Última edición, 26-09-2019 por JARVIII

Imbuida con el cristal prisma más fino, esta Angstrum refinada se caracteriza por tener una velocidad de recarga y carga mejorada.

El Angstrum Prisma es la variante Prisma de la pistola cohete Angstrum, que tiene una probabilidad crítica y multiplicador crítico ligeramente mayor, y una velocidad de carga y velocidad de recarga más rápida.

Adquisición[editar | editar código]

El Angstrum Prisma es potencialmente vendido por Baro Ki'Teer en la sección concurso del Repetidor Tenno por 210,000‍Créditos.png y 475‍Ducados.png . Tenga en cuenta que las acciones de Baro Ki'Teer cambian con cada aparición, y esta arma puede no estar disponible en una aparición posterior.

El arma se puede intercambiar, pero solo sin rango, sin Forma ni Catalizador Orokin instalados. Y el comprador debe tener un rango de dominio de al menos 8.

Características[editar | editar código]

Este arma causa daño de Explosión n.png Explosión.

Ventajas:[editar | editar código]

  • Very high base damage for pistols
    • Each rocket explodes roughly at a blast radius of 3m.
  • Has two firing modes; single or charged shot.
    • Charged shot fires extra projectiles.
    • Single shot has very good accuracy.
    • High status chance at close-medium range with charged attack due to firing all rockets at once.
    • Can be fired with a partial charge to fire only part of its magazine.

Desventajas:[editar | editar código]

  • Very high recoil generated with every shot.
  • Weapon cannot be kept charged. It shoots immediately after being fully charged.
    • Must reload after each full charge.
    • Charged barrage spreads rockets out, reducing the effective range considerably.
  • Dangerous to use in close quarters, as a charged shot can potentially kill the player.
    • Rockets can explode on teammates, which can cause lethal self-damage.
  • Has an extremely limited amount of maximum ammo (30).
  • Difficult to use charged shots at long range due to spread.
  • Impractical for crowd-control due to rocket blast radii often overlapping, causing wasted projectiles. Fuerza magnum can help reduce this deficiency, as can a good sniping spot.
  • Rockets have a short delay after firing before being able to fire again.
  • Multidisparo will cause partially-charged shots to spread out further, eliminating its long range potential.
  • Small projectile size and slow projectile speed can make long range shots difficult.
  • Though small and fast, the projectiles can be struck in mid-air. Like the Ogris, this causes them to explode prematurely.
    • Potential for a charged barrage to chain-react, with potentially lethal results if user is caught by multiple overlapping blast areas.


Adquisición[editar | editar código]

  • The Prisma Angstrum can be purchased from Baro Ki'Teer in the Concourse section of the Tenno Repetidor for 210.000 Créditos.png and 475‍Ducados.png . Note that Baro Ki'Teer's stock changes with each appearance, and this weapon may not be available on a succeeding appearance.
  • Like Syndicate Weapons, unranked Prisma weapons without Forma and Catalizador Orokins can be traded between players.

gstrum's extremely fast charge rate before firing a full rocket swarm can allow players to eschew fire rate mods that would otherwise be needed on the normal variant, allowing for better damage-based builds.

  • Doppelgangers created by Mirage's Salón de espejos do not inflict self damage with their rockets.
  • When built for magazine capacity and multidisparo the Angstrum's fully charged shot will fire 12 rockets, with an 80% chance to fire 18.
    • Synergizing with Salón de espejos, the Angstrum can fire a maximum of 90 rockets in a single charge, with lowered accuracy the area of effect becomes very large.

Curiosidades[editar | editar código]

  • The Prisma Angstrum is the first Prisma secondary ever released.

Véase también[editar | editar código]

Historial de actualizaciones[editar | editar código]

Actualización 22.12
  • El rango de maestría aumentó de 4 a 8
  • El daño por impacto directo aumentó de 175 a 200
  • La probabilidad de estado aumentó de 10 a 26% (en el juego pone 52.5%)
  • La probabilidad crítica aumentó del 10% al 18%
  • Daño crítico aumentado de 2x a 2.2x
  • La capacidad de munición disminuyó de 30 a 18
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