Última edición, 22-09-2020 por JARVIII

Una Bronco equipada en cada mano.

The Akbronco is the akimbo variant of the Bronco, featuring higher fire rate and magazine size at the expense of slower reload speed.

Este arma puede ser vendida por 5.000 Créditos.png Créditos.

Requisitos de fabricación
Célula Orokin.png
Tiempo: 12 hrs
Acelerar: 25 Platinum.png
Precio del MarketIcon.png: 225 Platinum.png Precio del Blueprint2.svg: 20,000 Créditos.png

The total credit cost of crafting the Akbronco, including the blueprint and crafting costs of its two constituent Broncos, is 110.000 Créditos.png .

Características[editar | editar código]

This weapon deals primarily Impacto n.png Impacto damage.


  • High damage.
  • High rate of fire.
  • Extremely effective at close range.
  • One V.png slot.
  • Good ammo efficiency.
  • No damage dropoff over distance.


  • Wide pellet spread cone, rendering the weapon inefficient against single targets beyond medium range.
  • Small magazine size.
  • Slow reload speed.
  • Low probabilidad crítica.


  • Akbronco, compared to Akbronco Prime:
    • Lower daño base (266.0 vs. 350.0)
      • Lower Impact b.svg daño (212.8 vs. 280.0)
      • Lower Puncture b.svg daño (26.6 vs. 35.0)
      • Lower Slash b.svg daño (26.6 vs. 35.0)
    • Lower probabilidad de estado (20% vs. 30%)
    • Higher cadencia de fuego (8.33 balas/seg vs. 5.5 balas/seg)
    • Shorter range before daño falloff starts (7m vs. 9m)
    • Shorter range before daño falloff ends (14m vs. 18m)
    • Smaller max daño reduction due to falloff (73.68% vs. 74%)
    • Pequeño cargador (4 balas vs. 8 balas)
    • Different polarities (Madurai Pol.svg vs. Madurai Pol.svgMadurai Pol.svg)
    • Lower Rango de maestría required (2 vs. 11)

Configuraciones para el arma[editar código]

Consejos[editar | editar código]

  • Even a maxed Desliz de cargador can only give a maximum magazine size of 5.
  • The weapon's spread cone can be reduced by zooming in.

Notas[editar | editar código]

  • Weapon will create six holes in scenery and objects such as walls, regardless of having multishot on, even though seven are actually registered on enemies, this includes multishot which shoots more pellets but only registers six holes regardless. Most likely to reduce lag.
  • Listed firing rate does not reflect the actual firing rate. The actual fire rate is lower than 8.33 shots/seconds.
  • The damage listed is actually the combination of all seven pellets' damage values. The actual damage per pellet is 12 impact, 1 puncture, and 1 slash.

Curiosidades[editar | editar código]

  • In closed beta, this weapon used to deal 204 damage and there was a glitch with reloading for an infinite magazine.

his weapon was previously named Dual Broncos.

Historial de actualizaciones[editar | editar código]

Véase también[editar | editar código]

ArmasDañoComparar TodoCosméticos

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