Última edición, 25-06-2020 por

Adaptación es un Mod de warframe que proporciona una resistencia al daño del 10% al último tipo de daño recibido durante 20s. Este efecto se acumula hasta un máximo del 90% de resistencia.

Estadísticas[editar | editar código]

Rango Resistencia al daño Duración Resistencia máxima Coste de capacidad
0 +5% 10s 90% 2
1 +5.5% 11s 90% 3
2 +6% 12s 90% 4
3 +6.5% 13s 90% 5
4 +7% 14s 90% 6
5 +7.5% 15s 90% 7
6 +8% 16s 90% 8
7 +8.5% 17s 90% 9
8 +9% 18s 90% 10
9 +9.5% 19s 90% 11
10 +10% 20s 90% 12

Notas[editar | editar código]

  • The resistance received from this mod stacks multiplicatively with other sources of resistance application, including, but not limited to:
    • Armor damage mitigation
    • Ancient Healer aura damage mitigation
  • , , , , , }, , , , , , and  damage types stack their respective resistances separately, and will have different icons in the status bar
  • One attack can only increase one resistance type
  • The resistance type given by an attack will reflect the highest damage component of an attack
    • For example, if you are hit by one bullet dealing 15 , 15 , ​​​​​​30 ​ damage - you will receive a 10%  damage reduction with Adaptation at rank 10.
    • Follow up attacks will grant additional resistance to that damage type and will refresh the duration.

Tips[editar | editar código]

  • It may be beneficial not to rank up this mod on Warframes which can afford to take multiple hits already, as the mod cost is minimal when at rank 0. As the maximum attainable resistance remains the same regardless of the mod's rank, the only benefit from ranking it up is the rate at which the resistances are gained and the duration of each stack. The difference is that from rank 0 to rank 10 the resistance % per attack and the duration both double, though the mod cost increases by 10.
  • This mod is most effective on naturally durable frames such as Valkyr, Inaros, y Atlas. Note that abilites like Piel de hierro de Rhino are not affected by the damage resistance granted by this mod.
    • However, the damage resistance does affect escudos. Frames with naturally high shields can take advantage of the recharging capability of shields, their high capacity, and the damage resistance to repeatedly weather fire from large numbers of enemies.
    • In the case of Halo guardián de Nezha, Adaptation will only reduce part of the 10% damage taken to escudos y Salud, but will not reduce damage taken to Halo guardián itself. This can help to serve as a damage buffer for when Halo guardián expires.
  • This mod appears to prevent, or give a chance to prevent, status effects from the damage types that the user has accumulated resistances to. Requires testing.

Bugs[editar | editar código]

  • When  damage from  procs is taken,  adaptation is granted. This, however, is a visual placeholder for True Damage adaptation, and still applies as normal.
  • Some enemy attacks will instantly max your resistance to 90% to that damage type, such as a Artillero Pesado hitting you with her weapon when you get close, or her ground slam.

Historial de actualizaciones[editar | editar código]

Revisión 23.10.7
  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.

Revisión 23.10.5

  • More fixes towards the Adaptation Mod sometimes making players invincible.

Revisión 23.10.4

  • Fixed the Adaptation Mod sometimes making players completely invincible.

Actualización 23.10

  • Introducido.
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