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*Ivara lanza una variedad de flechas especializadas que llevan a cabo una habilidad diferente dependiendo del tipo de flecha seleccionada. Alijaba cambia entre tipos de flecha al presionar la tecla de hablidad (por defecto {{Key|1}}), mientras que mantener presionada la tecla lanzará la habilidad de la flecha seleccionada. Existen cuatro tipos de flechas diferentes que son desbloqueadas conforme la habilidad sube de rango. Las flechas son las siguientes:
*Ivara launches one of her variety of specialized arrows that performs a different ability depending on the selected arrow type. Quiver cycles between arrow types upon tapping the ability key (default {{Key|1}}), while holding down the key and releasing launches the selected arrow. Up to four different arrow types are unlocked as the ability increases in rank, listed below:
 
 
<div class="tabbertab-borderless" ><tabber>
 
<div class="tabbertab-borderless" ><tabber>
|-|Cloak Arrow=
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|-|Flecha de camuflaje=
*Unlocked by default. ([[Warframes#Leveling Up|Warframe Rank 0]])
+
*Se desbloquea por defecto. ([[Warframes#Leveling Up|Warframe Rank 0]])
*Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that cloaks Ivara and her allies within '''2.5''' meters of its point of impact for '''12''' seconds.
+
*La flecha de camuflaje se adhiere a cualquier superficie o entidad al impacto, generando una burbuja que camufla a Ivara y sus aliados dentro de un rango de '''2.5''' metros de su punto de impacto '''12''' segundos.
  +
**La duracuón de la burbja se ve afectada por [[Duración de habilidades]].
**Bubble duration is affected by [[Power Duration]].
 
  +
**El radio de la Burbuja se ve afectado por [[Rango de habilidades]].
**Bubble radius is affected by [[Power Range]].
 
  +
**La flecha de camuflaje puede adherise a alaidos, enemigos, objetos y el terreno.
**Cloak Arrow can be attached to allies, enemies, objects, and terrain.
 
  +
*Un máximo de '''3''' burbujas pueden activarse simultáneamente. Disparar flechas de camuflaje adicionales reemplazarán la burbuja mas antigua.
*A maximum of '''3''' bubbles can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
 
  +
*Mientras que los rehenes de las misiones de [[Rescate]] son afectados por la flecha de camuflaje, objetivos como Críocápsulas, Excavadoras, y Núcleos de Energía '''no''' pueden ser camuflados.
*While [[Rescue]] Hostages are affected by Cloak Arrow, objectives such as Cryopods, Excavators, and Power Cores '''cannot''' be cloaked.
 
|-|Dashwire Arrow=
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|-|Flecha de tirolina=
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 7]])
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 7]])
 
*Dashwire Arrow anchors onto any terrain surface up to '''100''' meters away upon impact, forming a [[Maneuvers#Zipline|zipline]] from Ivara's feet to its point of impact which can be used to travel to the targeted location.
 
*Dashwire Arrow anchors onto any terrain surface up to '''100''' meters away upon impact, forming a [[Maneuvers#Zipline|zipline]] from Ivara's feet to its point of impact which can be used to travel to the targeted location.
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**If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
 
**If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
 
*While [[Prowl]] is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.
 
*While [[Prowl]] is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.
|-|Noise Arrow=
+
|-|Felcha de ruido=
 
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 14]])
 
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 14]])
 
*Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within '''20''' meters of its point of impact to investigate.
 
*Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within '''20''' meters of its point of impact to investigate.
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*Affects Grineer [[Sensor Regulator]] drones; will affect '''all''' drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
 
*Affects Grineer [[Sensor Regulator]] drones; will affect '''all''' drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
 
**Drones which have been put to sleep will '''not''' immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they '''will''' move to the location of the Noise Arrow.
 
**Drones which have been put to sleep will '''not''' immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they '''will''' move to the location of the Noise Arrow.
|-|Sleep Arrow =
+
|-|Flecha de sueño=
 
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 18]])
 
*Unlocked at Rank 3. ([[Warframes#Leveling Up|Warframe Rank 18]])
 
*Sleep Arrow places enemies within '''6''' meters of its point of impact into a deep sleep for '''10''' seconds. Sleeping enemies will wake up when the ability duration expires or if their health falls below '''50%''' of their current values.
 
*Sleep Arrow places enemies within '''6''' meters of its point of impact into a deep sleep for '''10''' seconds. Sleeping enemies will wake up when the ability duration expires or if their health falls below '''50%''' of their current values.
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*Affects Grineer [[Sensor Regulator]] drones; will cause them to remain in one place for the duration of the effect. Will '''not''' disable their sensor beam.
 
*Affects Grineer [[Sensor Regulator]] drones; will cause them to remain in one place for the duration of the effect. Will '''not''' disable their sensor beam.
 
