts of the rockets.

Consejos[]

  • Using a slam attack to deliver a knockdown can be extremely effective, as with all heavy units, by making it vulnerable to finishers.
  • Utilizing the Bullet Jump or roll maneuvers can allow players to dodge incoming missiles.

Curiosidades[]

  • Before Actualización 11.0, the Bombard and the rest of the heavy Grineer units used to have powerful shields and reduced armor.
  • A Bombard is a cannon or mortar used in medieval times. During sieges they were used to break down the walls of the enemy fortress so the army could get to the enemy. This description fits the Bombard nicely as they will often break players out of cover with rocket blasts and provide a heavy source of firepower for the troops in front. 
  • If playing as Valkyr, one can Rip Line onto a rocket fired by the Bombard (or Ogris in general). 

Variantes[]

Artículo principal: Bombardero Kuva
Bombardero Kuva General Misceláneo
FortressRocketBombard
Añadido : Sin determininar
Escenario Fortaleza en asteroides Grineer Escaneos de Códice 3
Arma AT Ogris
Sheev (Desarmado)
Otras Recompensas Ninguna
Estadísticas Botín de Mods Abrigo cálido 0.76%
Acero verdadero 0.76%
15 Endo 0.76%
Bombeo táctico 0.33%
Expeler Grineer 0.33%
Derviche carmesí 0.01%
Pies firmes 0.01%
Santuario 0.01%
80 Endo 0.01%
Carne clonada 300
Cortante b + Calor b + Viral b +++ Impacto b  Gas b ‐‐
Armadura de aleación 500
Perforación b +Frío b +Radiación b +++Cortante b ‐‐Eléctrico b ‐‐Magnético b ‐‐
Afinidad Base 500
Nivel Base 4


Artículo principal: Bombardero Colmillo
Bombardero Colmillo General Misceláneo
Bombardero Colmillo
Añadido : Sin determininar
Escenario Las llanuras de Eidolon Escaneos de Códice 3
Arma Ogris
Anti-air Rockets
Sheev (Desarmado)
Otras Recompensas Ninguna
Estadísticas Botín de Mods Abrigo cálido 0.76%
Acero verdadero 0.76%
15 Endo 0.76%
Bombeo táctico 0.33%
Expeler Grineer 0.33%
Derviche carmesí 0.01%
Pies firmes 0.01%
Santuario 0.01%
80 Endo 0.01%
Carne clonada 300
Cortante b + Calor b + Viral b +++ Impacto b  Gas b ‐‐
Armadura de aleación 500
Perforación b +Frío b +Radiación b +++Cortante b ‐‐Eléctrico b ‐‐Magnético b ‐‐
Afinidad Base 500
Nivel Base 4
  • Single shot charged rocket, with bonus speed but severely slow re-fire rate and no homing capabilities.
  • Has the same laser sights and charge-up sound as the Balista.

Artículo principal: Bombardero Mortero Colmillo
Bombardero Mortero Colmillo General Misceláneo
Archivo:Bombardero Mortero Colmillo.png
Añadido : Sin determininar
Escenario Las llanuras de Eidolon Escaneos de Códice 3
Arma Kraken/Mortero
Sheev (Desarmado)
Otras Recompensas Ninguna
Estadísticas Botín de Mods Abrigo cálido 0.76%
Acero verdadero 0.76%
15 Endo 0.76%
Bombeo táctico 0.33%
Expeler Grineer 0.33%
Derviche carmesí 0.01%
Pies firmes 0.01%
Santuario 0.01%
80 Endo 0.01%
Carne clonada 350
Cortante b + Calor b + Viral b +++ Impacto b  Gas b ‐‐
Armadura de aleación 500
Perforación b +Frío b +Radiación b +++Cortante b ‐‐Eléctrico b ‐‐Magnético b ‐‐
Afinidad Base ?
Nivel Base ?
  • Long range artillery, very dangerous.
  • Immune to backstab finishers.
  • Has no eximus variant.

Artículo principal: Bombardero avizor nocturno
Bombardero avizor nocturno General Misceláneo
Bombardero avizor nocturno
Añadido : Sin determininar
Mission Alerta táctica Escaneos de Códice 3
Arma AT Ogris
Sheev (Desarmado)
Otras Recompensas Ninguna
Estadísticas Botín de Mods
Carne clonada 300
Cortante b + Calor b + Viral b +++ Impacto b  Gas b ‐‐
Armadura de ferrita 500
Toxina b + Perforación b ++ Corrosivo b +++ Cortante b - Explosión b -
Afinidad Base 500
Nivel Base 1