Odonata es el primer Archwing que un Tenno puede obtener, que puede adquirirse a través de la Aventura El Archwing en Venus. La Odonata poseen ambas potencias defensivas que pueden protegerse de los ataques enemigos a larga distancia, así como los poderes ofensivos capaces de hacer daño contra enemigos a distancia.
Requisitos de fabricación | |||||
---|---|---|---|---|---|
7000 |
1 |
1 |
1 |
300 |
Tiempo: 1 hrs |
Acelerar: 50 | |||||
Precio del : N/A | Precio del : N/A | ||||
Arnés | |||||
7000 |
1 |
1000 |
300 |
Tiempo: 30 min | |
Acelerar: 10 | |||||
Alas | |||||
7000 |
150 |
1 |
150 |
500 |
Tiempo: 30 min |
Acelerar: 10 | |||||
Sistemas | |||||
7000 |
1 |
1 |
500 |
300 |
Tiempo: 30 min |
Acelerar: 10 |
Archwing | |
---|---|
Amesha • Elytron • Itzal • Odonata • Odonata Prime | |
Armas de Archwing | |
Archcañón | Ayanga Kuva • Cortege • Corvas • Cyngas • Decuriones dobles • Fluctus • Grattler Imperator (Vándalo) • Larkspur • Mausolon • Morgha • Phaedra • Velocitus |
Archmelé | Agkuza • Centauro • Kaszas • Knux • Onorix • Rathbone • Veritux (Prisma) |
Exaltada | Arquebex |
La Odonata Prime es la versión Prime de las archialas Odonata, que ofrece características mejoradas.
Fecha de Lanzamiento: 24 de de marzo de, el año 2015
Requisitos de fabricación | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25000 |
1 |
1 |
1 |
1 |
Tiempo: 36 hrs | ||||||||||||||||||||||||
Acelerar: 50 | |||||||||||||||||||||||||||||
Precio del : N/A | Precio del : N/A | ||||||||||||||||||||||||||||
Arnés | |||||||||||||||||||||||||||||
15000 |
1 |
1000 |
300 |
Tiempo: 6 hrs | |||||||||||||||||||||||||
Acelerar: 25 | |||||||||||||||||||||||||||||
Alas | |||||||||||||||||||||||||||||
15000 |
150 |
1 |
150 |
500 |
Tiempo: 6 hrs | ||||||||||||||||||||||||
Acelerar: 25 | |||||||||||||||||||||||||||||
Sistemas | |||||||||||||||||||||||||||||
15000 |
1 |
1 |
500 |
500 |
Tiempo: 6 hrs | ||||||||||||||||||||||||
Acelerar: 25 | |||||||||||||||||||||||||||||
Obtención de componentes
(R) indica la condición de retirada para dicha reliquia. (B) indica la exclusividad por parte de Baro Ki'Teer. |
Archwing | |
---|---|
Amesha • Elytron • Itzal • Odonata • Odonata Prime | |
Armas de Archwing | |
Archcañón | Ayanga Kuva • Cortege • Corvas • Cyngas • Decuriones dobles • Fluctus • Grattler Imperator (Vándalo) • Larkspur • Mausolon • Morgha • Phaedra • Velocitus |
Archmelé | Agkuza • Centauro • Kaszas • Knux • Onorix • Rathbone • Veritux (Prisma) |
Exaltada | Arquebex |
ENERGÍA 25 TECLA 1 |
Armazón de energía Forma una capa de energía protectora alrededor del warframe. |
Fuerza:50% ( Calor damage bonus) 2x (critical damage multiplier) | |
Duración:10 / 14 / 18 / 22 s | |||
Rango:N/A |
- The Odonata generates a large shield that absorbs enemy fire and lasts for 10 / 14 / 18 / 22 seconds. Shots fired through the shield will gain 50% Calor damage and critical damage will be multiplied by 200%.
- Damage bonuses are not affected por la fuerza de habilidad.
- The Calor damage bonus is an additive bonus that's applied to the weapon's base damage, similar to an elemental mod (e.g., using an unmodified Imperator with 40 base damage through Armazón de energía will add 40*0.5 = 20 Calor damage to the weapon). This Heat bonus combines with base elemental mods already on the weapon to form a combined element.
- La duración se ve afectada por la duración de habilidad.
- Shield size is not affected por el rango de habilidad.
- Armazón de energía affects certain weapons differently:
- All Archcañón will gain Calor damage and amplified critical damage.
- Missiles from Disparos buscadores will also gain Calor damage.
- Armazón de energía is generated in front of the Archwing on cast and follows the Archwing for the ability's duration. As such, Armazón de energía only provides protection from frontal attacks.
- While most hostile gunfire is blocked by Armazón de energía, area-of-effect damage can still bypass it.
