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**Base damage is affected by [[Power Strength]], while the damage multiplier and the number of arrows are '''not'''.
 
**Base damage is affected by [[Power Strength]], while the damage multiplier and the number of arrows are '''not'''.
 
**Artemis Bow is also affected by equipped [[:Categoría:Bow Mods|bow mods]] and [[:Category:Rifle Mods|rifle mods]] including:
 
**Artemis Bow is also affected by equipped [[:Categoría:Bow Mods|bow mods]] and [[:Category:Rifle Mods|rifle mods]] including:
***Base damage (e.g., [[Rifle Amp]]), physical damage, elemental damage, [[Fire Rate|fire rate]] (e.g., [[Gatillo veloz]]), [[multishot]] (e.g., [[Cámara dividida]]), [[Punch Through|punch through]], [[Critical Hit|critical damage]], critical chance, and [[Status Effect|status chance]] mods.
+
***Base damage (e.g., [[Rifle Amp]]), physical damage, elemental damage, [[Fire Rate|fire rate]] (e.g., [[Gatillo veloz]]), [[Multidisparo]] (e.g., [[Cámara dividida]]), [[Punch Through|punch through]], [[Critical Hit|critical damage]], critical chance, and [[Status Effect|status chance]] mods.
 
***Artemis Bow's damage uses the following expression when accounting for Power Strength:
 
***Artemis Bow's damage uses the following expression when accounting for Power Strength:
 
***:{{MathText|Modified Damage {{eql}} Base Damage {{mul}} (1 + Base Damage Bonus) {{mul}} (1 + Power Strength)}}.
 
***:{{MathText|Modified Damage {{eql}} Base Damage {{mul}} (1 + Base Damage Bonus) {{mul}} (1 + Power Strength)}}.

Revisión del 01:40 6 ago 2018

Última edición, 06-08-2018 por JARVIII
ArcodeArtemisa(H) ArcodeArtemisa(S)
ENERGÍA
OrbeEnergía35
TECLA
4
Arco de Artemisa
Convoca un poderoso arco y desata una lluvia de devastadoras flechas.

Energy Drain Per Shot: 15

AbilityStrengthBuffFuerza:50 / 80 / 120 / 160 (base damage)
3 / 4 / 6 / 7 (arrows)
AbilityDurationBuffDuración:N/A
AbilityRangeBuffRango:N/A

  • Ivara wields her exalted bow as her primary weapon, allowing her to fire a spread of 3 / 4 / 6 / 7 arrows fanning in a vertical orientation. Each arrow inflicts 50 / 80 / 120 / 160 base damage which is further increased by a 1.5x damage multiplier. Holding down the fire button (default LMB ) will gradually reorient the spread to fan horizontally upon release. Each arrow has a 20% status chance, 25% critical chance, and 2x critical multiplier.
    • Base damage distribution is 14% Impacto n Impacto, 80% Perforación n Perforación, and 6% Cortante n Cortante.
    • Base damage is affected by Power Strength, while the damage multiplier and the number of arrows are not.
    • Artemis Bow is also affected by equipped bow mods and rifle mods including:
      • Base damage (e.g., Rifle Amp), physical damage, elemental damage, fire rate (e.g., Gatillo veloz), Multidisparo (e.g., Cámara dividida), punch through, critical damage, critical chance, and status chance mods.
      • Artemis Bow's damage uses the following expression when accounting for Power Strength:
        Modified Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength).
        • For example, with both Sierra and Intensificar, each arrow will deal 160 × (1 + 1.65) × (1 + 0.3) = 551.2 damage.
      • Artemis Bow is not affected by the equipped primary weapon's stats, weapon augments, or other class-specific mods including assault rifle mods, shotgun mods, and sniper mods.
    • Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to projectile flight speed or damage. Charging speed is affected by fire rate mods.
    • Artemis Bow's arrows do not have innate punch through. However, much like the Boltor family, the arrows will push back and continue to travel after a kill, carrying the enemy's body and nailing them to the surface behind them.
  • While Artemis Bow is active, each shot will consume 15 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again (default 4 ).
    • Activation cost and energy cost per shot are affected by Power Efficiency.
    • Artemis Bow does not have a continuous energy drain.
    • Ivara cannot replenish energy using Trinity's Vampiro de Energía while Artemis Bow is active; however, Sifón de energía, Energy Orbs, Team Energy Restores and Zenurik's Energy Overflow can still replenish energy even while the ability is active.
  • Melee attacks cannot be used while Artemis Bow is active.
  • Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
  • Artemis Bow's arrows can be controlled by Navigator. Only one of the arrows fired will be selected at random for manual control.

  • With the majority of Grineer and Corpus enemies being humanoids that stand upright, firing the Artemis Bow uncharged to fire the spread vertically will allow it to deal the maximum amount of damage possible by ensuring all of the Artemis Bow's shots hit against them. In addition, this also has a high chance of dealing headshots, further enhancing the potential damage.
    • Due to the spreading nature of the shot, the Artemis Bow deals more damage at close range if used akin to a shotgun, which is useful for dealing massive damage to heavy units like Techs and Bombards.
  • Firing fully-charged horizontal spreads is ideal for taking out multiple enemies in clustered groups, or fast moving enemies.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration has no positive effect on this ability.
      • Has no negative effect on this ability.
    • Maximized Power Efficiency reduces activation cost to 8.75 energy and cost per shot to 3.75 energy.
      • Has no negative effect on this ability.
    • Maximized Power Range has no positive effect on this ability.
      • Reduces base damage to 64.
    • Maximized Power Strength increases base damage to 478.4.
      • Increases activation cost to 54.25 energy and cost per shot to 23.25 energy.