Wiki Warframe Español
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Wiki Warframe Español

Última edición, 02-10-2020 por JARVIII

Este instrumento de guerra Consciente puede bombardear objetivos con rayos explosivos o utilizar su batería regenerativa para crear rayos de plasma gemelos que se encadenan a través de los objetivos. Cuando está completamente drenado, la salud de los enemigos cercanos es drenada durante un corto período.

El Basmu es un rifle Consciente que dispara cartuchos infligiendo daño Eléctrico n.png Eléctrico en el impacto y explota en un radio de 1,7 metros con daño de Calor n.png Calor. El Disparo alternativo canaliza dos haces Eléctrico n.png Eléctricos que conduce entre objetivos, con su multiplicador crítico extremo compensado por su baja probabilidad crítica. Cuando se agota la batería, el arma libera un pulso de 10 metros que hace tambalear a los enemigos y les quita salud.

Adquisición[]

El plano se puede comprar a Little Duck en el Repetidor de la flotilla de "Lanza escarlata" durante la Operación: Lanza escarlata por 15,000 créditos Scarlet.


Requisitos de fabricación
Créditos.png
25,000
Copérnicos.png
1,500
Pustrels.png
800
Isos.png
450
Piedras nulas.png
1
Tiempo: 24 hrs
Acelerar: 35 Platinum.png
Precio del MarketIcon.png: N/A Precio del Blueprint2.svg: N/A


Características[]

Esta arma inflige principalmente daño Eléctrico n.png Eléctrico.

Ventajas:

  • Primary fire shoots explosive rounds.
  • Disparo alternativo shoots two continuous beams.
  • High Cadencia de fuego.
  • Fully depleting the magazine produces three 10-meter pulses that deals up to 10 Icono daño verdadero negro.png Verdadero damage, staggers nearby enemies and heals the user's health by 10x the damage done to each enemy per pulse.
  • Does not use ammo pickups; ammo regenerates over time.
    • Has a 2-second delay from empty before ammo begins to regenerate. If there are still rounds left, the delay is 0.2 seconds instead.
      • Regenerates 42 ammo per second; takes 0.5 seconds to regenerate a fully depleted battery excluding the delay.
  • Innate V.png polarity.

Desventajas:

Notas[]

  • Pulse damage is affected by base damage mods (e.g. Sierra, Calibre pesado).
  • Upon fully depleting the weapon's magazine, one healing pulse is released immediately, then releases additional pulses every 0.4(?) seconds.

Tips[]

Trivia[]

  • The Bašmu is an ancient Mesopotamian mythological creature, a horned snake with two forelegs and wings.
  • Shortly after this weapon's introduction, a bug caused the healing pulses to take into account mods multiple times per pulse, exponentially increasing damage and killing any enemy within range. This glitch has since been fixed in Revisión 27.3.16.

Bugs[]

  • Primary fire is treated as silent.
  • The weapon will not emit healing pulses if the user is not touching a surface.
  • Using roll with Difusión de cañón Amalgama will retrigger the pulse from reloading the basmu, allowing it to continuously pulse when the roll is timed with the 1st or 2nd pulse.

Historial de actualizaciones[]

Revisión 27.5.3
  • Fixed the Basmu reload not providing Health if you’re the Client.

Actualización 27.4

  • Reduced the Basmu’s firing sound FX from other players.
  • Fixed inability to equip Flight Speed Mods, such as Terminal Velocity, on the Basmu.

Revisión 27.3.16

  • Fixed the Basmu's healing pulse receiving exponential copies of equipped Mods with each pulse when under the effect of some conditional buffs, which led to unintended amounts of damage.

Revisión 27.3.9

  • Fixed becoming invincible when interrupting the Basmu reload and Transferring to the Operator and using Unairu Void Spines.
  • Another fix towards all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted as a Client.

Revisión 27.3.8

  • Removed the replication of the Basmu reload Health FX so that only the user will see the FX to aid in performance.
  • Fixed the Basmu reload FX being visible while invisible.

Revisión 27.3.6

  • Fixed the Basmu Alt Fire mode not healing on reload.

Revisión 27.3.5

  • Fixed all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc.

Actualización 27.3

  • Introducido.
ArmasDañoComparar TodoCosméticos

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