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{{WeaponInfoboxU11
 
{{WeaponInfoboxU11
 
| name = Amphis
 
| name = Amphis
| image = DEAmphis.png
+
| image = Amphis.png
 
| mastery level = 0
 
| mastery level = 0
 
| slot = Melee
 
| slot = Melee

Revisión del 16:23 18 oct 2016

Amphis
Amphis
Estadísticas
Ranura de Arma Melee
Tipo de Arma Staff
Utilidad
Velocidad de Ataque 1.25
Ataques normales
Daño Físico 55
Impact wImpacto 38.5
Puncture wPerforación 8.25
Slash wCortante 8.25
Probabilidad Crítica 7.5%
Multiplicador Crítico 1.5x
Probabilidad de Estado 10.0%
Slam Attacks
Elemental Type Electricity b Electricity
Elemental Dmg 40.0
Radius 5.0 meters
Slide Attacks
Physical Damage 75.0
Miscelaneo
Stagger Yes
Stance Clashing Forest
Flailing Branch
Stance Polarity Madurai Pol
Usan el Arma Guardsman
Introducida Actualización 6.5

Plantilla:Codex


The Amphis causes a stun effect with high

Impact b Impact damage, making it very effective against Corpus shields. This weapon can be sold for

Archivo:Credits64.png 5,000. It is the choice weapon of Grineer Guardsmen and Prosecutors.

This weapon is a requisite ingredient for the Sydon.

Requisitos de fabricación
Créditos
30,000
Neurodos
2
Restos
500
Circuitos
600
Placa de aleación
600
Tiempo: 12 hrs
Acelerar: 45 Platinum
Precio del MarketIcon: 150 Platinum Precio del Blueprint2 Plano: 15,000 Créditos

Completing the Jupiter Junction also awards an Amphis blueprint.

Characteristics

This weapon deals primarily

Impact b Impact damage.

Advantages

  • Innate stun effect.
  • High

Impact b Impact damage – effective against shields.

Electricity b Electricity AoE jump-attack with relatively high damage.

  • High base attack speed.
  • Has a

Naramon Pol polarity slot.

  • Stance slot has

Madurai Pol polarity, matches Clashing Forest stance.

Disadvantages

  • Low

Puncture b Puncture and

Slash b Slash damage – less effective against armor and health.

  • When equipped with a Stance, high attack speed may make performing certain combos difficult.
  • Low critical chance.

Configuraciones para el arma

  • Revisa una configuración del arma para ver como los jugadores modifican esta arma.
  • Revisa guías para la configuración del arma para guías sobre cómo usar esta arma de forma efectiva.
  • Para más ayuda general con armas, navega por guía para armas.

Notes

  • The blueprint for this weapon was added on March 1, 2013.
  • The electrical AoE jump attack is especially effective against Corpus, paralyzing Crewmen and MOAs and reaching Ospreys.
  • Lethal blows send enemies flying like the Bo
  • Needed to build the Sydon
  • If equipped with Primed Reach the AoE jump attack blows up Bombard rockets. 

Trivia

  • Until Actualización 13.0, the Amphis was not used by any Grineer unit. This would be a little over 1 year between the Amphis's introduction (February 22, 2013) and Guardsmen being added into the game (April 10, 2014).
  • On Jump attacks, the Amphis releases six small streams of electricity that each travel outwards lead by a sparking orb. This cosmetic effect is shared with the Prova.

Media

Patch History

See also

Plantilla:WeaponNav