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Última edición, 23-02-2019 por JARVIII

Plantilla:Codex The Amphis causes a stun effect with high damage, making it very effective against Corpus escudos. This weapon can be sold for Credits64 5,000. It is the choice weapon of Grineer Guardias y Prosecutors.

This weapon is a requisite ingredient for the Sydon.

Requisitos de fabricación
Credits64
30,000
Neurode64
2
Salvage64
500
Circuits64
600
Placa de aleación
600
Tiempo: 12 hrs
Acelerar: 35 Platinum64
Precio del MarketIcon: 150 Platinum64 Precio del Blueprint2: 15,000 Credits64


Completing the Júpiter Junction also awards an Amphis blueprint.

Características

This weapon deals primarily damage.

Advantages

Disadvantages

Configuraciones para el arma

Notes

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • Lethal blows send enemies flying like the Bo
  • Needed to build the Sydon
  • If equipped with Alcance Prime the AoE jump attack blows up Bombard rockets. 

Trivia

  • Until Actualización 13.0, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardia being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.
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