**Drones which have been put to sleep will '''not''' immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they '''will''' move to the location of the Noise Arrow.
 
**Drones which have been put to sleep will '''not''' immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they '''will''' move to the location of the Noise Arrow.
  +
|-|Flecha anula-escudos=
|-|Null-Shield Arrow =
 
 
*Only available in [[Conclave]], replacing the Dashwire Arrow.
 
*Only available in [[Conclave]], replacing the Dashwire Arrow.
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 7]])
 
*Unlocked at Rank 1. ([[Warframes#Leveling Up|Warframe Rank 7]])
 
*Null-Shield Arrow removes an enemy player's shields within '''5''' meters of the impact point, and prevents shield regeneration for '''4''' seconds.
 
*Null-Shield Arrow removes an enemy player's shields within '''5''' meters of the impact point, and prevents shield regeneration for '''4''' seconds.
  +
|-|Flecha ralentizadora=
|-|Encumbered Arrow =
 
 
*Only available in [[Conclave]], replacing the Noise Arrow.
 
*Only available in [[Conclave]], replacing the Noise Arrow.
 
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 14]])
 
*Unlocked at Rank 2. ([[Warframes#Leveling Up|Warframe Rank 14]])
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|tips =
 
|tips =
 
<div class="tabbertab-borderless" ><tabber>
 
<div class="tabbertab-borderless" ><tabber>
|-|Cloak Arrow=
+
|-|Flecha de camuflaje=
 
* Can be used to provide support from a distance for players [[Death|reviving]] a teammate.
 
* Can be used to provide support from a distance for players [[Death|reviving]] a teammate.
 
* Currently, targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
 
* Currently, targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
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** Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
 
** Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.
   
|-|Dashwire Arrow=
+
|-|Flecha de tirolina=
 
*Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain [[Spy]] vaults.
 
*Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain [[Spy]] vaults.
   
|-|Noise Arrow=
+
|-|Felcha de ruido=
 
*With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of [[Affinity]], [[Standing]], or [[Focus]]. This can generally be done easiest with either a [[Hush]]ed [[:Category:Launchers|Explosive Launcher]] or a [[:Category:Glaive|Glaive]] equipped with [[Power Throw]].
 
*With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of [[Affinity]], [[Standing]], or [[Focus]]. This can generally be done easiest with either a [[Hush]]ed [[:Category:Launchers|Explosive Launcher]] or a [[:Category:Glaive|Glaive]] equipped with [[Power Throw]].
   
|-|Sleep Arrow =
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|-|Flecha de sueño=
 
*Allows you to rush past enemies on your way to an objective or extraction.
 
*Allows you to rush past enemies on your way to an objective or extraction.
 
*Can be used to provide support from a distance for players [[Death|reviving]] a teammate.
 
*Can be used to provide support from a distance for players [[Death|reviving]] a teammate.
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[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
<div class="tabbertab-borderless" ><tabber>
 
<div class="tabbertab-borderless" ><tabber>
|-|Cloak Arrow=
+
|-|Flesha de camuflaje=
 
*[[Maximized Power Duration]] increases bubble duration to '''33.84''' seconds
 
*[[Maximized Power Duration]] increases bubble duration to '''33.84''' seconds
 
**Reduces bubble radius to '''0.85''' meters.
 
**Reduces bubble radius to '''0.85''' meters.
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**Increases cost to '''38.75''' energy and reduces bubble duration to '''8.7''' seconds.
 
**Increases cost to '''38.75''' energy and reduces bubble duration to '''8.7''' seconds.
   
|-|Dashwire Arrow=
+
|-|Flecha de tirolina=
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
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**Increases cost to '''38.75''' energy.
 
**Increases cost to '''38.75''' energy.
   
|-|Noise Arrow=
+
|-|Flecha de ruido=
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
*[[Maximized Power Duration]] has no positive effect on this ability.
 
**Reduces noise radius to '''6.8''' meters.
 
**Reduces noise radius to '''6.8''' meters.
Línea 121: Línea 121:
 
**Increases cost to '''38.75''' energy.
 
**Increases cost to '''38.75''' energy.
   
|-|Sleep Arrow =
+
|-|Flecha de sueño=
 
*[[Maximized Power Duration]] increases sleep duration to '''28.2''' seconds.
 
*[[Maximized Power Duration]] increases sleep duration to '''28.2''' seconds.
 
