Última edición, 02-10-2020 por JARVIII
El Basmu es un rifle Consciente que dispara cartuchos infligiendo daño Eléctrico en el impacto y explota en un radio de 1,7 metros con daño de Calor. El Disparo alternativo canaliza dos haces Eléctricos que conduce entre objetivos, con su multiplicador crítico extremo compensado por su baja probabilidad crítica. Cuando se agota la batería, el arma libera un pulso de 10 metros que hace tambalear a los enemigos y les quita salud.
Adquisición[]
El plano se puede comprar a Little Duck en el Repetidor de la flotilla de "Lanza escarlata" durante la Operación: Lanza escarlata por 15,000 créditos Scarlet.
Requisitos de fabricación | |||||
---|---|---|---|---|---|
25,000 |
1,500 |
800 |
450 |
1 |
Tiempo: 24 hrs |
Acelerar: 35 | |||||
Precio del : N/A | Precio del : N/A |
Características[]
Esta arma inflige principalmente daño Eléctrico.
Ventajas:
- Primary fire shoots explosive rounds.
- Shots have innate Eléctrico damage – effective against Maquinaria y robóticos.
- Good probabilidad crítica.
- Very high probabilidad de estado.
- Shots explode in a 1.7-meter radius after impacting a surface or enemy.
- Explosion has innate Calor damage – effective against Carne clonada, Infestada, y Carne infestada.
- Explosion can benefit from Tormenta de fuego y Disparo cauteloso.
- Disparo alternativo shoots two continuous beams.
- Innate Eléctrico damage – effective against Maquinaria y robóticos.
- Highest multiplicador crítico of all primary weapons.
- Very high probabilidad de estado per beam.
- Calibre pesado's accuracy penalty is minimal.
- Beam can chain up to 5 nearby enemies within 7 meters from the initial target.
- Enemy corpses will still allow the beam to connect to nearby enemies.
- Consumes 0.5 ammo per tick of damage.
- High Cadencia de fuego.
- Fully depleting the magazine produces three 10-meter pulses that deals up to 10 Verdadero damage, staggers nearby enemies and heals the user's health by 10x the damage done to each enemy per pulse.
- Does not use ammo pickups; ammo regenerates over time.
- Has a 2-second delay from empty before ammo begins to regenerate. If there are still rounds left, the delay is 0.2 seconds instead.
- Regenerates 42 ammo per second; takes 0.5 seconds to regenerate a fully depleted battery excluding the delay.
- Has a 2-second delay from empty before ammo begins to regenerate. If there are still rounds left, the delay is 0.2 seconds instead.
- Innate polarity.
Desventajas:
- Primary Fire:
- Shots have innate Eléctrico damage – less effective against Armadura de aleación.
- Projectiles have travel time.
- Explosion has innate Calor damage – less effective against Protoescudos.
- Explosion inflicts auto-tambaleo.
- Explosion has linear damage falloff from 100% to 80% from central impact.
- Disparo alternativo:
- Innate Eléctrico damage – less effective against Armadura de aleación.
- Extremely low probabilidad crítica.
- Damage ramps up from 20% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 20% over 2 seconds.
- Limited range of 9 meters.
- Cannot equip Alcance siniestro.
- Cannot equip Haz de combustión.
- Damage cannot be increased with Impacto, Perforación o Cortante mods.
- Pulse will only activate if the user is on the ground, and will terminate early if the user jumps, rolls or slides.
- Pulse has linear damage falloff from 100% to 0% from center.
- Low magazine size in contrast to its high Cadencia de fuego.
Notas[]
- Pulse damage is affected by base damage mods (e.g. Sierra, Calibre pesado).
- Upon fully depleting the weapon's magazine, one healing pulse is released immediately, then releases additional pulses every 0.4(?) seconds.
- The time between pulses is not effected by Velocidad de recarga, meaning decreasing Velocidad de recarga (and thus increasing reload time) results in more pulses, while increasing Velocidad de recarga results in less pulses.
Tips[]
- The Basmu reloads significantly faster when the magazine has not been emptied.
- When not in the need of healing it is recommended to stop firing just before the magazine is empty to increase offensive capabilities.
- There are several ways to make use of the Disparo alternativo's high multiplicador crítico by adding flat probabilidad crítica bonuses:
- An Kavat Adarza with Ojo de gato can give your weapons an additive 60% boost to probabilidad crítica.
- Likewise, Kavat Smeeta's Encanto can guarantee orange crits as one of its possible effects.
- Pacto de Harrow can add up to +50% additive crit chance, or +200% on headshots, after absorbing enough damage.
- A fully ranked Vengador arcano will grant a +45% flat probabilidad crítica buff when your frame is hit.
- After emptying the magazine, Garuda can channel Garras buscadoras without disrupting the healing pulses.
Trivia[]
- The Bašmu is an ancient Mesopotamian mythological creature, a horned snake with two forelegs and wings.
- Shortly after this weapon's introduction, a bug caused the healing pulses to take into account mods multiple times per pulse, exponentially increasing damage and killing any enemy within range. This glitch has since been fixed in Revisión 27.3.16.
Bugs[]
- Primary fire is treated as silent.
- The weapon will not emit healing pulses if the user is not touching a surface.
- Using roll with Difusión de cañón Amalgama will retrigger the pulse from reloading the basmu, allowing it to continuously pulse when the roll is timed with the 1st or 2nd pulse.
Historial de actualizaciones[]
Revisión 27.5.3
- Fixed the Basmu reload not providing Health if you’re the Client.
- Reduced the Basmu’s firing sound FX from other players.
- Fixed inability to equip Flight Speed Mods, such as Terminal Velocity, on the Basmu.
- Fixed the Basmu's healing pulse receiving exponential copies of equipped Mods with each pulse when under the effect of some conditional buffs, which led to unintended amounts of damage.
- Fixed becoming invincible when interrupting the Basmu reload and Transferring to the Operator and using Unairu Void Spines.
- Another fix towards all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted as a Client.
- Removed the replication of the Basmu reload Health FX so that only the user will see the FX to aid in performance.
- Fixed the Basmu reload FX being visible while invisible.
- Fixed the Basmu Alt Fire mode not healing on reload.
- Fixed all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted. This had to be timed very correctly by actions such as Transferring to the Operator, casting Abilities, etc.
- Introducido.