- Cannot be recast while active.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad increases the duration to 28.6 seconds.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 11.25 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
ENERGÍA 50 TECLA 2 |
Desconcierto Deja balizas de bengalas, confundiendo los misiles guiados que se aproximen. |
Fuerza:N/A | |
Duración:3 / 5 / 6 / 8 s | |||
Rango:120 / 140 / 160 / 180 m |
- The Odonata releases 20 / 30 / 40 / 50 flares that neutralize enemy missiles and projectiles. The flares disperse in a dynamic configuration that extends as far as 120 / 140 / 160 / 180 meters when the Warframe is in motion. Each flare lasts 3 / 5 / 6 / 8 seconds.
- Flare duration is not affected por la duración de habilidad.
- Dispersion distance is not affected por el rango de habilidad.
- Range values indicated in the UI (30 / 35 / 40 / 45 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
- Using Disarray while stationary will cause the flares to form in a static configuration above the Warframe.
- With the exception of Dargyn variants, enemies hit by flares are briefly stunned.
- Works against missiles released by Instigador Dargyn variants, as well as Dreg, Ogma, and Gox energy projectiles.
- Cannot be recast until all flares have been released.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 22.5 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
ENERGÍA 75 TECLA 3 |
Disparos buscadores Dispara una gran andanada de misiles guiados. |
Fuerza:5 / 6 / 7 / 8 (volleys) 300 (initial damage) 40 (area damage) | |
Duración:N/A | |||
Rango:240 / 340 / 360 / 480 m |
- The Odonata launches 5 / 6 / 7 / 8 volleys of homing missiles that track enemies within 240 / 340 / 360 / 480 meters. 2 homing missiles are launched per volley, and each homing missile inflicts 300 Explosión damage on impact and 40 Explosión damage in an area of effect.
- Number of volleys is affected por la fuerza de habilidad, while the initial damage and area damage are not.
- Area damage affects the initial target, can be increased by body-part multipliers, bypasses obstacles in the environment, and does not decrease with distance.
- Tracking range is not affected por el rango de habilidad.
- Range values indicated in the UI (60 / 85 / 90 / 120 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
- Missiles home in on the nearest enemies within view of the Warframe so long as the enemies are in-range when the missiles are launched.
- Seeking Fire can harm the Warframe if the missiles explode too closely. The affected Warframe will be dealt 30% of the ability's damage.
- Missiles will travel a maximum of 600 meters before automatically exploding.
- Missiles can be diverted by countermeasures such as flares released by Dargyn variants.
- If Seeking Fire is used when Armazón de energía is active, the missiles will gain Calor damage.
- Cannot be recast until all missiles have been launched.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 33.75 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad has no positive effect on this ability.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad increases the number of volleys to 12.
- Has no negative effect on this ability.
ENERGÍA 100 TECLA 4 |
Repeler El warframe emite un impulso masivo de energía, aturdiendo a los enemigos cercanos y haciéndolos volar. |
Fuerza:500 / 750 / 1000 / 1500 | |
Duración:5 / 7 / 9 / 11 s | |||
Rango:80 / 100 / 120 / 140 m |
- The Odonata emits a powerful electromagnetic pulse that deals 500 / 750 / 1000 / 1500 Impacto damage to all enemies within 80 / 100 / 120 / 140 meters. Affected enemies are violently pushed back a considerable distance, are permanently disarmed, and have their mobility disabled for 5 / 7 / 9 / 11 seconds.
- Damage is affected por la fuerza de habilidad.
- Damage bypasses obstacles in the environment and does not decrease with distance.
- Disable duration is affected por la duración de habilidad.
- Pulse radius is affected por el rango de habilidad.
- Range values indicated in the UI (20 / 25 / 30 / 35 meters) are actually on-foot range values as measured in standard Warframe missions; the actual range in an Archwing mission is quadruple the on-foot range.
- Enemies with melee capabilities, such as the Ogma, can still engage in close-quarters combat while disarmed.
- Can be cast multiple times while enemies are disabled.
- Caution should be used when attempting this as units capturing objectives (as signified by a red orb) will not have their capture halted. Carelessly using Repel may make these units difficult to kill before they complete their capture.
Maximización is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximizar la duración de habilidad increases the disable duration to 14.3 seconds.
- Has no negative effect on this ability.
- Maximizar la eficiencia de habilidad reduces the cost to 45 energy.
- Has no negative effect on this ability.
- Maximizar el rango de habilidad increases the pulse radius to 224 meters.
- Has no negative effect on this ability.
- Maximizar la fuerza de habilidad increases the damage to 2325.
- Has no negative effect on this ability.
Archwing | |
---|---|
Amesha • Elytron • Itzal • Odonata • Odonata Prime | |
Armas de Archwing | |
Archcañón | Ayanga Kuva • Cortege • Corvas • Cyngas • Decuriones dobles • Fluctus • Grattler Imperator (Vándalo) • Larkspur • Mausolon • Morgha • Phaedra • Velocitus |
Archmelé | Agkuza • Centauro • Kaszas • Knux • Onorix • Rathbone • Veritux (Prisma) |
Exaltada | Arquebex |