**Reduces sleep radius to '''2.04''' meters.
 
**Reduces sleep radius to '''2.04''' meters.

Revisión del 18:08 7 jun 2018

Aljaba(H) Aljaba(S)
ENERGÍA
OrbeEnergía25
TECLA
1
Aljaba
Cambia y dispara una de las cuatro fechas tácticas: camuflaje, tirolina, ruido y sueño. En Cónclave, usa las flechas ralentizadoras y anula-escudos.
AbilityStrengthBuffFuerza:N/A
AbilityDurationBuffDuración:12 s (bubble duration)
3 (max bubbles)
4 (max ziplines)
10 s (sleep duration)
AbilityRangeBuffRango:2.5 m (bubble radius)
100 m (zipline range)
20 m (noise radius)
6 m (sleep radius)

  • Ivara lanza una variedad de flechas especializadas que llevan a cabo una habilidad diferente dependiendo del tipo de flecha seleccionada. Alijaba cambia entre tipos de flecha al presionar la tecla de hablidad (por defecto 1 ), mientras que mantener presionada la tecla lanzará la habilidad de la flecha seleccionada. Existen cuatro tipos de flechas diferentes que son desbloqueadas conforme la habilidad sube de rango. Las flechas son las siguientes:

  • Se desbloquea por defecto. (Warframe Rank 0)
  • La flecha de camuflaje se adhiere a cualquier superficie o entidad al impacto, generando una burbuja que camufla a Ivara y sus aliados dentro de un rango de 2.5 metros de su punto de impacto 12 segundos.
    • La duracuón de la burbja se ve afectada por Duración de habilidades.
    • El radio de la Burbuja se ve afectado por Rango de habilidades.
    • La flecha de camuflaje puede adherise a alaidos, enemigos, objetos y el terreno.
  • Un máximo de 3 burbujas pueden activarse simultáneamente. Disparar flechas de camuflaje adicionales reemplazarán la burbuja mas antigua.
  • Mientras que los rehenes de las misiones de Rescate son afectados por la flecha de camuflaje, objetivos como Críocápsulas, Excavadoras, y Núcleos de Energía no pueden ser camuflados.

  • Unlocked at Rank 1. (Warframe Rank 7)
  • Dashwire Arrow anchors onto any terrain surface up to 100 meters away upon impact, forming a zipline from Ivara's feet to its point of impact which can be used to travel to the targeted location.
    • Zipline range is not affected by Power Range.
    • The path from Ivara's feet to the impact point must be clear to create a zipline. Any obstacles between her feet and the impact point will prevent the zipline from being formed. Ziplines will not form if the line to be created exceeds an angle of 40° from the horizon.
    • When cast while Ivara is airborne or on a zipline, the new zipline will be created from the impact point to any terrain surface opposite of the arrow's direction of travel.
  • A maximum of 4 ziplines can be active simultaneously. Firing an additional Dashwire Arrow will replace the oldest active zipline.
    • If Ivara fires a new Dashwire Arrow while she or an ally occupies the oldest zipline upon reaching the limit, a new zipline will form, and the oldest zipline will remain active until it is no longer occupied.
  • While Prowl is active, Ivara can sprint and slide across a zipline without breaking out of invisibility.

  • Unlocked at Rank 2. (Warframe Rank 14)
  • Noise Arrow emits a high-pitched sound upon impact, attracting unalerted enemies within 20 meters of its point of impact to investigate.
    • Noise radius is affected by Power Range.
  • Unlike typical arrows, Noise Arrow does not alert enemies upon impact. Instead, unalerted enemies will slowly approach the impact point and remain stationary once they arrive.
  • When more than one instance of Noise Arrow is cast in quick succession, unalerted enemies in range will proceed to investigate the locations by order of arrow impact.
  • Noise arrow is capable of affecting alerted enemies in endless missions such as Survival. When Ivara is invisible, enemies are alerted, and no allies are in close proximity, Noise arrow can attract enemies to the impact point.
  • Affects bosses and The Grustrag Three.[citación requerida]
  • Affects Grineer Sensor Regulator drones; will affect all drones within the effect-radius, even ones which normally remain in one location, causing them to be attracted to the location of the Noise Arrow. They will remain there unless otherwise disturbed by a Tenno's actions, weapons, or abilities.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.

  • Unlocked at Rank 3. (Warframe Rank 18)
  • Sleep Arrow places enemies within 6 meters of its point of impact into a deep sleep for 10 seconds. Sleeping enemies will wake up when the ability duration expires or if their health falls below 50% of their current values.
    • Wakeup health threshold is not affected by Power Strength.
    • Sleep duration is affected by Power Duration.
    • Sleep radius is affected by Power Range.
    • Sleeping enemies are open to melee finisher attacks (default E ).
  • Enemies retain their current alert status upon being put to sleep (e.g., non-alerted enemies will remain so while sleeping, and alerted enemies will remain alert even if put to sleep).
  • Sleeping enemies will not have their sleep duration reset if another Sleep Arrow makes impact within range. The sleep effect must expire before it can be reapplied.
  • Affects Grineer Sensor Regulator drones; will cause them to remain in one place for the duration of the effect. Will not disable their sensor beam.
    • Drones which have been put to sleep will not immediately react to a Noise Arrow which would otherwise have affected them, based upon range, but upon the expiration of Sleep Arrow's effects, they will move to the location of the Noise Arrow.

  • Only available in Conclave, replacing the Dashwire Arrow.
  • Unlocked at Rank 1. (Warframe Rank 7)
  • Null-Shield Arrow removes an enemy player's shields within 5 meters of the impact point, and prevents shield regeneration for 4 seconds.

  • Only available in Conclave, replacing the Noise Arrow.
  • Unlocked at Rank 2. (Warframe Rank 14)

  • A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
    • Cloak Arrow cycles to display a barbed purple arrowhead, Dashwire Arrow cycles to display a yellow diamond-shaped arrowhead, Noise Arrow cycles to display a semicircular red arrowhead, and Sleep Arrow cycles to display a crescent-shaped blue arrowhead.
  • Quiver's arrows do not inflict damage upon impact.
  • Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
    • Energy cost is affected by Power Efficiency.
  • Quiver's arrows are considered as projectiles and can be controlled using Navigator.

    • Can be used to provide support from a distance for players reviving a teammate.
    • Currently, targeting enemies and allies directly will create a moving cloak area. (Useful on strong melee enemies, but especially useful to cloak allies.)
    • During Syndicate Spy missions, this can be used to cloak the Syndicate Operatives which spawn in your vicinity at the start of the mission.
      • Note that this will not silence their weapons, however, and it will also require periodic refreshing to keep them invisible.

  • Can be used as a substitute for Bullet Jumping if losing Prowl or making a miscalculation in your jump would be costly otherwise. This is particularly effective in certain Spy vaults.

  • With enough range, Noise Arrows can attract enemies across multiple tiles into tight groups, allowing them to be dispatched at once for large amounts of Affinity, Standing, or Focus. This can generally be done easiest with either a Hushed Explosive Launcher or a Glaive equipped with Power Throw.

  • Allows you to rush past enemies on your way to an objective or extraction.
  • Can be used to provide support from a distance for players reviving a teammate.
  • Sleep Arrow retains an enemy's current alert status upon casting, thus it can be used to level up automatic weapons quickly with Stealth Kill Affinity Bonuses by putting non-alert enemies to sleep before killing them. As long as the automatic weapon deals sufficient damage-per-second to quickly kill the enemy before they wake up on taking more than 50% damage, it will not trigger an alert state on the enemy, thus allowing the Stealth Kill bonus to occur.
  • Sleeping enemies will wake up only once the ability duration expires, or they are damaged below 50% of their current health; this allows easy leveling of weapons which are not silent, but deal heavy single-shot damage, such as the Hek, Ogris, Opticor, Tonkor, etc.
  • A sufficient duration on Sleep Arrow makes it possible to easily get close enough to enemies to use Covert Lethality, dispatching them silently and efficiently.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases bubble duration to 33.84 seconds
      • Reduces bubble radius to 0.85 meters.
    • Maximized Power Efficiency reduces cost to 6.25 energy.
      • Reduces bubble duration to 4.8 seconds.
    • Maximized Power Range increases bubble radius to 6.25 meters.
      • Has no negative effect on this ability.
    • Maximized Power Strength has no positive effect on this ability.
      • Increases cost to 38.75 energy and reduces bubble duration to 8.7 seconds.

  • Maximized Power Duration has no positive effect on this ability.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces cost to 6.25 energy.
    • Has no negative effect on this ability.
  • Maximized Power Range has no positive effect on this ability.
    • Has no negative effect on this ability.
  • Maximized Power Strength has no positive effect on this ability.
    • Increases cost to 38.75 energy.

  • Maximized Power Duration has no positive effect on this ability.
    • Reduces noise radius to 6.8 meters.
  • Maximized Power Efficiency reduces cost to 6.25 energy.
    • Has no negative effect on this ability.
  • Maximized Power Range increases noise radius to 50 meters.
    • Has no negative effect on this ability.
  • Maximized Power Strength has no positive effect on this ability.
    • Increases cost to 38.75 energy.

  • Maximized Power Duration increases sleep duration to 28.2 seconds.
    • Reduces sleep radius to 2.04 meters.
  • Maximized Power Efficiency reduces cost to 6.25 energy.
    • Reduces sleep duration to 4 seconds.
  • Maximized Power Range increases sleep radius to 15 meters.
    • Has no negative effect on this ability.
  • Maximized Power Strength has no positive effect on this ability.
    • Increases cost to 38.75 energy and reduces sleep duration to 7.25 seconds.

  • If you are playing using a controller and use Navigator, then fire an arrow from Quiver, you will be unable to switch arrow types for the remainder of the mission and only fire even if you press 1  when attempting to switch.
  • When cast on unalerted enemies, melee finisher does not grant stealth affinity bonus on kill.